New players.

I was going to present this idea in the sanctuary thread but it was already closed so I open a topic.

no one talks about the big problem with the game, new players, it is a complex game that is difficult to fully understand, players get tired of being crushed in pvp and they leave the game, there is no clan system in different languages that welcomes the player and teaches them the basics, the mechanics of the game, and it is very sad because it is a great game, very fun, I think it has been going on for a long time. We are always the same players, I am an exception, since I started playing not long ago but the majority are old players who play different accounts and that is a big problem

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didn’t help that they basically reduced the chances of newer players getting accepted into friend lists by changing the last played display.

the new PvP format is also too difficult for many so its off-putting.

whats more they are basically losing the people who would have wanted to play in the past by making it A- too waifu focused and B- too pay to win.

this game has always been pay to win however until the last year or maybe 2 years it has become a lot worse. before it was pay to win however players who were free to play still had the ability to catch up with and beat players who were both skilled and also pay 2 win. now the only free to play players able to beat the top whales are players who have been playing for over 3-4 years.

normally i don’t really care about whether or not someone has paid or not in games. i have spent hundreds in neo myself however in the grand scheme of things im not really a whale (i know because I didn’t unlock all the icons! XD), yet with all the recent additions to the game in terms of insane power creep, hp boosts (even before they were buyable) and other aspects of the game which increase the gap between the top end players and the low end players it wouldn’t surprise me if the devs were finding thier playerbase changing so that they are getting more players for a shorter amount of time.

Now. what can they do about it? not a lot tbh. unless they have a complete overhaul of things like extreme defense and attack buffs along with hp levels of monsters so they become a lot easier for older monsters to kill then there will always be these kinds of issues.

what they seem to be doing at the moment is buffing older monsters to try and bridge the gap rather than weakening the newer ones. while this may make sense in order to sell these new monsters it is short sighted if they want longevity.

that leads me back to what i was saying about having more people trying the game and less staying in it. part of the reason is that they see all these super strong new monsters and end up getting the oldies who are designed to beat non buffed opponents.

They recently buffed a bunch of island monsters - This is the best thing they have done to help newer players - mantisamurai was another. chronozillion and the starter legends require too many materials to actually be useful for someone just starting out.

in terms of keeping new players engaged they need to add some new minor PvE battles like the showdown at old corroleon etc. the reason for this is that they have all these shiny new monsters but none of the new players really get a good opportunity to see what they do and therefore are stuck fighting battles against the less desirable, old monsters which doesn’t help encourage them to keep playing.

the new shop introduced will put off many new players. people aren’t stupid and when they see a game trying this hard to get money they know that its probably not going to be worth it.

it looks especially bad at the moment since the shrine is down. basically saying the only way to get gems etc is to pay for them. the shrine has always been something that feels like its the devs doing something for the players. regardless of pay to win or f2p. however I also think that the shrine was where the game’s skill gap started to increase.

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Shoutout to all the day 1’s who been playing this game from the start. The grind was real. Hope all the new players have a chance to grind like we did💯

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This is the most accurate description of what is happening in the game. I disagree only on one thing, no game is free, no one works in vain. Of course what they have done with the sanctuary is wrong, if it had come out in the normal rotation that we are used to we would all be happy. The whales with their improved store and f2p with their sanctuary. And this unnecessary delay of the sanctuary has stoked that feeling of abandonment towards f2p. This recent update speaks for itself, the improved mythics, myths that need adjustments remain the same and the legendaries with the cost of abilities through the roof.
I

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For me PVP should be an entirely separate thing. We should have free PVP and paid PVP. Paid PVP you pay lets say ÂŁ9.99 a month and you have access to all the monsters available in the game for 30 days and only to use in paid PVP.
You completely level the playing for people who are willing to spend some money, but they don’t actually own any of those monsters unless they hatch the monsters as normal.
Free PVP is for people who don’t want to/can’t spend money. It can be made more attractive so people also might feel like playing both.

That way paid PVP start to immediately be attractive to anyone who is joining the game without the boring grind.

