Stop lying.

There seems to be a big misunderstanding aswell. Let’s take a special egg for example, the hatch rate of a featured legendary is ~ 1.6 % and the hatch rate of a normal legendary is ~ 2.4 %.
So it’s still more likely to get a non featured legendary.

I don’t think there’s any need for the devs to prove this wrong. The drop rates are as advertised, but with 1% chance on mythics (0.75% chance on featured) you will get high variance in the number of gems it takes to hatch 4 copies. Sorry to hear about your bad luck @DonT89 but you already did a great thing a few months ago getting the featured mythics to 30x chance (0.5% -> 0.75%). What do you hope to achieve by complaining more?

I think most people don’t understand how “luck” plays out in %.
If you hatch 60 eggs in a special egg you have 37 % of exactly getting 1 featured legendary 37 % of getting none and 24 % of getting 2 or more. Just as an example that’s it is not even unlikely to open 60 eggs without a single featured legendary.

DonT’s hatches already proved that theory wrong lmao

@Randolph I can’t understand what are u saying , because the banner says normal legendary monster have 4% chance and the featured legendary monsters have 10X chance compare to monster of same rarity. So how we are likely to get a non-featured legendary?

How many packs have u hatched so far

So as you can see here, the odds for each individual featured legendary is 10x the rate compared to a single non featured.
BUT there are so much more non featured, if you add the % together, you come to the ~ 2,4 % vs ~ 1,6 %. So on avg if you hatch 10 legendaries ~ 4 will beat featured and ~ 6 will be out of the regular pool.

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Well this complaint was not really focused on hatches, but after a 0/6 on Crown event which is advertised for how? 50%? Totally crap software for RNG tend to negative instead of maintaining a balance.

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A good RNG software gives you balanced odds based on inserted algorithms.
Now take my last eggs Uranium totally crap, Lemon totally crap, Kanna totally crap, Tyrfina idem. If you balance this with my “lucky hatches” there is no match. Luck save you 10% of gems, unluck waste you 40-60% of gems. And we have a balance of 1 lucky banner every 3 unlucky one. So this is no longer bad luck but abuse over a big spender that invest real money, or better “invested”. My career as a spender is over. I am not willing to get robbed any longer.

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If I may… regarding the 1500 gems thing. 0 copies of tyrfina in 375 eggs is a 6.8% chance. Damn unfortunate, but not out of the question. In fact if you splurged like that on 20 different mythics(which you surely have), you can reasonably expect this outcome on at least one of them. It’s just how statistics work man… the odds are right up there on display, and I agree that dishonesty on the devs’ part would be far worse for them than the dissuasion of honest, low odds. Regarding other events… I did have an unusually hard time with Crown Jewels this time around, but it still worked out eventually. Bad luck happens, and I understand how hard that can be to accept given the magnitude of your spending level, but it’s really just part of being a responsible spender.

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Lmao who reopened this thread

Ehm… VKC apparently lol. Wasn’t intending to force the thread back open, but if aggression can be kept to a minimum from here on out I suppose it’s no big deal.

I do have many ideas to improve the egg system but I am not sure this is gonna listened:

1st point: max 2 new Mythic x month, is pointless throwing out a lot of mythics when people hardly can afford to awake one, besides that a spender can manage better finances and not feeling it as a burden.

2nd point: multipack rewarding, the most you buy the most you get rewarded I can do a list of rewards if you’d like this idea.

3rd point: introduce luck boosters, rare items that can be bought to double up the odds (include it in gem deals like 150 gems + Booster x2, 74 gems + Booster x1.7)

4th point: odds increasal, odds are too low especially for mythics.

Estimated price to awaken a Mythic 350-650 dollars, if you keep those prices you will have:

  • More buying customers.
  • Less complaints.
  • Better and healthy game experience.

Thanks for hearing me out guys.

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this is the day this game started dying :sob:

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He should have had double desperate chomp in awakened form .

Thanks for sharing this @Randolph i didn’t saw this in egg banner ,i though every mythic has chance of 1% so the featured mythic should have chance of 30% . Now i realized i was so wrong. The rate is very low. Getting a single mythic even in 5-6 or more packs requires a lot of luck.

This price that can be ok for you is a pure robbery…with so much money you buy between 7 and 13 AAA games.
You are crazy to spend so much money for a game monster that has no value at all, you can’t sell it and even if you want to sell it who will pay so much?

An AAA game that has been coded(and not only) for a year or years with so many people involved(sometimes are still garbage) justify 50/60 euros for a copy.

A legendary should cost 5 euro and a fully evolved Mythic 10 Max (just need art design(that is shitty lately), some sprites to make it move, recyling moveset and you are done).

@taigart considering that now awakening a Mythic by odds cost over a 1000 dollars, my proposition is balanced.
Mythics price will never ever ever be so low, you can forget about it, even if I totally agree with you that 600 dollars is still crazy expensive, but if you want a result you have to compromise, and right now I gave you the best compromise deal for hatches, so Zigzag will still earn money, and a spender can manage to afford it.

That’s what happens when you combine gambling and A kids game.

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For all the money you have spent on this game…Dev could just give you free myhtics and I would be ok with it :rofl:

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