I happen to create a thread for people to post if they have a buff suggestion like I put mine, and they do the opposite
I think what they say is very good, letâs face it, many mythical monsters are undervalued, they do not give them the value they deserve and for that reason nobody wants to use them, looking for a way to get their true potential would be great and it is what in my opinion they need monsters like medbie, persephia, onixya, noircyon or even monsters like kunomi
Itâs just an opinion, but why do we always limit ourselves to using the same monsters just because the others arenât strong enough? I think that developers work hard creating new myths when in reality it would be very practical to make some better ones to several of those that already exist (NOT ALL, but some)
Sasssolino had a competitive setup where Asmodia was key.
Not everything should be compared but, like I listed in my original reply, I agree that some of the mythics need a bit of rework.
Oh yeah, i forgot
Please let her decoy swap be used on another teammate to swap them with shells and Iâll do anything to get thatđ
Well gentlemen so that this does not get out of hand, limit yourself to the buff that if you want and not to talk about those who do not want, express that you need an improvement instead of that you do not need it and if possible put the possible adjustment that they would like to
This is what I ask you to do so that the developers can evaluate something like that, possible buff, set of movements, I donât know if I explain myself?
letâs avoid unnecessary discussions please
I saw the name of asmodia and wanted to comment something, I used it, to apply poison in my end game, but to be mythical it has very little strength and very little defense, even many super epics survive the whip ability of asmodia, I use her ultra evolved but still I think it shouldnât be like that
I donât use her, but you know what? I consider it a very easy monster to disable
@Killerdog light us the way in this thread
Canât wait for the Devs to buff some Mythic monsters into being viable, only for players to then complain theyâre making âmythic spamâ too viable
Iâd rather see the same 4 mythics in PvP than to see more of them around
If they make Mythics more accessible to non/low spenders, I would be happy to see more of them around!
In that case I agree.
If the Fortune Shrine makes it so that 7â
Mythics are not exclusives to high spenders, and therefore become much more popular in PvP, we would need some variety.
Medbie needs a speed buff, itâs enough.
Please donât, that would instantly propel it into S+ tier.
I agree with the general premise of this thread but I think a lot of the buffs suggested could be more thought out.
I agree that onyxia could use a small buff, but asmodia is stupidly strong in poison setups. People tend to forget how bow out is 59tu on the awakened form and you can spam it as soon as it enters the field.
Agreed. They seem like the equivalent of C or B tier legendaries if they were to have only 13 cost which they donât.
This would actually be a nerf. Iâve talked with some players who have experience with auraleus and their main issue with it was the high tu.
Itâs insane how the 1st form is actually harder to kill than the awakened form and it has a fraction of the cost.
Trust me, persephia is still garbage. I think it needs a way to manage the rockoids better or have better sweeping moves like catapult next (100tu).
can i suggest that perhaps it would be better to buff Mr and Mrs bun. medbies entire design is really based on these two yet the damage Mr bun deals is pitiful and neither it nor Mrs bun are able to survive practically any attack that higher level teams use. maybe give mr and mrs bun stun entrance? or roaring entrance? or increase the damage mr bun does. maybe even add something like was done with the polymerisation thing so mr and mrs bun can become bundam? or have a union type move with medbie?
XYZ users rise up
tbh the best idea i could think of is giving us a way to switch off ion field via enabling or disabling it as a secret skill (requires a little rework ik)
basically it will have a secret skill like elem change, if it is on it will have a passive of ion field otherwise no cause this makes more sense than running a 7*mythic just to disable its 2 passives