Monsters that need buffs (input needed)

Think Stormloch and Shadowhunter need some buff, no AoE, Poison Monsters are pretty strongers against, we need some class of protection like Poison inmunity, cause sleep are a simply disable effect

Naaaa they are fine what we really need is some toxic killers cus the meta
Is dominated by poison for way too long
I would love to see a legend sleeper able to sleep poisoned monsters

 These two monsters have won entire games for me in the past. Their somewhat low chance of getting going is compensated due to the battle basically being over if they do get going. It’s fine for them to have a counter to watch out for. No monster is perfect.

Banedragon yes, the rest of the poison mons not really. You’ve probably run sleep so much that it feels like poison is oppressive because it’s your hard counter. Chrome does an absolutely fine job of keeping them in check, believe me. And sleeping poisoned monsters? Sorry, that’s just disaster waiting to happen.

I only run sleep on UC :slight_smile: chromera is a limited legend but yeah i do agree
Sleep able to put poisoned monsters to sleep is a bit too much :smiley:
Best we can get is a sleeper with poison drain and it would ba amazing

Added Gloreonix to the buff list. While swapping a teammate always has nasty potential, it’s not enough to carry the entire moveset, which definitely needs carrying given how bland it all is. Besides, consider that Blitzdragon can already do the exact same trick with stunning entrance, and while unlike him Glori has the option to switch an ally, doing so abandons her chance to drop another entrance like she was intended to. Glori isn’t a bad monster, it’s just inferior. Geo is better for swap abuse, Galv is better for sweeping, the shockers are better for disruption, and chrono is better for pulling off TS all.

What about changing the amount of damage which is caused by the boxes ? Atm they re too fast to get rid off… one box explodes and all the other boxes on the field are dying too… why not change the exploding damage to its half or ¾ … like this the other boxes arent dead after one explosion… and due to the need of 2 explosions the damage is to the regular monsters is the same or a little bit higher…

As a victim of stun aids I strongly disagree with you 

But compare them to bronzshells… They re stunable to an can t kill themself … I Think it would be worth it to Change their damage…

Why not give them a passive called un-killable

you gotta understand, that such as
Bronzeshells even exist is a burden alone, they are a pain in the arse… so making boxes similar or worse compared to bronzeshells = watching the world burn

Now u exaggerate :wink: idk but often they re quite near together and After One Explosion they re gone… Atm They re by far Not as annoying as bronzshells re …

You should face midas + tinker then.

Seem like you’ve likely only been on the dealing end of the box planting and haven’t faced many Midases or Tinkers yourself. Seriously, just the fact that boxes appear where there was originally supposed to be something like I don’t know, a sorely needed stun absorber or roarer, can become an enormous nuisance. They can rob you of your reinforcements when you most desperately need them, and leave you extremely vulnerable to virtually inescapable locking strats. The damage from detonate can also be a hazard if one of its allies is almost dead, which leaves the couch of either blowing up and taking a good monster down with it or just letting the box stay even longer. They may not last as long as shells do, but believe me, they can do the job just fine. Especially since Midas can sprout FOUR of them, which is absolutely insane.

Buff Idea for SE Twinkillers, Poison Massacres, Desperate Double:

Buff their attack to 4500. This is roughly the same as Searguard, Blitzdragon, Galvbane, Rexkong and other SEs that actually get used. They would be able to kill enough things to be usable, yet not oppressively common.

Thoughts

Thoughts?

Personally I would like to see Emereldeus be able to use deathmark around protectors. It would make him good counter to soulstealer front lines, though it might be broken in the UC. Any thoughts?

well, if we’re going to buff Emeraldeus, then ideally it should be done in a way that makes him better in pvp, but has little to no effect on his pve performance, for example higher speed, excessive force, or a secret skill of something like retribution or Slayerbane or a killer move. That’d make him more likely to work in pvp, but makes no real difference in UC.

Please buff rexotyrant and kamishogun, give them stun immune. Plz

they would still suck

Sudden death gotta go…

Devs, how about “purifying most entrance” for Tenebris? That would make him feasible in pvp!

Z19 GaryOak

And how about to change geos bloodfury -> bloodthirst… This guy is Really op… There is no other Monster with such a fast setup for a blood move… On Top he is stun immune ! 100 sec charge for a bloodmove is Acceptable, but not 50 sec
with +9 he is fast(67%) has bloodmove charged After 42 sec ( with Acceleration After 34 sec) and Starts sweeping with 112 tu ( accl 90 tu) per move… Change his bloodfury to bloodthirsty and he is fine, still strong, but not op