Read this 2pw

Some quick math. Or, rather, algebra.

Nerfing a genuinely op strategy that was so broken and so common that F2P and P2W players alike quit ≠ Being anti-F2P

Thanks for your understanding

I believe that OoO + Thlugs could get you that high, if not, then at least top 10 at one time.

But then people adapted to not lose to that. Every strategy at one point could get top 5, it’s a constantly changing thing

The difference here is that the stragetgy was not broken or unstoppable. It was only strong if your opponent didn’t know how to build a good team, instead of spamming myths and legends. Therefore, there was really no reason for such a massive nerf.

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I love it! :wink:

There are a few others too. MementoMori, King (I think), myself and I’m sure more I’m not remembering. It’s pretty natural that most of the top PvP players spend money, either because it’s got them the advantage to be there or they’re devoted enough to the game that they’re happy to spend. The fact we’ve got a bunch of free players who regularly get in the top 10 is great I think and in the past a few have come close to 1st.

@ArcticTheHunter I didn’t want to make the point above because I didn’t think it was the time or place but I hope you read this :slight_smile:

Great example (no sarcasm). This strategy is incredibly high speed and disrupts a lot of other strategies. It became very dominant in PvP and made it hard to run anything that didn’t counter it. Hence, it really needed nerfing and people from all sides asked for the nerf (free players and spenders). Maybe there was a thread started by a spender or somebody at one point said “hey it’s not fair that this beats my mythics” but I think you’re blowing that statement way out of proportion because in reality it was nerfed for the other reasons.

When a strategy is strong enough to get someone in the top 5/10 then it’s probably an indicator that it might be too strong. Honestly, I think it explains itself with that… it’s self-fulfilling. It’s wrong to then call it a “F2P strategy” and claim that paying players complained because they thought it was unfair to beat their stronger monsters and that the Devs only deal with it because it used monsters that didn’t cost lots of money to get. Why not just accept the strategy was unbalanced?

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You’re way into your feelings

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Lol you making this sound like too grand of an achievement. More like top 5 or 10 out of 8,000 (the world has billions of people and not even .0001% play this game).

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really, feel sorry for most … of your comments that I read of you, so I will not take my time to answer you more. regards

Congrats you just answered me above by saying that instead of ignoring me :smirk:

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I know that i have been a “f2p crusader” in the past but as everyone i have grown up. I know for a fact that 99 % of the f2p players that complain about game balance are losing because of lack of teambuilding skills and decision making more than Collection wise. Most of the big whales of this game are exceptional players as well and i know it because i face them several times every season. I’m sure that any of those F2p fighters are gifted with some of those top Whale’s accounts wouldn’t even make it to the top 10 so the lesson here it’s try to improve yourself as much as possible so no one can tell you what I’m telling you right now

The only real problem f2p have it’s how easily p2w players can spam several awakened mythics in one team something that shouldn’t happen because it’s simply outrageous i can’t understand how Suikenshi (without SS which is how most people use it) has the same cost as Sanctallion… Or how Cynthia (SS on) has the same cost as Grovodeus… This it’s our real problem and the only reason we should complain about. F2P will have a much better chance if it weren’t that easy to slam 5 or 6 broken mythics + a bunch of S+ tier legs into the same team.

This is still a strategy game and Skill and teambuilding can take you as far as tier 2 in PvP (tier 1 impossible for a real f2p in my opinion at the moment).

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He even said he has abuseable mythics he doesn’t use but could so I don’t think he’s concerned about nerfing things to get first place as the reason.

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Please quote @Dane ‘s last post, I’d love to know how to say “you’re way into your feelings” in Spanish

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Lol you completely missed the point and said something that has nothing to do with it so ok i will summarize it for you:

“Get gud once and for all and stop bitching”

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Gud?

Slang for good.

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Well said MementoMori! It’s hard to say without sounding elitist or putting down others but there’s harsh truths that have to be understood.

I’m normally the one delivering those harsh truths, while also campaigning for a lot of support for both newer and free players and trying to educate/help new players with information. I know MementoMori here is being that way too, not being elitist.

Yeah but unfortunately he messed it up…
It should be “git gud” - Dark Souls Pro right here :wink:

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The other guys already gave excellent comments but just a few more things:

Most strategies that are nerfed are universally too strong and wipe other FL’s way too easily. We also never know which strategy will be dominant after a nerf of a common strategy until a player discovers it and others take influence. Most dominant strategies will involve mythics, it’s only natural because they’re the best monsters in the game based on their stats.

However I think there is one clear example where a “F2P monster” was done an injustice to make the mythic counterpart look better and that is the case of Goldtail and Lemon. I believe Lemon still has that 50 TU solo potent sleep while Goldtail got a 100% TU increase! And the Solo on Lemon’s skill is really only a pseudo disadvantage.

I disagree with this. When a strategy is so good that almost any other strategy is at a disadvantage, it declines the overall PvP experience and the diversity of the meta.

And the 4th FL monster would be Blacktitan for the 90% speed retreat. This is a great example of a very oppressive strategy that is very hard to counter and starts sweeping at over 80% speed. I think another example would be the LINK fire endgame that people are using now. Very effective and difficult to counter. A strategy like this would be used by non-spenders and spenders alike because it’s so advantageous.

I understand that sometimes it might look like strategies and monsters are nerfed only because a high spender was complaining… For example DonT and Freezecobra. But I think we can all agree that cobra was a pretty insane SE and DonT wasn’t the only one complaining. Also if many people are unhappy about something and the Devs have the data to back it up, they will take action. One high-spending person cannot single-handedly change the meta to their advantage.

And about achieving top 5 in PvP without spending/mythics… It is extremely hard because a spender with several mythics, who’s also a skillful player should beat a player without mythics most of the time. There can be single cases where they lose due to a perfect counter/mistakes from their part/skillful plays from the opponent’s part/ RNG. But that’s the way it should be, because process of acquiring mythics is designed that way. Otherwise there would be no point in purchasing gems and awakening featured mythics.

Finally I don’t mind you thinking that way, but I see myself simply as a player of this game. It’s actually what we all here have in common, we play the same game and are passionate about it. I don’t see a reason for these labels.

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:unamused: how u ppl get that much patience to read this thread

LOL