personal opinion: Hes not that good his move set is too high and his sweeping potential is not great either.
on his first turn you’re most likely not able to do anything to the the board state if the opponent is not playing a fire monster so you end-up using enlist which summons rocks which is a huge draw back because the monster will go to 130 tu where he is most likely be taken out by this time and you end up having a rock instead where if the opponent is playing a double sweeper such as Draco or dolphin your pretty much screwed at that point and the rocks will be more of a draw back because instead of having two monsters enter at the same time you have one rock and one monster.
His sweeping potential is very weak: bloodthirst is very hard to charge up if opponent isn’t playing fire monsters you end up relying on his retribution where the opponent has to kill one of your monsters first in order to start sweeping.
because of his high tu moves you will end up spending 390 tu for bloodthirst to charge where most other legendaries can charge up really quickly.
This is the scenario most likely:
1- enlist on first turn 130tu
2- retribution 130 tu
3- retribution 130 tu
Weak defense stats:
Pretty much all Chrono killers take him out with the exception of razien. (even chrome one shots him 100% of the times I faced it)
on best I rate him B- where he is better then monsters at C+ but weaker then monsters in B.
centaurion case is totally different back then stun absorb was only on protectors and the non protectors were utop and bitterbest where utop is a limited time legendary and bitterbeast is not that great outside of link dark and raw strategy was not great because it didnt have the support it needed and grass monsters were limited to sloth and stag.
Since then the devs decided to buff grass monster considerably-
1- introduction of sakura and draco.
2- change to willow (which allowed players to use raw monsters such as centaurion and also give centaurion another target)
with the buffs to grass centaurion found new targets and since then every week we have a new stun immune, counter, converter where raw become viable and stun absorbers are no longer needed like before.
centaurion problem was not because he had bad move set he had amazing move set but due to raw not being viable back then it was very hard to fit.
in case of canishogun its totally the opposite of centaurion his move set are bad and no meta will change that. Unless the devs go out of there way and buff epic monsters considerably, the he will be good.
Cani is solid and has broken combo potential. Right now its main purpose is to be annoying with those goldoids. I would rate it in the A ranks for now and wait for the future development
Canishogun will probably be going in at A+ for now, with the potential to drop. Mr.X makes some good points about Cani not being a good sweeper because the moves are 130-160 and retribution is unlikely to be charged on the first turn. However, the high speed is for Cani’s SS which probably passes just the right amount of time for retribution. So if you are using this monster with a good combo then things probably work out well most of the time. Otherwise, the opponent needs to have at least one fire monster or some stun to make Canishogun perform brilliantly. Without a fire monster or stun around then Canishogun performs badly.
So it’s a monster that either needs to be built around carefully or for the opponent to have fire/stun. It has great potential but is not as reliable as you’d like and can die quite easily. In current top teams there isn’t much stun around so all stun converters/counters aren’t as OP as usual, but in a stun meta this monster will obviously be a great pick because stun converter is always strong there.
You can’t just outright say it will be useless in a proper setup, no one has used it in a proper setup yet,
I know my comments undermine your valuation but have patience I think, that’s the only thing you can do.
I know I’m the least qualified to tell someone to stay patient but it is what it is
He use to be S tier but nowadays its easy to get rid of him before he gets to do his killer move. Also there were monsters released that do his job 10x times better (e.g gyomurai)
He was definitely S+ in the past but there are way too many counters to him now. Poison, piercing, chrono killers, purifying mist and things faster in general. Penguinator only one-shots if two of the enemy monsters have a kill, which sometimes doesn’t even come up. I was going to drop Penguinator below A+ but then it got the very powerful secret skill that’s great for link storm teams. I think talking top level PvP Penguinator is only worth it if you’re using it with the SS in link storm, otherwise there are better options. Outside of top level PvP Penguinator is a brilliant monster that can be good to put near the end of your team to try and turn the tide of the battle when you think all is lost.
It has the potential to drop when mythics become more easily playable (they have more health so SBA with 1 kill is less effective against them). Also, if strong counters to it continue to see a rise. However, when the SS got added I said that it puts Penguinator firmly in A+ tier so there are other monsters I would drop first and it likely won’t change for a long while.
The setup for each month may be a problem. OoO + Jackal to switch friend into a Pupupa that can purify then transform before the enemy team awake might be the best way to do it, but in the recent update they gave lots of counters to OoO front lines.
I think Marksmoth has the biggest potential because of the piercing double sweeping (use with a TT). However, the heavy setup probably puts it in the more mediocre range of legendaries. I like the combo with Aurodragon/Atrahasis because it’s the only moth that can full heal itself when it enters. It does that in only 70TU and is tanky with its stats. So in PvE I reckon it will be good to use.
The other moths will probably be a bit higher in the tier list, with holy and storm being the highest.