NMEduck’s PvP Season 53-54 Balance Change Poll

The reason is he owns Kanna and does not want her nerfed. Instead of simply admitting to this very relatable feeling we get one weird wall of text after the other

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I guess you forget that Jocudragon is an extremely popular front line Mon and has Gravity Field, so no Knockback on Kanna. Or that perhaps Skeleviathan has Gravity Field so Knockback won’t work from Spikie either?

See I can make silly comments about saying there is an answer to a monster by pulling in another monster too, doesn’t really matter. This isn’t Rock Paper Scissors where we are debating whether or not Kanna can be dealt with, of course there are ways to deal with it, that’s entirely besides the point.

The point is her passive locks out your opponents team from Secret Skills by her existing, not sweeping or doing anything else, simply existing, and there is currently no move to negate a monsters Passive abilities so no, there is no answer to Kanna.

What would you say if i said that drakoi’s fast enterance was both sided?
Or if xyz’s passive was both sided?
If you wanna create change do it across the board or none at all. But dont tell me otherwise…
Thats my major beef for most proposal on this thread.

You (not as personal but more vocal voice on forum) mean to parade how you had a hand in last few nerf list?
And is this really a surprise that i am against nerfs for all of them after the last nerf butchery ?:joy:

If you wanna draw attention to the fact that i own the mons fine by me. But perhaps would people like to recall that maeve buff was done on popular vote,
The link fire and other nerfs were done on popular vote and none of those ended well in the end. Link teams are(largely) now useless in pve and pvp. To say that the poll is well thought would be incorrect since its promoting a certain play style.

Making the people prudent abt the problem and upcoming meta will go in long way in not nerfing some mons which would than still stay relevant even in future. Perhaps if you really think those nerfs were needed try looking at the un-nerfed version(on the past mons which the community did get nerf by popular vote), many of them like cynthia and few others could have stayed as competitive and they would made the arena truly diverse and enjoyable. Instead now we have complaints for certain mons section every 3-6 months and even when nerfs happens, it is usually not enough. What does it tell you abt the choice and quality of nerfs which has been demanded in the past?
I would say they largely fail to get their intended outcome.

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I agree 100% with what you just said, it’s not bad to nerf or balance, but you have to be careful with that because little by little you can destroy good monsters until they become practically useless as is the case of magmarinus. In my personal opinion, balance when necessary, but be careful not to completely destroy the monsters, and on the other hand, the restriction list must be used wisely to really balance the meta, for example, this season orca + suiken = disproportionate use of myst + Poseidon was restricted.

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Than run something with counterslash. Or run double lightbane or something…
This is def a rock paper scissor scenario since already kanna usage went down in the last pvp thanks to the rocklock nerf. And your responses has been largely adding another non-performer like joco or skeleviathan. Thats already making it 2v4 from the start of frontline.
You have a choice, you torment kanna fl with specific niche setups(could be crystal worms titans or spikes’s nullify strike) or run your meta team and be tormented by it. Thats a specific response to the gripe.
And as far as the list is concerned i am against nerfing all of them, especially after the last unanimous nerfs.

Point and aside, I can say that I do not agree with the squeleviatan nerf at all, to clarify, it is not a monster that I have, but it is inconceivable that one monster is nerfed for the benefit of another, this was obviously done because if I was going to release prixis, I recognize that it is a pretty annoying monster or at least it was. And again I say it, if you have to balance then do it, but do not nerf a monster to benefit another.

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I have no memory of what you’re referring to. On release she was weaker and I said she was bad but I got a lot of people telling me I was wrong, with a few loud people saying she was broken. I didn’t see anyone asking for a buff. Then they increased nullifying strike damage by +60% and she became too strong. Everyone told me I was wrong about her (lol, thanks guys) and the people who already thought she was broken said “hey look, we were correct”. People moaned lots for a nerf and they reduced the speed a bit, but that hasn’t affected her much. That’s all the history I remember.

This is one of the really important points about Kanna. It’s true, she doesn’t actively do anything for a while. When we first saw Kanna I didn’t think she was very strong because of this, it’s hard for such a slow monster to be good. However, here’s the key thing:

passives like secret seal turn strong setups into really oppressive ones

Kanna alone is nothing special. Kanna in a setup with strong monsters can become brutal, especially if the best counters to the setup come in the form of secret skills.

Rocklock was perfect for her because it slowed down the battle, so her slow-ish attacking wasn’t a problem and she could hit around the rocks too. With rocklock made much harder now, it’ll be interesting to see if Kanna finds a new home that’s very strong. In the meantime it may not need a nerf. However, secret seal is just waiting to become a problem again and it’s horrible to play against. I am 100% for making it affect both sides of the battlefield and, as a compromise, improving immobilising mortar plus making secret seal ignore all mortar monsters. I think people will find she’s still very strong with that, but you’re limited in what you can use her with (only monsters that don’t need their SS).

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Btw I find it very funny when people say “OMG imagine if Aethereon’s passive was one-sided” like we don’t have passives that protect your team from stun already :rofl: Let me introduce you to Sturgeonidas!

Although I do agree they were smart to make it affect both sides. Stunning the enemy team + metempsychosis could be really oppressive, especially 3 years ago when a tanky monster like Aethereon was harder to kill. I wish the Devs applied the same design logic to other monsters they’ve made.

