OLD Tier List

I think we should just agree to disagree on Gazer and Lava. At some point Lava will have to be moved down because a TT that never gets a turn isnt S+ but I can see your point and if you dont want to adjust the tier list according to every slight meta change thats totally fine.

Heavens being dropped to S soon is fine aswell. Dracorosa belongs into the S+ category but having it in S right now is fine aswell.

Raizen definitely needs to move down.

I dont if you have ever used Triviathan with Gyo and Atlantyrant but as someone who owns all of the monsters named I cant recommend this. Again, sounds good when theory crafting, works terrible in reality. Link water is missing a reliable stun protection and as long as Blitz/Galv remains common, even the blue flutter cant provide the needed stun protection. Pink whale could do it, but since Triviathan will be most likely moved down with the OoO Update, that comes a little again. He is not S for me but to wait until the OoO is here probably makes more sense at all.

Grizzleguard is one of the monsters with largest gap between theory and reality. The huge problem with him is that he is weak to basically everything. I know the moveset sounds great, but trust me, it isnt. And I tried so many things with him. The protect move is his downfall because when there is not target for him to kill, all you can do is use protect and instant overwatch. A smart player will just touch him slightly with poison touch or something like this and grizzleguard is instantly deadweight putting you at risk to get hit by Times up or assassinate. He really needs to go down, especially when you compare him with other sweepers from the A+ tier (looking at you Infernicorn)

Sorry if it wasn’t clear, I meant Trivia with Gyo OR Atlan. The fourth monster in the team should be a stun absorber. It rare I see any stun in the front line except from weaker teams or those running Nulltron so they can repulse first, which is slower than Oniblade.

As for Grizzleguard I think it’s being underutilised and the flexibility is what makes it good, similar to Capybaragon.

Might be true, still it is definitely not A+. Capybaragon is a slightly better monster and it is A. That would be a good tier for grizzle too

I also really want to like Capy. Haven’t been able to solve that puzzle yet though

Fastest knock back in the game that can also protect and not affected by protector killer. Capy is just far better than pawpatrol

3 Likes

Update

Some new and exciting monsters came this Easter so let’s break them down! A few have been discussed in posts above by other people already.

Notes:

No special notes this time!

Additions:

These are done in order of release with mythics, legendaries then super epics, etc…

Y Ddraig Goch goes in at B+ for general and A for PvP, with a huge amount of hype before its release this monster is actually quite balanced. It has the highest combination of defence and health seen so far plus payback revenge, making it very annoying to kill. Due to the low attack it must first use the SS before attacking, even with defang in most cases. Hence, the roaring entrance is actually what helps make this viable. Piercing blow can easily kill anything after the SS so this monster will happily sweep quite regularly and heal itself as it goes if left alone. Tyrannical ruling is the big reason for the opponent to target this monster. Most likely this monster will trade quite nicely as long as it doesn’t get disabled with sleep/stun and it works as a decent sweeper.

Sakuralisk goes in at S+ for general and S+ for PvP, with double bloodthirst and stun counter the potential on this monster is more than we’ve ever seen. Put a powerful sleep passive, high defence and high health on the monster and you’re looking at the best monster in the game. The question therefore is how do you get the kills. Well… a 200TU dreamcrush is not ideal and neither is a 250TU assisted hit all. Double repulse is one of the strongest support moves in the game and it can potentially set up a dreamcrush plus 50TU raw hypnotise guarantees setting it up. A double bloodthirst after one kill is surprisingly strong. Hence, once it gets a turn it can begin taking control of the match and slowly setting up the sweeping, but it definitely needs an extra turn or two to really get going. Luckily, double repulse can be used to bring a stunning monster back in to get this extra turn with even any extra support. Once sweeping with double bloodthirst + stun counter with 20% of entering enemies being asleep and it can even be protected, the game is practically over for the opponent.

Bundam goes in at B+ for general and B for PvP, with high speed and a powerful 100TU power slash this monster can be an irritation for the opponent while trading nicely. The moveset is not the clearest but basically in PvP you’ll probably use it in terminator form spamming power slash unless time has passed in which case you use double drain survivor. In PvE you can go for passing time then having a 100TU double drain survivor that one-shots and a 400s novablast but it will always die very easily when hit. The low TU moves and sweeping power make this monster good but it’s lack of diversity, weakness to any type of disabling, low defence (after terminator form) and lack of synergy with anything else in PvP means I don’t think it’s as strong as other monsters for PvP.

