Regalion

depending on the situation it can be a 2vs 3, tt and give turn become useless and if you stun something to 300+ sec, you have the advantage

Does deo tk tk aoe kill regalion or not?

I haven’t read Regalions description yet but have faced him a few times. How can he use a stun (seal) while in a timefreeze environment? Seems to me that the devs keep loading up new legendaries with no thought on how it affects tactical strategy. Why over load new devs with great attributes while others are left behind? One new dev has Swift chron kill and then falls right into double bloodthirst. I can be a bad ass pvp battler with that mon. Doesn’t take much strategy. Same reason I bail on any battle that has the mon with a fast speed, swift charge and then the explosion that can take out your front four. Again where is the thought behind that?? I bail on those battles in hopes that it inflates their win counts. Maybe the devs will seem them consistently at the top and decide to adjust.

Time freeze only affects 3 moves: Give turn, Team turn, and Overwatch. Everything else, including stun, is unaffected. And delugazar, who has the moves you described, is a very fragile monster and has no way to defend itself, so he requires you to keep him well defended. I do somewhat agree on the issue of Deodragon though, he really is quite unfair.

deo quick charge in fl is cancer and completely unbalanced. 1 sec second charge critical move aoe on a 99% speed monsters. Flawless game design 

Bro if deo and one tk use there aoe then it will not kill
But if deo and two tk use there aoe then it will killed

They should just change it to quick blast instead of quick charge

Well that sucks, looks like deo tk tk tt fl can still reign

Quick blast instead of auick chsrge always sounded good to me. Will balance him. Or maybe quick blast plus - after 1 charge you can use it, and it will blast for 1 sec while doing damage as 2 charges. Will act as a end game peng like

They should make a 99 speed, fast strike all, time strike all, stun flash, bloodthirst mon with shield entrance and death revenge. Oh, and a swift TT secret skill.

Sarc :rofl::rofl::rofl:

Ok, I have a better idea- place a time restriction on quick charge. That way Deo will lose his ability to instant blast, but he can still get 2 charges within 101 seconds, which is still VERY deadly. If that feels like too much of an inconvenience regardless, then go ahead and replace stealth with something more useful to make up for it, because it does absolutely nothing for him.

You are sarcastic but our friend xyzencross suggested something similar months ago, and he was serious lol

Haha that’s ridiculous. Each one of those is nearly OP as it is. Esp TT. I hate it (probably because I don’t have it) to the point where I almost wanna quit as soon as I see a TT in the enemy line lol.

Stay on topic luc or you’ll have to lock it.

In all fairness deo could lose stealth and get a single target burst like he has in non ultra form

Seeing as this regalion thread has turned into a nerf thread -

Utopion shouldn’t be able to use healing give turn on himself

Gryphking should not be able to have give turn used on him

deo got stealth??? :00000

What?? No excessive force. Haha

What does OP and TT stand for?

Over powered and Team Turn. Hate team turn man lol. And wish I had it. And you’re right, that mon would be useless without excessive force lol.

check the beginner topic for my abbreviation guide.

I think angel could use a speed buff into the 90%+ zone, instead the TU reduce of seal.

That way he could really benifit the team, with a fast accalarate (like talo), or fast stun (like galv).

after playing with regalion quite a lot. His defense aren’t hight enough, it’s support monster and he can’t tank a hit, ap can one shot it while those stupid tt can eat one no problem. Go figure out the logic 

I agree with regalion stun move is to high. I been using him all pvp and that stop him from shining. Peng slayer move should be 300 tu not a stun pulse