Monsters that need buffs/changes

Loving that survivability, but keep in mind he still needs to actually do something real to make his now extended stay worthwhile. Twin blast seems like an ideal choice to me. One little concern is that he might sort of be creeping up on Mr. Burns in terms of strength, and obviously a SE can’t be superior to a legend. But I’d say burns still would have a decent lead on him, with his better healing and stats, and chemistry with other fodder mons. Though if instead you want to give him a huge support move(stealth all would be really cool), that’s fine, as long as it makes it worth having him around.

A 50 sec cooldown for charge wud be really nice actually. Thatd mean he can be a fl threat. As long as its powerful and wud be able to one hit everything barring element disadvantage like leo, but wud be able to one hit mecha and bring aegis to hg

50 cd goes off before TT, that´s too good because you can then charge and nuke before the first TT which leads into your TT removing the cd of the blast.

Cryokaizer, atm nobody, I mean, really nobody uses him because he is so useless…even 4 stars would be to much on him

I actually he wud play a perfect role as a starter, all of whom are great for frontline besides for virid but he has his place in being the best in pve

I agree with the wolfro buff but could we atleast change his element, you know, give some love to people with lava

What do people think of my nebel rework?

we already have galvbane though.

whats galvbane got to do with it?

I didnt quite get it. Explain it better

What part?

The whole thing. What moves do they have

Well yea but he literally needs to have bloodcrave charged, there is no other way he can 1 shot mecha fast enough

Hiberzor need something too is just useless his only atack is dreamhunt show him some love devs give him a single atack or atack all at least…something like:
Purify
Dreamhunt
Gigawave
Sleep (sleep roulette always land in him) so remove it please

A move that can potentially create more than 1 nebeldupe(based on number of nebels in your team) with 40% of the nebel that used the move’s current health at a random point in your team, clone next, and a move that deals more damage the more nebels in your team.

What if you make a dupe with less than 4 hp :v

1hp limit. Can’t go lower.

I still dont really understand the concept
Passive?
Passive?
Active?
Active?
Active?
Active?
Secret?

Passive: hold ground
Active: ultrawave all
Active: move that for each nebel in your team here is a 1 in (number of times this move has been used) chance to make another nebel.
Active: clone next
Active: Move that deals more damage the more nebels are in the team.
Secret skill: 1 use instant hp sharing

Basically a monster that makes duplicates at a drastically higher rate and then can do critical damage when there are enough of them. All the nebeldupes have this ability so they can all sweep if the opponent lets them duplicate enough.

So if im understanding correctly, the more dupes the smaller the chance of spawning more?

Yes, but a greater number of tries to spawn a nebel.