I thought it would be fun to make a thread about some of the good old days in Neo and the darker days which are now improved. Please don’t use this thread to talk about how you beat someone in a tourney etc. I mean the game itself.
I’d like to make a throwback to when your phone popped up and said 10% battery remaining and then at that point your PvP match was over
Also to the Soul Stealer sleep meta. Frostrider of all things was OP as hell
Can anybody tell me how pre-nerf deathgazer looked like? I wasn’t around at that time, and since it is one of my favourite monsters I want to know how OP it was.
Same as now but no 250sec restriction from start of battle. You would very much see it in 5th everytime, most likely coming after a FL with Ziberius, that would Cannibalize into him at 81% speed. Not fun, especially considering Team Turn didn’t even have a 50sec restriction at the time.
I remember when the game was so much more simple. Before Stun converters and Stun counters the only way to protect yourself from stun was with stun absorbing protectors. The 5* protectors were a must. Shadowyrm and Kami were both in FLs with Cybereon lurking soon after.
Creating my own personal strategy for the first time and seeing it work was probably the greatest time with the game for me, and the reason why, to this day, Antistan is my favorite monster!
the maximum cost limit you could reach was 173(definitely balanced for the time tho)
hatching an egg involved this wheel spinning animation akin to The Price is Right, quite visually appealing but wayyyyy more time consuming
biweekly wasn’t a thing
ticket shop wasn’t a thing
achievements weren’t a thing
icons weren’t a thing, a little crown cosmetic was the reward for reaching top 50 in certain events
rare gems weren’t a thing
10 packs weren’t a thing
potions weren’t a thing
secret skills weren’t a thing
mythics weren’t a thing
the monster dojo, story events and side quests weren’t a thing
elemental dungeon wasn’t a thing
gem deals weren’t a thing
auto training wasn’t a thing
double/triple speed battle wasn’t a thing
the monster filter wasn’t a thing
chrono, nox and leoronix weren’t a thing, along with all SEs attainable from the islands
SE starters weren’t a thing(still remember the hype that brought)
pvp was open 4-5 days at a time every few weeks, extremely unstable and no rewards
was 10 minutes per ticket rather than 6
keys took 24 hours to refill
SCB came like once a month, and no double tiers
Super power up event’s fruit and silver missions were not repeatable
festivals were about a biweekly thing, featuring a single legendary with no boosted odds
increased chance of getting a specific legendary and increased chance of getting a legendary at all were mutually exclusive
the “claim all” button wasn’t a thing; you were required to claim the stuff in front before accessing the rest(May I reiterate, youth fruit cap of 10)
the login bonus gave 1 gem per week(or was it 2 weeks?), and the cumulative one wasn’t a thing
the friend chest gave fruit and literally nothing else, and the free 5 per day wasn’t a thing
restore codes were useable once per year
bronzeshells had no passives and 130 TU life flip. And the ai didn’t understand how to get rid of them.
there did not exist a single form of stun protection that wasn’t tied in with a protect skill. No converter and counter
Give turn had no use limit; easy way to stall forever
Team Turn had no TU restriction, you could have more than one at a time, and you could GT to a TT. Devs really didn’t think this one through lol
Geomagnus, Deodragon, Valzareign, Soulstealer and Dolphoenix were complete and utter trash at their respective debuts. And cryo/sanc and nebel/cosmo were even more trash if you can believe it
speaking of which, clones had their speed halved from that of the original for some reason
stealth, shields, Overwatch and HG were not visible, you had to rely on your memory(imagine dealing with THAT in this day and age)
there was no restriction for how much you could skip in pvp
That’s about all I can think of for now. This was a veeeery different game back then hahaha
My Golden Days were when I hatched Void for the first time, and when I managed to awaken her. As for the Dark Days, I’d say that these goddesses would qualify as harbingers of the Dark Days.
Yea. I remember going into absolute conniptions when they raised the limit to 206, cuz that would allow people to stuff their entire team with legends… but yeah now that SSs and mythics are commonplace, that’s brought about a very different perspective
Hmm well the game existed for 2 months before I jumped on, maybe that’s the case. But I always remember it being around