Those field passives are different in that they don’t disable skills like bastia, kanna, time freeze, gravity field, and aethereon does. There’s a big different between buff/debuff passives like ion field, shield field, fast entrance, etc. and completely blocking part of a monster’s moveset. You’ll notice how kanna is the only one among the examples I listed that only affected the enemy. Also XYZ’s passive being both sided would be incredibly stupid. Everyone would be running XYZ in the frontline with a bunch of stun converters and stun counters in the reinforcements to get an effective roaring entrance. I must say, it’s really fun to watch you twist yourself into a pretzel trying to defend kanna’s one sided passive :joy:

Would that be like suggesting changes for all the dominant strats in the current meta? Oh wait, I already did that at the start of this thread.

That’s by far the weakest example. I’m not sure who said that, but it would’ve been a lot better if they said something like, “imagine if bastia’s passive was one-sided.” Aethereon is a lot weaker than kanna and kanna is weaker than bastia so it’s not a perfect comparison, but the logic still works

I think the next Mythic they introduce should have a Passive ability that restricts the opponents monsters from using “Blood” moves. After all, not all mons have a Blood move, it’s not that big a deal, besides Sleep is way more oppressive than Blood moves.

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imagine how oppressive it would be if sakuralisks passive was 1 sided.

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imagine how oppressive it would be if we had a mythic with 50k defense that could heal to full health every 42 secs and had a 85tu single kill blood move that also heals.

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Imagine if pola passive worked like carmilla’s blood drain

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Because of a bug with perfect stance, you can enrage carmilla to have it one shot every non defense buff monster with blood drain while still tanking a full attack mythic’s blood move from full hp.

Oh wait why th would you have a vigor move with the same tu as normal bloodlust.
I am sorry i was way too busy looking at how “to get nerf” than at the move logic we have in the game.
If this doesnt explain your blindspot, i dont know what will.
And while you are grappling with 42 tu heals and other stuff there are mons which do at the same scale if not faster.
I dont really understand what the gripe is when people can sweep faster than 42 tu with lesser setup…

Well we do have one sided lava enterance?
Isnt sleep a disable skill?:joy:
But you decided that it was fine for whatever weak justification you thought would work for you.
And if xyz were to be that i think we will have a return of dolphin meta. Its not incredibly stupid but explains why it can be nasty if you dont stun immune mons on field.
And for the record i disagreed with all of them. Not one, so its funny that you are trying to make it for one mons but thats not really the case now is it…

No i disagree,
Your strategy is whatever is meta should be brought to chopping block.
My strategy is to let them be as new stuff also comes in rolling. If need really be balance moves which have extremely low tu control or token(which are major reason why we have this discussion). Your proposal isnt going to solve the meta problem where in mons does stay relevant and/or new meta also comes by organically. That way more diverse teams will be present and make the game lot more fun.
This is how you are conveniently ignoring the other half of my point, which is harsh considering that without some(albeit majority) could have let us see lot more fun team in the meta.

I could live with that … Perhaps i might enjoy it too.

The buff and nerf was suggested on the forum.
I dont recall who exactly but i think buff was suggested by notable names in one of the threads and nerf was suggested for the maeve-mantisamurai lineup by some of the notable names on forum.
I for one am sure that many people had suggested for her buff.(and for nerfs, where people exactly thought it was getting balanced)
But there were several other like link nerfs, slayerbane all nerfs etc which is why i became vocal against the thread in first place.

I have to disagree. The passive allows one to get that enough time imo for mons to set themselves up. Plus how do you propose she uses her skill vigor if its both sided?:thinking:
Here is an alternative perspective on this,
Look at how many mons are actually able to get ss on a given battle out of them one has to exclude the count of super epics or lower.
Lets say that you have 11 mons with secret skill on, how many times does one even get to use secret skills on all of these mons anyways?:thinking: I am pretty sure even strongest guys would get like maybe 5-7 secret skill in a given match.(being conservative here chances are you sweep many mons before they get to use it anyways).
With kanna on field this number might goto like 3-4. If you kill her early or repulse her there is good chance one can still pull them off. So i def dont think its game breaking imo.

Seriously, I have no memory of people asking for Maeve to get buffs and from a quick search on the forum didn’t find anything.

Literally as I said in the suggestion you quoted :stuck_out_tongue: It won’t affect mortar monsters, like herself.

Your logic about how many SS’s get used in a battle is incredibly flawed. That’s like saying low TU sweeping is balanced because low speed monsters often don’t survive until their first turn anyway. It’s not about the quantity of secret skills you use in a battle, it’s about whether that’s the move you need at that point in the battle. Also, it can turn some monsters into dead weight, which is one of the main ways people win battles. Not to mention that Kanna’s revenge turns an enemy into dead weight too.

Honestly, I don’t think it will be too much of a negative if it affects the user’s team too. There are plenty of monsters which don’t require their secret skill so it isn’t too challenging to build around. You also get rewarded a bit because that section of your team will be lower cost so you have more to spare for the other section.

Kanna should be both sided same as Bastia and Aetheron.

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Man leave Kanna as it is her secret seal ain’t hurting nobody or the game. Bunch of cry babies lol. Call me bias all you want. Idgaf🤷🏾‍♂️ I said what I said. goodbye

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