Bloomeluga goes in at A+ for general and S for PvP. This one caught me by surprise as I thought it would be too slow (having to load first) and with stun absorb would often get stunned before it can do anything. However, it turns out having camouflage, high defence and shielding this monster is incredibly hard to remove from the field when you need to and if you have no stun it’s going to get a couple of turns, which is enough to really swing a match. Hellfire mortar all is surprisingly strong, water cannon (knockback) comes in tons of use and tsunami mortar one-shots two monsters with piercing in PvP. This monster has it all: tanky, support, sweeping. The only thing it lacks is speed and that it will absorb any stun so unless you’ve got ways to give it turns it may simply be sat protecting your team from stun. I will possibly take another review on this in the future and consider it for S+ because it’s such a good option for stun protection in PvP as it has only a weakness to stealthbane, unlike most forms of stun protection which have weaknesses to commonly used killer moves.

Bundleblazer goes in at D for general and D for PvP, with a moveset that only works if you can force the opponent to make a move this monster unfortunately doesn’t work. The AI will always use the move which creates bronzeshells and you can skip until you hand it over to them so basically Bundleblazer is a way to create quite a few bronzeshells in the enemy line-up over an extended fight if it manages to survive while you have it on the field. While this may be useful in a few niche cases, having to control it for half the time and having to control it first makes this a lot worse than most other monsters in the game. In PvP people can wait for the turn to time-out until they can hand it back over, it literally just slows down the game.

Ahuizard goes in at S for general and S+ for PvP, with high attack the throw move is actually very strong. 50TU raw throw and the ability to create 3 rocks with 50TU on a super epic is surprisingly quick. Bloodcrave is another quick killing move. However, what really pushes this monster in with some of the best super epics (for PvP) is the stun immunity. On a super epic with good speed and fast sweeping moves that’s without a doubt excellent for the 10 cost. I believe this is a big buff for throw teams and Ahuizard can relatively easily be used outside of throw teams by putting a rock at the back, you just need that first kill then it creates some food for itself.

Movements:

Only a few movements this time, but I have a feeling lots will be coming next update of this tier list once changes have been made to OoO. If there are any particular monsters you think are positioned badly then please let me know, a couple do dodge my gaze when I look for outliers.

Voidress moves from S+ -> S in PvP, without many having this monster awakened we’re yet to see its full potential and it’s certainly hard to set up. I think S tier is a respectable place to leave it for now until we know better, especially with monsters such as Sakuralisk and Novemdomina.
XYZ-999L moves from A+ -> A in PvP, both the passives can cause this monster a bit of trouble and I think not as strong for PvP as you’d like it to be, given what the meta is and will continue to be.
Dragulus moves from B -> A in general, this monster has no trouble killing buffed monsters and without so much fear of being stunned in PvE it’s a lovely sweeper for teams.
Aegisdragon moves from A -> B+ in PvP, the slow speed is really letting it down and popular counters to both protector and chrono. Auto-protect plus is still a brilliant passive but with good auto-protect monsters out there it doesn’t shine quite so brightly from among them.
Wraithhost moves from S+ -> A+ in general and S -> B+ in PvP, too easily shut down or just generally left with a weak damage move. Both survivor and confident strike (with 100% health) do nice damage and the passives are brilliant but it doesn’t make as much impact as other monsters in PvP. In PvE it’s still an excellent 400s novablast monster with a lot to offer.
Heavenswyrm moves from S+ -> S in PvP, dropped to make more room in the S+ tier.
Raizen moves from S -> A+ in PvP, dropped to make more room in higher tiers.

1 Like

Nice reviews mate. I know you touch upon second form briefly, but it would be nice if you did second form mythics as a completely separate review to the final form.

1 Like

Many of the second form mythics are not complete enough to review properly and I think it would overcomplicate things. Even those like Sakuralisk or Voidress which can be used in the second form actually work very differently to their final form which would make things too confusing I think.

In the future the game may be changed so we can realistically awaken some of our mythics, in which case having unawakened forms reviewed could be quite pointless. I don’t want to end up having wasted my time on it all.

I’ve got two guides:
KD’s mythic monster movesets
KD’s legendaries/mythics listed + stats
The first lists the differences between second and third form for reference (less useful now we have the monsterdex). The second says whether or not it’s worth awakening a mythic and whether the SS is worth it. Between these it gives a pretty good idea about the viability of the second form compared to the awakened form.

Perhaps what I’ll do is make it clearer in the guide that reviews every monster by at the start of every mythic review I’ll quickly say whether it’s viable when not awakened and how much worse it is.

