Stop Pay-to-Win

So here we are. Let’s make this a thread to, well, force them to at least acknowledge this issue with the system. Let’s get enough likes, replies, and views to make it clear that the f2p players really do matter, and to show that this system of p2w isn’t acceptable. This is a great game, and I want them to make it better by making it fair to the majority of players who want to have fun without spending money.

@Dev_VKC, @Dev_BRD, @Dev1

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#CancelDonT89

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If his sacrifice is what it takes. Then I guess

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KD will probably close this down.

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In our world people need money to keep things running. Servers, salaries etc. How can the company generate the income to fund this activity? After a brief thought you will realise that it’s actually those guys who pay and support the company that keep the game alive and worthwhile to the company to release new updates, and ultimately make it possible for F2P to even be a thing.

Then there is the question: should P2P and F2P actually be equal? The entire basis under P2P or P2W is usually that you use money to cut corners because you lack something that we all struggle constantly with: time, or you want to be better than others and purchase in game stuff that makes you better than the others. Some games allow this but actually Neo does not directly do that. To some extent it will always depend on luck. So this is what balances P2P and F2P. Now if a person decides to spend their money on a game, it is only fair that they get something in return, otherwise they wouldn’t spend, right? So this brings us to the answer to the question: Of course P2P and F2P should not be completely equal! That wouldn’t make any sense.

Some players have demonstrated that by dedicating a lot of time to the game and being mindful with the usage of resources, you can reach top level. However even this requires reasonable luck. And lots and lots and lots of time…

So I think it is only fair that you get something for the money you spend, but at the same time other players need to have a chance to compete regardless of their spending background. This still comes true in Neo Monsters, today.

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Neo Monsters community be like: I killed a man to bring balance to the Force

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I think our guy @ArcticTheHunter is talking about easing down p2w advantage rather than completely scraping it down. Also if you will see on play store(I am on Android).Then you will find that despite being one of the most sold android game, it’s user base/ popularity is really small comparitivly. Most user reviews does indicate reason for quiting (that it is p2w, in app being too costly etc. Arguably there are numerous game Company that make same/greater profit while having less in-app (resulting in larger user base).

So you understand. That IS what I want. Currently, paying isn’t a shortcut. Currently, F2P and P2W are completely separate. P2W people pay, and almost universally win. That is, the issue. P2W should be at an advantage, but the fact that just one F2P being in the top 10 players in pvp is considered super impressive makes this clear. A good enough F2P player should be able to succeed without spending half a decade to be in the top 10.

Because I am me, and you ought to stop reading my threads if you don’t want this, I urge you to look at HI or DIB, both of which where extremely successful and profitable with barely any P2W. Or look at the countless completely iap-free games that still make money(without ads) off of a $.99 purchase price that Neo has. I know that they need to make money, but this is the worst iap system I have ever seen. Absurd P2W isn’t the only way to make money, is my point.

I did some calculations. I can get 70 gems a month max without the anniversary. That is, on average, one legendary a month if I’m lucky. Some P2W players are buying 100’s to 1,000’s or eggs and getting fully awakened mythics once a week. At some point, the ‘luck’ element no longer matters when they are hatching that many eggs.

Um…
Not sure what you are trying to say here. In a game with online pvp between P2P and F2P, making them equal is a necessity or else the game is unbalanced.

Overall, I don’t know if you are a P2P player or have not done much pvp, but it isn’t fun to go up against full teams of ultra evolved or awakened mythics when you have a team with only a few decent legendaries and one good mythic, and I think you are tragically in the minority of people who think that that is a fair system

I can’t agree because I’m not a pro, but this isn’t my primary issue. The problem is that the game itself is overwhelmingly focused on P2P players, with F2P being left to the side. Read the comment quoted at the beginning for my overall argument*, but in short, I don’t like that the devs seem to have no interest in making a system where F2P players can get the monsters that they need. If the devs simply added more legends or SE’s to the wild or made events with prizes of actually good monsters, most or this would be fixed. I don’t just want to compete with P2P players directly in pvp, I want F2P players to have more access to the content of the game without years of work, and I think most F2P players feel the same. Pay to Advance quicker or pay for one or two iap-exclusive monsters/perks/features is fine, but the current system is almost literally that you spend money, and then you win, and that is what I want to fight against.

Overall, I don’t know if you are a P2P player or have not done much pvp, but it isn’t fun to go up against full teams of ultra evolved or awakened mythics when you have a team with only a few decent legendaries and one good mythic, and I think you are tragically in the minority of people who think that that is a fair system.

P.S. This is a thread to support the cause it is focused on. You can respectfully disagree, but please don’t try to start a big argument with me or attack everyone who goes on this thread. It doesn’t make people more inclined to agree with you, it is just being rude to people who are trying to state their opinions, and also helps this thread gain prevalence, which in turn makes it bigger, so it really is pointless.

*This is my issue with Neomonsters, and why I preferred HI. it is a fun game with a decent concept, but the entire game is on an agenda. In HI, priority number 1 was always to make a good game with a healthy meta balance. In this game, that is priority 10,000 or so. I don’t post a lot of threads or ideas because it is fundamentally pointless. A F2P player has no voice in the game, and the devs won’t listen to an idea or fix a problem unless that is what it takes to keep the cash whales on board.

