Update
Some new and exciting monsters came this Easter so letâs break them down! A few have been discussed in posts above by other people already.
Notes:
No special notes this time!
Additions:
These are done in order of release with mythics, legendaries then super epics, etcâŚ
Y Ddraig Goch goes in at B+ for general and A for PvP, with a huge amount of hype before its release this monster is actually quite balanced. It has the highest combination of defence and health seen so far plus payback revenge, making it very annoying to kill. Due to the low attack it must first use the SS before attacking, even with defang in most cases. Hence, the roaring entrance is actually what helps make this viable. Piercing blow can easily kill anything after the SS so this monster will happily sweep quite regularly and heal itself as it goes if left alone. Tyrannical ruling is the big reason for the opponent to target this monster. Most likely this monster will trade quite nicely as long as it doesnât get disabled with sleep/stun and it works as a decent sweeper.
Sakuralisk goes in at S+ for general and S+ for PvP, with double bloodthirst and stun counter the potential on this monster is more than weâve ever seen. Put a powerful sleep passive, high defence and high health on the monster and youâre looking at the best monster in the game. The question therefore is how do you get the kills. Well⌠a 200TU dreamcrush is not ideal and neither is a 250TU assisted hit all. Double repulse is one of the strongest support moves in the game and it can potentially set up a dreamcrush plus 50TU raw hypnotise guarantees setting it up. A double bloodthirst after one kill is surprisingly strong. Hence, once it gets a turn it can begin taking control of the match and slowly setting up the sweeping, but it definitely needs an extra turn or two to really get going. Luckily, double repulse can be used to bring a stunning monster back in to get this extra turn with even any extra support. Once sweeping with double bloodthirst + stun counter with 20% of entering enemies being asleep and it can even be protected, the game is practically over for the opponent.
Bundam goes in at B+ for general and B for PvP, with high speed and a powerful 100TU power slash this monster can be an irritation for the opponent while trading nicely. The moveset is not the clearest but basically in PvP youâll probably use it in terminator form spamming power slash unless time has passed in which case you use double drain survivor. In PvE you can go for passing time then having a 100TU double drain survivor that one-shots and a 400s novablast but it will always die very easily when hit. The low TU moves and sweeping power make this monster good but itâs lack of diversity, weakness to any type of disabling, low defence (after terminator form) and lack of synergy with anything else in PvP means I donât think itâs as strong as other monsters for PvP.
Bloomeluga goes in at A+ for general and S for PvP. This one caught me by surprise as I thought it would be too slow (having to load first) and with stun absorb would often get stunned before it can do anything. However, it turns out having camouflage, high defence and shielding this monster is incredibly hard to remove from the field when you need to and if you have no stun itâs going to get a couple of turns, which is enough to really swing a match. Hellfire mortar all is surprisingly strong, water cannon (knockback) comes in tons of use and tsunami mortar one-shots two monsters with piercing in PvP. This monster has it all: tanky, support, sweeping. The only thing it lacks is speed and that it will absorb any stun so unless youâve got ways to give it turns it may simply be sat protecting your team from stun. I will possibly take another review on this in the future and consider it for S+ because itâs such a good option for stun protection in PvP as it has only a weakness to stealthbane, unlike most forms of stun protection which have weaknesses to commonly used killer moves.
Bundleblazer goes in at D for general and D for PvP, with a moveset that only works if you can force the opponent to make a move this monster unfortunately doesnât work. The AI will always use the move which creates bronzeshells and you can skip until you hand it over to them so basically Bundleblazer is a way to create quite a few bronzeshells in the enemy line-up over an extended fight if it manages to survive while you have it on the field. While this may be useful in a few niche cases, having to control it for half the time and having to control it first makes this a lot worse than most other monsters in the game. In PvP people can wait for the turn to time-out until they can hand it back over, it literally just slows down the game.
Ahuizard goes in at S for general and S+ for PvP, with high attack the throw move is actually very strong. 50TU raw throw and the ability to create 3 rocks with 50TU on a super epic is surprisingly quick. Bloodcrave is another quick killing move. However, what really pushes this monster in with some of the best super epics (for PvP) is the stun immunity. On a super epic with good speed and fast sweeping moves thatâs without a doubt excellent for the 10 cost. I believe this is a big buff for throw teams and Ahuizard can relatively easily be used outside of throw teams by putting a rock at the back, you just need that first kill then it creates some food for itself.
Movements:
Only a few movements this time, but I have a feeling lots will be coming next update of this tier list once changes have been made to OoO. If there are any particular monsters you think are positioned badly then please let me know, a couple do dodge my gaze when I look for outliers.
Voidress moves from S+ -> S in PvP, without many having this monster awakened weâre yet to see its full potential and itâs certainly hard to set up. I think S tier is a respectable place to leave it for now until we know better, especially with monsters such as Sakuralisk and Novemdomina.
XYZ-999L moves from A+ -> A in PvP, both the passives can cause this monster a bit of trouble and I think not as strong for PvP as youâd like it to be, given what the meta is and will continue to be.
Dragulus moves from B -> A in general, this monster has no trouble killing buffed monsters and without so much fear of being stunned in PvE itâs a lovely sweeper for teams.
Aegisdragon moves from A -> B+ in PvP, the slow speed is really letting it down and popular counters to both protector and chrono. Auto-protect plus is still a brilliant passive but with good auto-protect monsters out there it doesnât shine quite so brightly from among them.
Wraithhost moves from S+ -> A+ in general and S -> B+ in PvP, too easily shut down or just generally left with a weak damage move. Both survivor and confident strike (with 100% health) do nice damage and the passives are brilliant but it doesnât make as much impact as other monsters in PvP. In PvE itâs still an excellent 400s novablast monster with a lot to offer.
Heavenswyrm moves from S+ -> S in PvP, dropped to make more room in the S+ tier.
Raizen moves from S -> A+ in PvP, dropped to make more room in higher tiers.