My take on the sleep immunes

Everyone: Oni is the problem

Common sense solution: Nerf Oni

Devs: Naaah let’s just nerf everything else but Oni.

The solution is simple, but I see that the hidden agenda is to nerf Angel, Gyo etc :joy:

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The poll looks more 50:50 :wink:

Tbh I think people blame Oni just because the abusers of this OoO + sleep immune are all using Oni. Also, Stratu is so rare. You can pull off stuff with Stratu if you have the right sleep immunes and any future fast OoO monsters they release will have the same issue.

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stratus doesn’t have that 86% speed tho. Would be cool if they swapped speed, stratus 86 and oni 82

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2nd ooo is the problem

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I don’t understand why people are not seeing this… Gyo angelion and other sleep immune can still sweep at the same speed even without OoO . It’s the second OoO that’s the problem and devs don’t wanna accept it.

So apparently I have to talk here about this. My Opinion is oniblade is fine. His ss got taken out of hand but I personally blame sleep immunes. If they weren’t so common the fl wouldn’t be so common either now would it? For me an oni fl is fodder anyway unless angelion is on it, which happens to be cOmmon given he’s a sleep immune… imo the best solution is buff draks speed or a similar sort. Nulltron an drak are the solutions as far as I can tell. Autoprotectors may stop null from working but if drak was a few percent faster he could get in a cheeky mist and possibly use his ss to stop it entirely. Now that I think about it the issue isn’t sleep immunes. It’s sleep immune stun counters. They remove any solutions to the trash fl except using it yourself

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We should rename this to be the hasbro forums Cus “it’s nerf or nothin”

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I say just leave it to the devs to decide, we all ways ask for nerf and buffs and it always backfires. They know what’s coming so can make the best judgement, anyway everything that is op now will be forgotten when the stronger monsters get added.

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I’m sure this has been said a lot of times on this thread but the problem is that sleep immunes existed before than oni got his SS and no one complained about it then, but now being able to lock down the enemy team with 86% speed while your sleep immunes either mess up the enemy lineup or Gyo and Bunker tear apart the entering monsters one by one is a bit too much control. Then if a Bane or Centaur who are supposed to counter OoO come to the field, Angelion can just purify all and Oni can OoO again. Basically removing the second OoO would mean it could be countered as it should.

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I have no issues with OoO personally meaning I can go around it.

But unfortunately it’s not the case for everyone.

I would definitely nerf the 2nd OoO, a lot of monsters have time restrictions I don’t know why Oni wouldn’t have one for is SS.

At least that should be the first thing the devs should try instead of nerfing a whole bunch of monsters nobody complained about when oni only had one OoO

Totally agree with this.

Can’t fix a problem when you potentially create a few more. lmao

Who knows, the next monsters might have Roaring entrance and have a new skill that does Piercing Critical Damage on Sleep Immune/Poison Immune monsters.

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Yep. It would be a very fundamental change to the game, which isn’t needed to fix this particular issue.

Just give Scarleguard sleep killer and give stag purify. :grin:

One sleep immune allowed in the front 4. Job done :joy:

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Yes. I’ve been saying to do something like that from the beginning. Although I will limit it to 6 & 7 star. PvP needs its own set of rules.

Not gonna lie that’s exactly what I’m running ( oni,Sakura and jackole) , and sometimes my opponent is unable to do anything the whole match. However some higher up players are able to counter it with poision monsters , not to mention bane dragon legit messes up the strategy.

Make sleep immunes only immune to enemy sleep

Why don’t people use saber till the issue is solved