@Dev_VKC I found a bug with persephia’s soul bearer passive. The issue is when persephia’s attack doesn’t get increased immediately after each kill.
In the first screenshot, persephia kills all four of the enemy monsters with slash all. Viridynchus’ stun revenge let poseidon give turn chain with antistan to give persephia a turn. At this point, persephia should have a bit over 28k attack but it still deals the same amount of damage in the second screenshot even after getting four kills.
The third and fourth screenshots show that the soul bearer passive started working again right after the time of battle passed 61 secs. It also means that persephia’s kills were still being accurately counted even if the attack was not immediately increased since it takes 8 and 12 kills to deal 13-14k and 19-21k damage respectively.
My guess is that soul bearer only checks to increase persephia attack after the time of battle moves forward. Poseidon’s stun counter and give turn chain with antistan didn’t give soul bearer a chance to increase persephia’s attack since both slash all moves happened at the exact same time of battle. If I’m right about this, a simple fix would be to make soul bearer increase persephia’s attack immediately after getting a kill.
@Dev_VKC From this pic you can see wraithhost use skill that he doesn’t have, before it was poisomoth turn, and I use the dual poison touch skill, then wraithhost used survivor, but what I got? he used dual poison touch. I pressed my screen too fast could this be the cause? or the shadow behind controlling himself .
i was using Crystal Worms in Survival of the fittest and i faced an opponent Sageshroom i used Void Vengeance on it and my CW still received the “spore” status effect.
i know its technically not a revenge passive since it doesn’t need to die to apply it. but i was just wondering if the CW should have still voided it or not?
In Evertale they’re called skin passives and it’s a separate thing to “ignore skin passives” compared to “ignore revenge passives”. So it’s almost definitely not a bug.
I like to mention again the bug, that disconnects you and doesn’t allow you to resume a PvP match.
There has to be a reason that there is a specific screen for telling you, that the current PvP match is not finished, but it doesn’t resume it like it should.