I am actually wondering why Neo is so much more p2w than HI or DIB. What happened? Did Ryan leave? Is it because of NTT Resonant or Pocket Trend? And, for the pros who can compete with the payers in pvp, you can’t argue that the game isn’t p2w when they literally made an entire update for the explicit purpose of, and I quote, “Giving a bigger advantage to spenders.” We need to make one big thread to collect enough complaints and demands to force them to at least acknowledge this issue with the system, because clearly, small and specific threads like this have no effect.

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Just to make it easier to find

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Finally a thread that focuses on the real problem the devs or more specifically their bosses.

This is their corrupt system so don’t hate the player hate the game.

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I’m out of likes but thank you

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I don’t think the gap is as drastic as you make it out to be, the P2W you describe are beatable if you have teambuilding skills and good decision making @ArcticTheHunter

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How did you come up with that? This would mean that a person who started saving three months prior the anniversary would have 2100 gems, basically guaranteeing everybody who hatches on an anniversary banner to awaken a Mythic.

Just ask @DevilsMisfortune, he hoarded gems as a F2P like Smaug(smodia) all year long, and got to ~1000 gems. He managed to awaken Asmodia one month before the anniversary, dropping the ridiculously low amount of 500 gems (he got extremely lucky), and now lies in wait of the Halloween banner.

I am sure there are countless people in this forum that did the same thing, you just need to be patient…

…and that’s why I disagree with this. Awakening a Mythic is a HUGE slog, but it’s definitely doable. As a player who played (and dropped) countless other gachas, Neo Monsters is one of the games where you actually feel a sense of progress and purpose in the time you invest. The fact this game requires a lot of time is actually what makes it all the more relaxing and pleasant to me.

I used to think the same of Fire Emblem Heroes, but then they introduced a monthly pass which basically makes the gap between F2P and P2W insurmountable. That was such a capitalist move, it was downright revolting.

If you’re looking for a game where F2P and P2P gap is negligible… I think you’re gonna be searching for a long time. But all I can tell you is that such gap is much more tolerable in NM than in the vast majority of other games.

This thing alway happens, long time player claiming that difference is not that wide while player less then a year old claiming p2p f2p difference is too high.maybe it is because most of the average players with their avg mons collection,skill, patience and sanity quit midway(probably cus they didn’t found p2p f2p difference enjoyable). While only players with exceptionally good team building skill, collection, patience remained. So it is possible that to you older player it may seem that all of the experienced player agree with you hence u are right. (It’s called survivars bias or something I guess). So pls don’t just brush of newer players claims like they are lazy,liars or retarded.
Also if a game requires years of dedication so I may begin to enjoy it while comparitivly someone can do it with money so fast, then it does indicate that money is playing too big of a role in a game. Btw there are tons of free game less stricter in app then neo monster and are equally successful, enjoyable( I mean neo monster is paid game for fck sake)

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This is the most stupid sentence I read in all my life.
Looooool

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I typed an extra 0 :roll_eyes:

How? There are something like 50 mythics in the game, so with a 1% chance to get one, awakening a mythic would(on average) come out to a grand total of… 80,000 gems(50 mythics times 100 eggs per mythic times 4 gems per egg times 4 mythics to awaken) per awakening.

And, before you disagree, given the years to collect these gems, events with increased drop chance will be balanced out by events with no drop chance.

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See the post directly above your’s for my retort. Or, see: Survivorship bias or survival bias is the logical error of concentrating on the people or things that made it past some selection process and overlooking those that did not, typically because of their lack of visibility. This can lead to false conclusions in several different ways. It is a form of selection bias.

Survivorship bias can lead to overly optimistic beliefs because failures are ignored, such as when companies that no longer exist are excluded from analyses of financial performance. It can also lead to the false belief that the successes in a group have some special property, rather than just coincidence correlation proves causality. For example, if three of the five students with the best college grades went to the same high school, that can lead one to believe that the high school must offer an excellent education. This could be true, but the question cannot be answered without looking at the grades of all the other students from that high school, not just the ones who “survived” the top-five selection process. Another example of a distinct mode of survivorship bias would be thinking that an incident was not as dangerous as it was because everyone you communicate with afterwards survived. Even if you knew that some people are dead, they wouldn’t have their voice to add to the conversation, leading to bias in the conversation.

TL;DR People who succeed at something(like beating P2P players) are much more likely to agree with other people in that positive situation than people who are in another situation(such as losing to P2P players) are to disagree with them, even if they outnumber the ‘survivors’, making situations seem better than they are.

If both player have equivalents skill game knowledge, then it will all boil down to your collection. P2w will in general will have superior collection. He just didn’t stated it in correct way

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Well let me tell you something with no bias I have 46 awoken mythics.
And I can successfully beat top tier F2P builds only with 4-5 teams maximum.
If this game was totally P2W was going to be boring, so there is nothing to stop.
I study my monsters to find strong combinations, other than that mythics are just upgraded legendaries.

Also, I like that someone who might be the best player in the entire game is making a blanket statement about people who are bad at the game. To Don, the statement you just made is invalid because that doesn’t apply to HI.