Bear in mind this is from ranks 15-1, so it’s a slightly skewed viewpoint, but this is just what I see.
The front line right now is basically either Chronozar or something that counters Chronozar. Fast strike needs a nerf if only to make it a little more interesting.
There’s some interesting mind games with Robin and aegis going on right now, which can sometimes decide matches, but despite this it’s become a little stagnant up front. The same few monsters are popping up very often.
Autopoisoners need some form of check. Rewind the clock a few months: aegis was in every single team that had him. As soon as Robin came out that changed: it’s still immensely powerful but you have to think before just dropping it in. Right now the autopoisoners are virtually auto includes in the midgame because there’s no hard counter to them. This needs to be addressed, it’s not a big thing but it’s going to limit the potential of future midgame monsters if they have to compete with the poisoners as they are now. Even if said counter is very specific, like Robin, just it’s presence would diversify the later stages a little.
Sleep seems to have virtually gone extinct, chronox and banedragon might be responsible for this but it still seems a little off. The last sleep SE is a little underwhelming whereas the poison one is somewhat viable. Might be worth looking into rekindling the sleep interest as night hunter has done for night night.
Aside from chronox these aren’t major balance issues, more preference things. Basically just me throwing a bunch of observations together and getting some comments on it.
If they aren’t spamming poison gas with terror or some other shenanigans, sleep still has a chance in frostrider midgames, but it relies entirely on you not being stunned to oblivion and them having autopoisoners on the field while you have GT support. Hard to pull off, but very punishing to poison teams when it works. Normally switch into hiberzor for the fast purify and DH spam.
Banedragon doesn’t even use fast strike in the way chrono does, it isn’t really the point of discussion. It’s extremely rare for bane try to fast strike things beyond 50s, but I’ve been seeing people do that almost mechanically with zeros now.
A few comments from my side as to which monsters I have found to be OP:
- A legendary Poison Massacre at 100 TU - You need three monsters to be poisoned for it to one hit. Add in an accelerator, a few legend potions and an autopoisoner and you have terror taking out 4 monsters every 67 TU. I think nerfing the TU to 160 or so would be a sufficient adjustment
- Autopoisoners are also fairly OP (as a person who has and uses two) - I think the stun immunity is the issue here. Autopoison and knock back make them viable even without this. Stun immunity makes them very difficult to counter midgame when run with GT / TTs. I would recommend removing stun immunity but reducing the TU of their poison eater to 100s.
- Goldtail - 75% sleep at 50s means that goldtail can sleep lock a team very quickly (particularly if potioned and accelerated). I haven’t had this happen to me, but one sleep monster shouldn’t have so much power (and be so much better than the others).
I think that the devs have done a great job in making this PVP more balanced - don’t think a particular person has won anything, but I think stun and sleep have becoming much less relevant compared to poison. I think the changes above would fix things.
NB - I have not mentioned monsters that need a buff, as this has been talked about to death in other threads and don’t have too much impact on balancing PVP.
I’m going to have to go out on a limb and say that if people are willing to voice their concerns for terror like I’ve thought for a while (too low TU for a massacre from a legendary level atk monster that hits everything for at least neutral dmg), then I’m going to say I think the proc rate on SS sleep all should be dropped by 5-10%; it’s a bit ridiculous for it to have 40 or 50% proc and also be on 130 cool down. If he’s potted it goes down to 110. A bad sleep all from most monsters can be game changing but is a rare occurence. But two sleep alls will usually hit 3/4 and instantly means GG for you if you weren’t able to stop it before it happened. Of course, I don’t stand as hard on this nerf because he is nearly hard countered by any poison play, especially abyss. Thus making the high proc rate irrelevant. So I’m rather indifferent to the change, but it is something to consider if poison is indeed nerfed.
Honestly the only thing right now needing a nerf is chronozeros. The rest is fine as is. Sleep has its counters, I’m not sure if you realize but terror is actually two shottable by most things besides 100 TU is still too much to wait for his turn.
You could give him 3000 TU and I’d still murder people the same way. Besides 3 poisoned targets is only enough to one hit with type advantage low defense monsters. ( and that’s a close call )
I’ve admittedly said gazer was too OP but everything else apart from the “fast strike” skill is OK now.
You can’t go around and try to buff sleep cause bane will make it irrelevant. You can still quite decently run sleep. I’ve had people with goldtail against me but honestly most of the people that use it have no idea how to set her up. ( trust me I know what I’m talking about ) even the terror setup I run near the end which looks very strong has its weakness, at least I’m not winning every single fight currently.
I’ve brought the deathgazer setup to the developer attention cause from my point of view it was unfair and I was shooting myself in the foot with it. Had I said nothing I might still be stomping people.
But what most of you people all do is trying to get things nerfed you do not have an answer to which is no matter how you twist or turn it for selfish reasons. The only thing needing a nerf currently is fast strike. And that’s not cause I can’t beat it cause I made myself an anti chrono frontline. It’s just that’s he’s disgustingly strong and oppressive that he’s nearly being used by every team I play against ( for the record I ain’t using it ).
Other than that the following monsters arguably could use a buff to be more on par with others:
Nebel Cosmo Aurodragon valzaguard - maybe some more but these are just the ones I could think of.
Like I said I’m indifferent to the change for most poison/sleep stuff as I can see there are much more counters, and only brought it up because someone mentioned terror, as it is unjust to target him when there are several other mons of similar power level.
But cheers, hope they give you proper compensation for gazer at some point.
With respect to buffing sleep, someone mentioned the other day an entrance purifier as sleep support, but personally I think that’s a bit too ridiculous.
I think that someone that has a passive auto purify with a 50% chance to purify each monster on the field when it is his turn would be great. Give him roaring entrance too so he will have an effect on an autopoison sweep.
Then give him slayerbane and that would solve the problem.
Here’s the thing, what we don’t need is to nerf a bunch of monsters. Take aegis as an example, simply introducing a hard counter immediately solved the problem. Same principle with poison, introduce a hard counter and there’s a reason to play anything else.
The reason terror is good midgame is because you can run autopoisoners beside it. Dropping him on his own even with bane is really not going to get you anywhere if the opponent has any common sense.
And I didn’t say buff sleep mechanics, I said introduce something to bring interest back to it. Just as night hunter has done with nightrider
Maybe a new SE with a passive skill that purifies your teammates while entering the field would solve this “problem” or even a legendarie that auto purifies while on the field or instead of purifying it could purify as passive while entering and let the teammates and himself be poison immune while on the field.
Uhh just noticed, there are noobs in pvp with so many great/strong mons like chronozar. 6 stars vs me 5stars mons.
Wel i guess strategy is really the key!