Hi guys.
I have now played heavy rock lock for more than 100 games and I can now give a thought about it as a user and as a non user.
My winrate so far is 86% so I lost about 14 games with this setup.
The setup is based on destroying the chances of your opponent to come back by basically locking them.
Few days ago I was happy with the solution of rocks self destroying themselves, but now I realised something, basically playing rock lock has no plan B, so who is building rock lock need:
A FL to lock the opponent.
A Mid game that can sacrifice allies.
An EG that destroys the opponent team.
I still find deeply unfair locking the opponent and after it, calling out Nautipods (Nauticruser) or Yuki (Kuraokami).
I believe those summon need to have a limit because I don’t see possible a comeback after 50+ pods or yukis are summoned.
So my opinion is that people should include backbite and cannibalize in their team maybe at the cost of some firepower, I don’t see necessary playing full S+ teams and then losing to rock lock because you don’t have a counter.
ROCKLOCK ENDGAMES SHOULD NOT BE ABLE TO BE SELF SUFFICIENT! This leads to BM and matches that can go on for ages.
A big problem is locking the opponent with non tokens, in my opinion Yin, Yang and Mogoong should be considered tokens and able of being cannibalized as tokens.
Lunactia requires a nerf, is way too powerful right now, enemy sub sounds too harsh to be on a 13 cost legendary, sounds better as 1 use SS for a 17 cost mythic.
Midasdragon should lose the golden legacy that gives a goldoid to the opponent, that’s abusable.
Skeleviathan, gravity field and petrifying revenge is a NO NO thing. One or the other, not together.
Hanzo once those other thing will be nerfed should be fine.
Ldiefaeth and Leira should have their summons classifying as token and Yin/Yang need a move to remove self.
That’s it.
Thank you.