Monsters that need buffs (input needed)

Need to lose his ss too. He transformed motor into complete nonsense

And so make him bad like before? No please

all he needs is his ss gone

He wouldn’t be like before even with those changes. Backstab is still 50 tu , still relatively fast and stun immune

change the ss not remove it

I think there are not that many players who got motor and geo… so it isnt important to change his SS… what is the problem with 2x backstab to get bloodmove working… i really dont understand why u say he becomes worste due to this change…

when I say lose, I mean give him something else

That’s where you are wrong his ss with motor is busted and nearly an auto win. 

have you not seen most of the top teams, loads have motor and geo

Yes i saw a lot of Top teams… Yes it sucks, Geo plus motor, but do u Really Think that the devs will Change something that just affect 1% of the User ? Probably (hopefully :smile:) they will Change Motor…
Geos SS is Nice, for those who dont have Motor they can reuse shocking Entrance , just in combo with Motor his ss sucks… Change Motors skill and geos backstab and the Problem is solved…
Btw, stepback of serazel does the Same so in the end Top Players will use serazel for Motor Abuse :wink:

the simple fix will be to make the ability a 1 time use

U mean motors?

yeah and same with tinker

Some monsters still need to be improve

-Oakthulhu, he has no means to poison the enemy alone once he used double repulse and render his secret skill completely impratical. Change the aeo to dual poison touch with the same TU as octojungle

( 50 TU ). 

  • Gloreonix, change passive to shocking entrance or reduce the tu on the secret skill. The moji need to come in slightly faster too, 100 TU for the entrance is way too slow.

  • Tenebris, foggy entrance needs to be like purifying mist. He is slow, with high tu on sneak attack and he is easy to shut down.

  • shurikaizer, reduce cost to 15 when secret skill his unlock. It’s too much and shuri already tricky to use 

  • Bunkerbeast need to deal more damage. 200 tu just so you can put ONE monster in the red zone is mediocre

-Rexotyrant, giving an expensive secret skill is not a buff. Bloodfury TU can be reduce to 100 or he needs stun immunity

-Kamishogun, same as rexotyrant

-Sanctallion and Cryokaizer are still absolutely terrible. You’re introducing more assisted monster but assisted line up are way too weak, damage is not very high but with very high TU and thus relying on team turn and give turn to work. Assisted strategy need an overall improvement as well as those two monsters

-Bolvocus is certainly the worst monster right now in pvp. I don’t know how to balance this guy, slayerbane is too weak, the secret skill is useless with dmm. Dmm tu is too high. You wanted a one trick pony but unlike pinguinator who will only kill enemy monster bolvocus can put your line up in difficult spot and will always require a healer with him. 

-Prismaryx, damage increase

Now, not everyone will agree with me but I truly believe geomagnus is way too powerful. He is the most versatile monster in the entire game, he can sweep easily and fairly quickly, he can set up any strategy and can get rid of useless or stun monsters with very little TU. It’s simple right now he is killing pvp diversity along side motor.

Motordragon could get a small nerf too. Right now he is the best 5th in the game by far

Prisma wont do with damage increased,  lets make the passive for motor one time use to see what happens before we start nerfing geo…

The geo part is all personal opinion and it’s about geo in general not with motor. I just find him too versatile compare to all the other sweeper in the game. He can do pretty much everything on his own with very low tu and he can’t be stun.

Decided to put Polareon, Emeraldeus and Geartyrant in a separate buff list. They’re all incredibly essential in UC and other pve events, but in pvp they fall flat on their faces. I’m just thinking it wouldn’t hurt to bolster their pvp performance as long as their UC performance is largely unaffected. The most ideal changes would be better speed and a secret skill with a critical move, since they’re both a huge saving grace in pvp but insignificant in UC. 

I think devs went too far with Geo and Utopion in terms of buffs.

Utopion unkillable without sleep or posion so dont waste your time trying to kill him once he get overwatch.

Geo they went too far with him. His ability to control the game is insane as he does everything. Stun immune, backstab to remove or setup monsters, ally substitute to repeat enterance effect such as motor or shocking+ having a protector and to top all of this bloodfury.

Well i dont think devs will change geo now as he was released more then once and people spent money trying to get him, deathgazer situation right here.

I suggested before and i will resuggest again that devs implant a compensation system to nerfs. My idea was when nerfs happen to limited time legendaries devs gives the players a option to keep or release the monster if they release the monster they get a special iteam that can be used to purchase a legendary of choice that way devs have more control over game balance and players wount be abset of their monster getting nerfed.

Geo could have is Backstab tu increase to 70sec and keep the bloodfury
Or keep the 50sec backstab and fury changed to thirsty and guys dont cry he will still the one of the best
Monsters in game…
Is SS need to be changed btw the motor geo combo is ridiculous
Its Game over 90% of the time

The buff that dolphin got is totally trash…and motor and geo combo is seriously lame…pls nerf either of this to make it a more balance game…><"

Personally I don’t think any monsters should get a nerf because people spent money to get them but if it has to be one between geo and motor it would be motor. Motor’s entrance should be limited to one time only, even if u nerf geo’s ss, there are still fox and serazael that can activate motor entrance effect for second time