Second form review would be much morr relevant to the community since only a lucky few have thr final form.

The rest of us won’t have them for years.

1 Like

how do you guys feel about canishogun

personal opinion: Hes not that good his move set is too high and his sweeping potential is not great either.

on his first turn you’re most likely not able to do anything to the the board state if the opponent is not playing a fire monster so you end-up using enlist which summons rocks which is a huge draw back because the monster will go to 130 tu where he is most likely be taken out by this time and you end up having a rock instead where if the opponent is playing a double sweeper such as Draco or dolphin your pretty much screwed at that point and the rocks will be more of a draw back because instead of having two monsters enter at the same time you have one rock and one monster.

His sweeping potential is very weak: bloodthirst is very hard to charge up if opponent isn’t playing fire monsters you end up relying on his retribution where the opponent has to kill one of your monsters first in order to start sweeping.

because of his high tu moves you will end up spending 390 tu for bloodthirst to charge where most other legendaries can charge up really quickly.

This is the scenario most likely:
1- enlist on first turn 130tu
2- retribution 130 tu
3- retribution 130 tu

Weak defense stats:

Pretty much all Chrono killers take him out with the exception of razien. (even chrome one shots him 100% of the times I faced it)

on best I rate him B- where he is better then monsters at C+ but weaker then monsters in B.

With all due respect of your analysis, I think it’s rank is little higher , imo it is A+

Tu problem - acknowledged,
It’s situational - acknowledged,
Glass cannon with perks I believe,
No one has used it expertly yet,

For example, centaurion at first was considered he is the best , when zues & cent were released,

Steadily everyone came to realisation, Zeus is much better, cent is very very situational,
Very few used it but some were using it quite regularly,

Now I know you use it, I also use it, I know mostly every top player who has cent, uses it.
It’s the best counter to sleep meta which has erupted,

Canishogun dosen’t look good to you, but it’s not like it’s supposed to be like magma or dracorosa or angel or any great sweeper,.

centaurion case is totally different back then stun absorb was only on protectors and the non protectors were utop and bitterbest where utop is a limited time legendary and bitterbeast is not that great outside of link dark and raw strategy was not great because it didnt have the support it needed and grass monsters were limited to sloth and stag.

Since then the devs decided to buff grass monster considerably-

1- introduction of sakura and draco.
2- change to willow (which allowed players to use raw monsters such as centaurion and also give centaurion another target)

with the buffs to grass centaurion found new targets and since then every week we have a new stun immune, counter, converter where raw become viable and stun absorbers are no longer needed like before.

centaurion problem was not because he had bad move set he had amazing move set but due to raw not being viable back then it was very hard to fit.

in case of canishogun its totally the opposite of centaurion his move set are bad and no meta will change that. Unless the devs go out of there way and buff epic monsters considerably, the he will be good.

I like canishogun . If I had it , I’ll be like can I show u my big gun !

The only fire type in the top-10-used monsters is magma, and the only fire type in the top-10-frontliners in drakion, a mythic.

There just aren’t many great fire types in PVP, especially for the FL. I think that’s why & where Cani’s potential is capped

Cani is solid and has broken combo potential. Right now its main purpose is to be annoying with those goldoids. I would rate it in the A ranks for now and wait for the future development

1 Like

YOu forgot unicorn

2 Likes

Now why wouldnt I be using the SS instead on first 2? Go run diamond, stag, cani, and jag :sleeping:

Canishogun will probably be going in at A+ for now, with the potential to drop. Mr.X makes some good points about Cani not being a good sweeper because the moves are 130-160 and retribution is unlikely to be charged on the first turn. However, the high speed is for Cani’s SS which probably passes just the right amount of time for retribution. So if you are using this monster with a good combo then things probably work out well most of the time. Otherwise, the opponent needs to have at least one fire monster or some stun to make Canishogun perform brilliantly. Without a fire monster or stun around then Canishogun performs badly.

So it’s a monster that either needs to be built around carefully or for the opponent to have fire/stun. It has great potential but is not as reliable as you’d like and can die quite easily. In current top teams there isn’t much stun around so all stun converters/counters aren’t as OP as usual, but in a stun meta this monster will obviously be a great pick because stun converter is always strong there.

Reality he will not be great even in a stun meta.

If retribution was not charged nor bloodthrist getting a turn at the point is completely useless.

Even after using retribution and having a stun enter the field you cant use bloodthrist and you end being dead weight for the next 130 tu.