Since it’s been a long while, I figured that I’d do a analysis, but since there was an update recently which gave four 3* monsters a new Super Epic form as well as a few monsters I forgot to talk about, this update will be split into two, covering the six new Super Epics in the first part, before going over the four new legends and the new mythic. So strap yourself in because this is gonna be one wild ride.
We’ll begin with a Super Epic that was a bit of a surprise; Buffbuffalo. This fella was first spotted in the newly debuted Monster Shop, which shows a fair amount of promise despite needing a few tweaks. On the surface, it doesn’t look that impressive, but a further look shows that this fellow has potential. The combination of Hold Ground and Stun Immunity is a popular yet effective set of passives, further supported by it’s signature move Purifying Ray, a souped-up Pure Cure but only targets a single monster, gives it a more support-orientated focus. This tied in with Protect Focus means that in most circumstances, it’s gonna stay on the field for a while. Rockoid Morph may be an odd choice, but it can be used to either remove a useless token monster on your field, or even tribute itself once it’s purpose has been fulfilled. Overall, while I wouldn’t say it’s worth the 10 ticket cost, it’s by no means a bad monster. Though there are superior options out there, it’s a fairly cheap option that can get the job done. Final Rating: B
Next up is a monster that I mentioned in a previous topic I made, Sanctihoof. Looking back on it, I may have over-hyped it a bit, but it still stands as a cheap alternative to popular monsters such as Atrahasis and Aurodragon. The monster’s main gimmick is it’s skill Ritual Revival, a 5-use move that tributes the last member of your party to revive a recently slain monster at 50% health. A strategy I mentioned in the last thread is to throw it in a throw team, sacrificing spare rocks to bring back your big sweepers so they can use their rock spawning moves once more, and I still stand by it’s potential usefulness there. But what let’s the monster down is it’s incredibly low speed, meaning it might not get a chance to shine despite it’s high bulk. Though it has some nice defensive passives in Shield Entrance and Poison Immunity, it’s still vulnerable to getting stunned, rendering it a dead slot for most of the battle. Overall, this monster requires some work to make it shine, but it serves as a cheap alternative should you want to play the revive game. Final Rating: B
And now we begin with the four new island Super Epics, starting off with the two that have very similar movesets; Megamummat and Thorhoof. Both of these monsters have upgraded movesets from their pre-evolution, with a slight difference in their requirement for Desperate Stampede (RAW for Thorhoof and SOLO for Megamummat). On paper, Megamammut has an advantage as it can be protected so that it can use its sweeping move a little easier than it’s counterpart. However the SOLO requirement means that it loses a lot of utility in it’s ELEM Accelerate move, something which Thorhoof can utilize a bit better. Thorhoof also wins in terms of it’s passive as Shield Entrance is a bit more useful on a monster with recoil attacks than Hold Ground, since the latter doesn’t take it into consideration. However, despite their small differences, neither of these monsters will see much competitive play due to their lacking movesets, instead serving as a way to help newcomers breeze through the islands a little easier. Final Rating: C for both monsters.
We now move on to a monster who serves as an alternative to the popular SE Flutterdrake Clover; Rosempress. On it’s own, the fact that it can reliably sleep enemy monsters before sweeping with Dreamhunt on it’s own puts it above the Epic Dreamhunters. However it also gets a new sweeping move in the form of Sneak Attack, an odd choice for a monster who’s only form of stealth is its Passive. But that’s not an issue, as it can be paired up with the powerful Dracorosa to provide it with free stealth, a two-part combo that can help add a bit of control to the battle. And while I admit that I thought it was the worst a while ago, i have a change of heart following a further analysis of the monster. It’s nothing special, but it’s a cheap sleeper that can put in some work, so I can’t complain much. Final Rating: B
Which leaves us with the best of the four new Super Epics; Demontoad. For the most part, it’s a weaker, but free alternative to Don Dollguini, being a quick bomb that can shield itself and hinder your opponents strategy with Gravity Field. But what makes it shine is Enrage Teammates, a move that was mostly ignored due to being stuck on weak monsters, but is perfect for powering up already fragile sweepers to make them even stronger, a popular choice being Novadrake. However, an issue I have with it is its second passive, Poison Revenge; while it makes sense from an aesthetic point of view, it could’ve been taken out and it would’t affect the monster in the slightest. It’s not a meta-breaking monster by any means, but the fact that players can get Noxdragon and Bitterbeast for free means that they can start experimenting with an Assisted Dusk line-up rather early, which is pretty neat all things considered. Final Rating: A+
Thank you all for reading the first part of my analysis, the second part should be up soon.