List of Suggestions for Tweaks

Deodragon - instant blast instead of instant charge or 50 TU restriction to use instant charge then change stealth to bloodthirst then Gigaflame to Energy Field (requires energy charge and once used, it will grant a shield that will block one attack from the enemy)

Azra - instant knock back next restriction of 50 TU

Zhulong - remove hg and increase Link Stealth All TU to 70 and make Protector Conversion 1 time use then maybe change assisted aoe to Stealth Bomb (sacrifices the user to grant stealth to all teammates)

Cryo - change secret skill to link heal all and change assisted wave with stun bomb or link death wish and speed boost to 80% (not sure with this)

Sanctallion - change secret skill to link shield all and change assisted nova with stun bomb or link attack boost all and speed boost to 80% (not sure with this)

Nebelronix - change secret skill to link death wish and remove protect team and change to link shield (unli cast) and add shield entrance passive or auto protect and increase defense

Cosmodragon - remove protect team and change to eternal revenge and add shield entrance or auto protect and increase hp

Noxdragon - increase atk and speed and lower hp and defense then change assisted blight to link attack boost all and if its ok give it stun immunity

Jingledragon - Dual Confident Strike damage buff, change ultrablaze to bloodthirst and change accelerate team to dragon focus (raises attack and speed and can only be used once)

Valzareign - Confident Strike Damage buff

Dusicyon - Confident Strike Damage buff, Leech should increase damage and heal every usage on the same enemy and resets if the target changes (like fury cutter in pokemon) and cannibalize token thing must heal to full HP

Ankoudragon - Eternal Rebirth timer must start on first turn then speed increase to 50% and reincarnations must have full speed when revived

Also for all cloners and stuff that revive themselves, let them carry the bonus from pots
All assisted moves (aoe and single attack) must have lower TU

I think thats all, these are mere suggestions for the devs to consider, other ideas are welcome.

1 Like

Deodragon and all the confident strike monsters are already getting changed (in the next update?) in similar ways to what you’ve said.

Disagree
Azra’s KBN is literally there on purpose to get rid of the opponent’s 5th monster so a time restriction is so counter productive.

Zhulong would be completely ruined with those 4(!!!) nerfs lol.

Cryo/Sancta ideas seem interesting but it’s basically converting them from damage/support monsters into full support. Personally I don’t think design changes like this are a good way to do things, it would be best to buff them in what they do best until they’re viable. The designs you suggest would definitely need tweaks too because 80% speed stun bomb is OP (and literally ridiculous to have a clone next stun bomber) as well as 80% speed death wish on Cryo. I personally think these monsters would actually work much worse if they were stripped of their assisted all moves because they’d have practically no way to damage the enemy team.

Assisted moves having lower TU would be a huge change to the game. I think it’s hard to appreciate how much of a balance issue this would cause. With more link being added to the game we’re going to find ways of utilising the damage boost on assisted moves and well… they’re actually very strong. PvP balance is something which everyone wants and I think that making assisted moves possible to use more frequently would make them too easily contend with some of the best sweeping moves. It’s much better to have the game revolving around situationally strong moves rather than monsters smashing through teams with high damage moves that hit all opponents.

Agree
Noxdragon that buff idea is really too much in my opinion. I’ve been using him the last 2-3 months in my shadow link team and I have to say he’s a surprisingly nice monster with a mixture of support and sweeping. It’s annoying he needs a shadow team to really shine but if you have a stun absorber there (Bitterbeast) then the fact he can sweep at 80TU and has hold ground makes him very viable.
However, he could probably benefit from having stun immunity as one buff without making him overly strong, that would be nice.

Nebel/Cosmo I’ve always liked the idea of putting auto-protect on these monsters. Doing the blood clone and then protect teammates so it gets killed off takes way too long, but the thing is that maybe auto-protect would mean it dies too easily before it can create a duplicate. I also quite like the idea of including a link move on them. Personally what I’d suggest is…
Add auto-protect passive
Change protect teammates to “link shield ally”
No other changes
I think that might be a nice way to buff them without making them too strong in any way. Shield entrance wouldn’t be good because we all know how tough Doomengine is to kill.

