Hi Devs
As usual thanks for the PvP and unlimited tickets. I hope rather than a limited time we could get PvP to be open all the time.
Minus the bugs there are certain things that need to change to make the game more enjoyable. And I’m sure you are well aware of motor, it’s shells then stun then game over. I think for the betterment of the game and to make the game enjoyable especially in PvP it would be better if shells and rocks etc became stun immune because I don’t think it’s fair for anyone to have 2 shells stuck for 400 plus seconds.
This just an idea but it would help the game alot.
Many thanks.
Hi Devs
As usual thanks for the PvP and unlimited tickets. I hope rather than a limited time we could get PvP to be open all the time.
Minus the bugs there are certain things that need to change to make the game more enjoyable. And I’m sure you are well aware of motor, it’s shells then stun then game over. I think for the betterment of the game and to make the game enjoyable especially in PvP it would be better if shells and rocks etc became stun immune because I don’t think it’s fair for anyone to have 2 shells stuck for 400 plus seconds.
This just an idea but it would help the game alot.
Many thanks.
Stun immune only in pvp or throughout the game? If its going to be throughout the game then RIP UC.
It seems to be difficult to code to give shells stun immune only in PvP🤔
I agree motor stun is so simple to do and so hard to counter it’s quite a broken mechanic
Not sure what they can do but they have to do something as it’s not good enough at the moment.
I suggest a passive for shells, more like a stun absorber one but there is a limit, lets say 200 sec only, if it will go beyond then it will overload and bye2x shells while damaging the opponent field where the shells are for moderate damage like electrocute damage perhaps.
Hi Giappo. Why is my topic closed? I can’t see the same topic. If you are talking about this one it’s totally different except the topic name… So please read before you close… And you have to look who opened the topic first… this is very unfair.
Motor is broken if heaven needs to wait 200sec to use healing light wich is a lot why not make motor restriction to use double repulse by 100-150sec? Seems fair enough
The rumors says they will make motor passive a one time use, so it cant.be abused by geo and etc.
Tbh it wont fix the problem, motor alone is to much to handle. Just pu him there, and you got a huge advantage. A strategy is not a must thing with him. Way to op for a game like this.
One time use, more utility legends with knock back next.
We need a 90% speed knock back next.
I really think the devs need to rework the whole PvP reward system. At this point a lot ppl are able to get their 60/81 wins in the first day or two and then stop playing. This makes it difficult for those of us who do not have that amount of time to play as we struggle to find matches. I personally tried for about 10 min today to find a match and nothing.
You could look into making the reward system similar to some of the other events, the higher your BP, the better your rewards. This will force players to carry on playing and not drop points etc to get easy wins. I was @ around 400BP and still in top 50, I don’t think that should be case.
PVP Rewards should be like UC, rewards for Wins and Rank… maybe BP too
Z19 GaryOak
Gary Spot on mate.
Rewards and wins need to change.
Yes motors shells even 1 time use is abused… even by myself to set up stun etc. Whole game needs abit of over haul in PvP.
Also devs. I’m sure u can do 1 thing. Is to ban motor altogther from PvP use.
Also would appreciate a response from a dev regarding this matter please.
It has the same title and the think you’ve written is good for suggestion box. I didn’t want you to feel bad. You’ve just written something that could have been written in a topic that already exist
KBN won’t solve the problem.
Jawshunk will be used in 5th, motor in 6th.
No pvp should be like hunter island. They had a perfect system in hunter island. Why they haven’t implemented it in neo is beyond me. The only thing hunter island didn’t have was rankings you just played in certain leagues depending on wins or losses in a row. But the reward system was amazing. Like 30 reward points per win and I think 0 for a loss. Then prizes at certain points. You needed 960k to get kamiwyrm who in hunter island was easily the best monster in the game. His move stasis was a game changer. Took months to get to 960k points. Not many had kami, gave you a reason to constantly play
Agreed, a system like this would be great. Make PvP permanent with rewards based on points. That’ll make it worth playing.
I just want our nicknames to be up to date
Another option to add would be give every monster a power rating. This could be a combination of their HP+ATK+DEF / 3 + (Rarity Value).
So every team will have a power value assigned to it based on the monsters in the team. Players can then be matched based on this value. So players will always be matched up against other players with the same power level. This will also ensure players with full Legend teams don’t get matched against lower level players with 2-3 Legends for example. A similar concept is used in a multitude of other games, so I’m sure they can implement it.
So for example Motor’s power level would be 4075+5710+3380/3 + 1000 = 5388
Rarity Values could be:
Legend = 1000
Super Epic = 500
Epic = 250
and so forth.
Geo/motor power level would be OVER 9000!!!