New Monster idea, may be impossible to develop tho
Name: - - - -
Stats:---- high attack, medium/high speed
Type: Holy
Moves:
Drain (150tu) choose 2 shadow marked enemies and drains a high amount of health (about 1500/2000, more if type advantage) from them, healing 2 ally monster chosen.
Demonic Light (70tu) (applies a Shadow Mark on the enemy; the marks last 150 tu, have no active effect and are removed with purify)
Shield Ally
Assisted Light
Passives:
Hold Ground
Infective Skin (every monster who hits this monster it’s marked by a Shadow Mark)
SS:
Broken Heart (1 tu, 300 tu before being usable again)
This monster’s type is changed to Dark (or Holy if in Dark form already), with a different Moveset. Stats and modifiers remain the same
Moves (Dark) :
Demonic Light (50tu)
Death Hug (100 tu) deals critical damage to a shadow marked monster and slightly heals the user. If the monster was marked twice it ignores shields and hold ground
Blood Blossom (250tu) usable only when 4 enemies are marked, deals massive damage to all enemies, ignores shields and hold ground on double marked enemies. If this move kills one or more enemies, the user’s team is slightly healed, with more kills providing more healing)
Purifying Self Shield (100tu)
Evolution (70)
This skill effects a Rockoid, a Boxjaw, a Bronzeshell, or a Voo on the battlefield. It evolves the target becomes a Super Rockoid, a Super Boxjaw, a Super Bronzeshell, or a Super Voo.
Retribution
Throw
Passive
Summon Entrance
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Super Rockoid
Active - Assisted Attack - Assisted Attack (All) - Clone Next - Death Roulate
Passive - Autoprotect - Stealthy Entrance
Super Boxjaw
Active - Super Blight - Super Blight (All) - Sacrifice Revival - Sacrifice Summon
Passive - Roaring Entrance
Super Bronzeshell
Active - Zealous Attack - Switch Friend - Heal All - Sacrifice Summon
Passive - Roaring Entrance
Super Voo
Active - Super Blight - Super Blight (All) - Protect Teammate - Purify
I Think solarstrike …That sun like monster need skill change Luke legend monster…Blood crave …Not enough. Give him passive. After this update it became useless
Name: Gero
Active - Attack All - Translocation ( - ) This skill effects 1 enemy. It swaps the user with the target. This skill can be used once per battle.
Passive - Stun Absorber
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Name: Geroboss
Active - Attack - Gerofield Attack (130s) This skill hits 1 enemy. It deals critical damage if Gero is on the battlefield. - Pullback - Switch Friend
Secret - Geromancy This skill revives the Gero ever died. The revived Gero has 1 HP and is added next in your reinforcements. The Gero revived by this skill cannot be revived again. Also, if the Gero was already revived by another skill, then this skill cannot be used (50sec)
Passive - Gero Entrance When this monster enters the battlefield, it adds 1 Gero next in line of your reinforcements.
UC is always dominated by sleep and DR monster.
So I suggest toxic monster for UC.
Name: Raxcunian
Active
Attack All
Poison Touch (50)
Lethal Poison Eater (160)
This skill effects 1 enemy. It deals lethal damage if the chosen enemy is poisoned.
Lethal Poison Massacre (200)
This skill effects all enemies. It deals lethal damage if 3 or more enemy are poisoned. (This skill can only be used once per battle).