@devs
In the discription of its passive timestop its said that he doesnt allow any moves which grant turn, so Why does moves such als roaring entrance and stun Converter still Work ?! They grant turns… Should Not be possible, Please fix this or Please learn how do discribe passives
it doesnt allow active skills but you can still use passive
Well then the translation is wrong, in German they only write skills, nothing about acitve and passive
Stun pulse 50tu = 200 stun.
Seal 300tu = 300 stun
That is absolutely rediculous
Passives are great, however active moves need a bit of a rework. The TU of seal is way to high
Seal should be like 100-200 tu, I think 130 would be about right
400 second blast should be nova blast, you have to support him to set him up for it and when he can finally use double survivor you will probably only use it once before you kill him off. Nova blast makes a lot more sense
Great idea !
I don’t really object to the high TU that much, since angel doesn’t have a whole lot to do anyway except allow its passives to create havoc, while the stun pulsers have to hurry up and get sweeping. I do rather agree on the megabomb though. I don’t want to lose my precious passives even after a while.
The tu should not be the same. What’s the point in stunning one enemy to 300 if you do it to your self. You go from 4v4 to 3v3 which is pointless he may aswell not have it. Put a monster in timestrike range to put yourself in it,take a monster out of play to put yourself out and you can’t even give turn back to him to make it back to 4v3
What is regalion going to do uncharged? Ultranova?
Well I know for a fact I would rather use seal at like 150tu then waste time with double survivor or his other move than just stun himself to 300tu. A ultranova is better than sitting at 300tu
Yes it’s a 3v3, except that it’s still affected by angel’s passives, which are the real meat of his moveset. All angel has to do is be present, and he does essentially everything he’s meant to do, regardless of whether he’s fully operable, or stun locked, or asleep. Also don’t forget that due to his passives, neither give turn nor pull pack are able to bring the chosen enemy back.
You are still affected by his passive also. seal punishes you just as much as the enemy which is stupid and I struggle to see how people don’t see that it is a bad design especially when like I said earlier stun pulse is 250less tu to use and is only 100 stun less. No one has ever said stun pulse is broken because it isn’t so why should seal be that high tu.
No, he is good enough. He bans TT simply.
Yeah, his passives affect both you and the enemy. The difference is, you are prepared for it, and the enemy isn’t. A team with angel in it will obviously refrain from bringing any strats that would be shut down by it, therefore it won’t affect you. Meanwhile, if the enemy is running a problem strat then they’re going to have a seriously hard time coping so long as angel is around.
I’m not disagreeing with that, but what part of that is saying that 300tu for seal is right? even if it was 200 then at least you actually gain some benefit from it
You gain plenty of benefit from it, you turn it into a 3v3, except the field is locked down and angel gets to double survivor as soon as he gets his turn again. That, and with the passives you have complete control of the fight. A 3v3 is easier to control than a 4v4, and when you’re done with whatever you meed to set up, then you can get a 6 monster net gain.
Gotta say i agree with the “change mega bomb” thing. I just had a fight where angel started at my FL, and actually managed to survive the whole match until the end. Each turn i had to choose between double survivor and megabomb. I always chose the survivor, because i wanted him to stay alive. Why? The passive is to good to give up on. At the end of the match, i had 10 monsters left, enemy had 6, and i said, "its the end, i will use the bomb and end it quickly, he only got 2 left (peng and something i cant see behind). It almost cost me the match because peng entered with the overwatch elaphant, both could overwathed now. My point is - angel is used because his passives, and at FL most of the time, where 400 bomb is dangerouse cuz you cant see who enters. It almost cost me the match at end game, so i cant see a reason to use it at the start of the game either, especially when you got double survivor charged up already - which i count as a better and more reliable move to use (regardless the passives you wont give up on).
So if the bomb is ment to stay - make it novablast, so he will keep on living.
If not - i would give him a move which will help him survive, and more supportive, as he should be (shield ally / protect self / etc). Right now he got great supportive passives, and an active moveset which doesnt make sense with the passives he holds.
I’m not on the let’s buff him train yet… other legendary monsters are a lot weaker than Regalion I’m pretty sure. I’d be more on board with changing his TU for seal, but giving him nova seems a little much especially since it goes through hold ground :P. He is a heavy support that technically can invalidate upwards of a minimum of 2 monsters on the enemy team in the right situation. Stunning the stun absorber with seal for example while they have a give turn will really mess them up for a long time to come… So I say wait and see how it goes, because behind the right protections I’m pretty sure things will get pretty annoying vs. Regalion as is. :P
We now have the highest tu move in game and because of its tu it’s a downgrade to stun pulse, 300tu move should be for something amazing not a extra 100sec on a stun pulse when absorbers/leo screw it anyway.