One on one frontlines are just ridiculously fast.

OoO is one of the core mechanics in the game from the very beginning… just like stun, poison, sleep, etc. Originally its use was to pass time for survivor or megabomb but over time it’s morphed into other things, just like the other original mechanics.

It wasn’t that OoO was decided to be super lethal. There are plenty of strategies which are very lethal.

Read the move name; one on one. Not four on one

I saw an idea somewhere that Instead of putting monsters asleep when using ooo they are put to 300 tu (non stun move)

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@Killerdog you can’t just say “make a team that counters OoO”. When they got Gyo, Angelion, Bunker beast and oni blade it is very hard to counter. Try all you will without key monsters you are pretty screwed.

OoO is broken and needs to be nerfed. Like already mentioned it’s the crazy sleep immune monsters that are now available that have broken it. When OoO was first designed these monsters didn’t exist. It’s become complete and utter BS at this point. Does not encourage skill or brains.

At the moment people with OoO are like:
“Let’s put all our OP sleep immune monsters in the FL a Rape the other team after pressing one button”

I don’t think OoO was originally designed this way.

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That’s 3 monsters which can be stunned so remove Angelion and you’re good to go. Also, Angelion won’t be killing anything and the others are all quite slow at getting kills… basically they’re not going to win with that team by a long shot, there will be plenty or opportunity for you to turn around the match.

People are always moaning about something new each PvP season. This one is going to be about OoO I guess.

Because the name of the move doesn’t make sense anymore. It should be named four on one

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How can we stun them with Angelion on the field?

Oh wait your solution is:

How the hell are u supposed to do that if your monsters are sleeping?

You do know how fast OoO monsters are right?

You talk about it like it’s a simple thing to do. “Just remove Angelion” “3monsters that can be stunned” it’s not that simple.

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OoO is lame.
Devs , are u reading this ?!!! OoO is slowly driving the community , crazy!!

Or maybe OoO should be disabled when there are friendly sleep immune monsters on field !

I know I’m against the majority here but OoO is fine. Every PvP season people freak out over something because it’s a powerful thing that’s popular that season… doesn’t mean it’s overpowered and needs changing.

This is the first Nerf thread I’ve agreed with. I hate nerfs.
I Disgreed when you complained about retribution FL’s.
I Disagreed when others complained about BB spam teams.
I disagreed when people complained about stun.

All the while I got wrecked by these teams myself and didn’t use such teams. OoO is a different beast. Press one button and game over.

I doubt @Dev_VKC or whoever invented OoO intended it to be 4 on one when they originally designed it.

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The solution to PvP being broken is simple. I’ve mentioned it before. The devs need to seriously consider putting special PvP restrictions when it comes to team composition. One restricition is not being allowed to have more than 1sleep immune monster in the FL. They can pick between Gyo, Bunker and Lion Or whatever they like.

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Angelion is only killable by BB and Cyclo - and even cyclo is a toss up. So you need some darn good luck for that to be your “1” that stays awake. Combo with Oni getting a second 1-1 and youre gonna get hosed.

One on one has been for the past 4 months just like the Nerida Abyss lines.

People dont enjoy playing a match where their first 8 are gone before they ever get to make a move.

Or make 1 on 1 sleep sleep immune allies. Problem solved.

You can anti one one with Agelion , frozcobra or bunker beast , Santi .

Frozo is not a counter when it relied on luck for the gas.

I don’t remember ever complaining about that, just noting that it was strong (I was using it myself at the time, in season 2 of PvP after the release of Diamonoid). The only time I remember complaining about retribution was back when Zib + Hell + TT was super hard to deal with (before chrono killers and other fast front lines).

The only time I agreed with a PvP season complaints was with Nereida+Abyss. All the others I haven’t. If you want to compare who complained about what I’ll point out how I always said Kei’s team with link holy TT + Delugazar was fine. It’s taken months but now others, like yourself, think that too.

Anyway I don’t want to get into any discrediting of each other. I hope no changes are made to OoO because of threads like this. Killing OoO would be horrible.

The only suggestion I could back, as a lover of OoO since I started playing years ago:
Change the passive “sleep immunity” on some monsters to “insomnia”. Insomnia = This monster is immune to sleep except when a teammate puts them to sleep.

This way, monsters can be designed to interact with OoO on a case-by-case basis.

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Some monsters are specifically designed to stay awake in this scenario. For example, Jackalhotep has sleep immunity + switch friend.

Ooo with normal sleep immuners are sort of ok.
It is ooo with angelion making it so broken.

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Devs are going to release a new roaring entrance with dual chrono kill as the solution.

On a side note, you don’t necessarily need oniblade or stratus to run this strategy. There are plenty of highish speed SE and Epic monsters with one on one

New players can use this strategy too

Probably. Thats the solution. Release something OP (Malwing) and then an even more OP counter (Angel).

But this hypothetical killer will be a mythic only useful in its $2,000 form.