I’d love to see clones/duplicates taking the bonus from pots. There’s pretty much no reason why they shouldn’t have this in the game unless it’s not possible to program.

2 Likes

Deodragon- no, yes, yes
Azrazel- yes
Zhulong- yes, yes, yes, no
Cryo/Sanc- I dunno about that, no, no, yes
Nebelronix- no, no, maybe, no, not really necessary
Cosmodragon- no, maybe, no, not really necessary
Noxdragon- yes, yes, no
Jingledragon- no, yes, no
Valzareign- yes
Dusicyon- yes, yes, yes
Ankoudragon- yes, no, yes
Yes and yes.

I just want my army of clones to actually do something instead of just die and stop the clone chain in nebel’s case. I don’t like it. Plus, no SS change.

If we made nebels clones have more HP when they are made, and increased nebel’s defense, hen that would make sense.

I read the word “twerks” instead of the word “tweaks” in the title.

That being said, I am obviously disappointed by the nature of this thread.

It is a brave natured thread I know. :joy:

Thanks for your inputs bro, these were all in my mind before I slept so yeah, I think the cloner’s suggestions was kinda op so I’ll let the devs cherry pick what they want. Zhu wont be dead with those tweaks I mentioned like who uses zhu to stealth himself when it uses other monsters for its bidding

Buff throw dmg and make it stable. It makes no sense that throw causes less dmg than confident strike.

1 Like

Yes that’s true

@Dev_VKC @Dev_BRD what are your insights about the suggestions I posted? :slight_smile:

I personally want to hear @Dev_VKC s thoughts on nebel buff.

What can you say about my suggestions, one by one pls :slight_smile:

Deo - Good, aligns with what devs were considering anyway.

Azra - Removes Rock paper scissors in teambuilding, while still keeping his strength. Also makes him weaker to motor, so also good.

Zhu - Too much. Personally, I think that removing HG is enough. He still needs a lot of time to set up that unbreakable wall, don’t need to nerf that time more. Personally, I haven’t had issues with Zhu all that much, but I can see why he is strong. He shouldn’t be immune to assault fronts like he currently is.

Cryo - Link heal all kills it. Don’t think that you’re improving the essence/design philosophy of the monster, which means that I would rather some other change.

Sanct - See above.

Nebel - Death wish doesn’t go with the design philosophy, but auto protect/shield entrance can work. You haven’t addressed his SS though, which is abysmal. Still makes your team weak to stuns as well.

Cosmo - Eternal revenge I don’t think is a great idea, could get out of hand very very fast with just a TT. I also think that eternal revenge is a themed move for ankou, so I would name it something else for Cosmo.

Nox - Seems more fun, link attack boost all would have to have a large TU though, seems good though(no stun immune)

Jingledragon - if confident strike gets a damage buff, then bloodthrist isn’t necessary. Accelerate team is actually quite good on him if he gets the damage buff(especially with second wind helping out).

Valsa - Good

Dusicyon - Confident strike damage buff is good, but I don’t think leech needs to be a crescendo, just needs a TU reduction to 50 such that it can actually survive abuse. You have no idea how annoying shield field is (seriously, it’s absurd). Needs a smaller buff then what people thought in the first place.

Ankou - Please, Please, Please don’t kill his frontline usage. This would do it. Fix the bug and give him a new SS, as his SS doesn’t actually give him any more moves.

Link heal all doesnt kill it, its like ponti bear. How about secret skill for Nebel like assign stun absorb, assign’s a monster to absorb all incoming stun.

I just thought about this but how about make ankou’s eternal rebirth passive start counting its death sentence when it is already reincarnated, we shouldnt limit ankou to fl usage alone though

make eternal rebirth trigger death sentence, i like that idea

Yeah, that was killerdog’s idea. I like that one a lot more.

That cryo buff is idiotic. People would stun others infinitely and that’s something we don’t need at all. Might as well add team turn as sharks ss

yes please

Yes to what?