I do not agree that new players will feel unmotivated by the new store, on the contrary that will help them improve their account quickly, the way is to adapt the game so that new players are always motivated and improving, for example, a league system , and/or clans

This is real madness :joy::joy::joy::person_facepalming::person_facepalming:

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Maybe this would be worth for devs if it was around 10k a month

Or else nobody would ever hatch for anything again and just spend 10 bucks every month to become @squinty1880

I get that most of you people dont like or respect whales.

But do you really think its fair to spend 10 bucks to get acsess to something 1 player spent thousands upon thousands of bucks getting?

I really dont. If you want what he has you gotta follow in his shoes and do what he has over the years

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there are more poor people in the world than rich people.

the old shop was fine. the new one is a cash grab for people who have lots of money and little common sense.

the problem is that it causes more people to become jaded at a quicker rate. yes the devs get a little boost from the people who can afford it but that also makes the game feel worse for those cannot. the problem is that the ones who cannot far outnumber the ones who can.

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You don’t understand, the old store was for rich people, the new store allows you to buy in a more affordable way since there are constant offers, so it is aimed at players with fewer resources

Madness is to pay more that for a game. You want the game to be interesting for beginners and yet you expect people to spend 2k a month to be competitive? You have to pick your battles.
Clearly you are getting bored because the game is getting a little stale lately, there’s no denying that, and yet you don’t want the game to offer solutions that are attractive to most people? Bear in mind that even £10 is already more than what 80% of the population would spend on a mobile game anyway.

You defend a model that makes the game become what it is right now so it’s hard to understand what exactly you want to change.

The world is moving more and more towards subscription based services because it’s more interesting financially to keep people engaged for a longer time. The fact right now is that nobody knows exactly how much this game makes but if you were to guess, what would your figure be for a month’s worth of income?

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am I getting bored? What are you saying friend :joy::joy: I’m enjoying the game more than ever, I just finished top 5 this last rank and it has been a lot of fun, I’m talking about the new players… :person_facepalming::person_facepalming:

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You always divert the topic to the same site, p2w and f2p is really very boring, the new store has been a great success, this is not about p2w or f2p, it is about making the game attractive for new players and helping them understand the game so that Keep playing for a long time, I’m talking about clans for example, events, etc., try to contribute something interesting, it’s already boring, what if there’s no contribution? clans, leagues by divisions, etc. there are many things that can be done

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clans is fine.

but NO world chat

i will die on this hill

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you are all kinda missing the point i way trying to make. i wasn’t really talking about the gap between pay to win and free to play players. i was talking about the access to things that make people exponentially stronger being increasingly available for less effort therefore people are investing less time into the game.

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also. iberian has already made several threads requesting clans which have been ignored by the devs. but hey, im sure this will be the one…

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I don’t think it’s fair that someone has to spend that many thousands in the first place, but that’s a totally different discussion. Also, I couldn’t care less if someone new in the game instantly got for free everything I have accumulated since beta. It’s not a competition, I’d prefer to have a much bigger community paying little, but generating more income overall, than to keep things so difficult for newcomers and the community so small.

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what you are proposing is gonna create bitterness and anger among the players who have spent for what would become no reason. your idea is not something that can or will work in any sense

if this was proposed 8 years ago maybe 7 then it would probably work. but its simply to late

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this was my take in his proposal too. however back then it wouldn’t have had the playerbase to be feasible.

honestly his proposal is a good one but not an applicable option. its more of an “in an ideal world” scenario.

I want this to be a constructive thread, please simply present ideas, leave the topic of store, gems, sanctuary, that is not important, we talk about ideas for new players to enter the game and stay, and my experience when I was a new player is I loved the story mode but it ends and after that it’s the online mode and it’s very difficult to understand this online mode, I was about to leave the game because I didn’t understand anything, the game is very complex, and I’m talking here because it welcomed me a clan and since then I explained to myself that I like the game even more, that’s why I think it would be a good start, maybe some way would also be good for the less advanced players to fight against the more advanced players but have their own league, for example, so they would be motivated, they are examples, I think what makes players leave the game the most is frustration

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