I like it
But its a whole new programming for pvp, we will see it MAYBE in a year from now im afraid…
Anyway, could be nice adding a “power level” according to limited or not, as well. Like limited = normal×1.5
I like it
But its a whole new programming for pvp, we will see it MAYBE in a year from now im afraid…
Anyway, could be nice adding a “power level” according to limited or not, as well. Like limited = normal×1.5
Seriously, PvP is becoming absolute BS. I really not enjoying it anymore.
30 min to find one match and then it’s against someone with 50+ legends @ 300BP. How is that fair. The issue with players dropping points really needs to be addressed. It’s making PvP frustrating for players, especially players at the lower end. They continually have to contend with top players trying to get quick wins.
Motor should be banned. Or passive shouldn’t be usable when geo is in the same team lol
boi reaper you still alive?, why did you leave?
You could put a timer on the surrender button to prevent players from quitting in the first second. For example you can only surrender when you are 100 seconds (or 200, or 300) in battle. This will at least slow down the players that want to decrease their BPs.
should be a cap like if you go over 600 points you cant drop below after you hit it so new players will never meet players above 600 and vice versa if you play above 600 points your stuck in that league
I like this idea 0-300 301-600 601+
Some awesome ideas here.
I like lochi and Saul idea. Lochi idea is good for short term PvP events. Saul idea is good for longevity of PvP. Both can be implemented.
Heres an idea:
You cant get below 300 of your max battle point reached at the current pvp.
Lets say your max was 700, so you cant drop below 400.
Your max is 800, so you cant drop below 500.
Lochi idea is good, but if someone pass 600 by luck, he will get stuck in there with players that are much better.
Yeah that sounds good to me lochi
The reward for each category should be different for example a person who finishes less than 600 get 1 legendary potion and the one who finishes above get 2.
This gives people the chance to go up and stay there.
To start off, we need more players in the game, much more players, devs should concentrate in that first.
Then we could have rewards for points and rankings (better than those shitty rewards we had last time (like 10 years ago it feels))
Yeah, devs need to advertise now that almost all the pvp bugs are fixed.
62 wins, 1 disconnect from my own bad wifi.
His a . That’s the best idea I heard yet
There would be a few exceptions to iron out. Such as going into a match with just a last biter. Also as the 2 legend PvP proved some legends are more powerful than others so that would have to be taken into account.
But otherwise I like it
Or what about a SE monster available for everyone to be the perfect counter for frontline abuse?
He only needs two passives:
Death revenge invert (any of your monster receiving death revenge, is fully healed instead)
Auto sendback (automatically sendback any shell/ box/ rockoid next in line to the back of your team.
Actives can be pretty much everything, some ideas:
Throw
Sacrifice heal
Jump back (like stepback, but goes back three or four spots, or a random number of spots)
@LR iSegal
Great match we just had. Your front line completely trumped mine by getting rid of Stratustrike! It was close all the way through but I did a tactical “heal rearguard” with my Aurodragon knowing that a Stratustrike in my back line would probably do well… it payed off and I snatched the win with it. I think if you’d known I had 2 shocking stunners near the back you would have protected your stun absorber better. You must’ve wondered why I was so focused on killing it
Yea great match mate.
Shockers really suprised me haha, you made me take out drako and put another absorder at late game. And yea aura realy saved the day. Well played
No don’t go removing Drako, he’s a brilliant monster! I don’t like to make “meta” teams so two shocking stunners in a row right near the back (14th & 15th) are totally unexpected by everyone and I can often set them up well by removing any stun protection the opponent has. Aurodragon and/or rockoids from Metatherion pretty much guarantee I can still send them back for a second round of stunning. They’ve let me pull around a game more times than I can count.
Mmm drako is great but i feel he aint doing the best job that can be done with my team right now
There’s no reason to have a monster with a skill like death revenge invert. No one uses those monsters nowadays, it’d be a waste of the devs time.
Z19 GarciaOak
I fought against full of death and payback revenge team in this PvP.
I forgot who he was, but I think maybe one of members of Z19 clan.
Do you know him?