šŸ’” Monster Skill/Suggestion Box šŸ’”

I have a suggestion about stun converter. I think it shouldn’t work under a stun protection since stun isn’t actually reach the monster. We all know stun has suffered great emasculation. Therefore, it is necessary to have a adjustment for the passive skill of stun converter.

It does reach the monster when it triggers, though? What’s a specific situation where you think it shouldn’t trigger?

when under stun capturing, stun sifted to another monster all bit

Exactly speaking, the situation when stun converter and stun absorber or stun counter are coexist, stun converter shouldn’t be triggered

Throw next double :partying_face:

Better specify, otherwise devs will make it sacrifice next two for same effect as throw next :joy:

5 Likes

Its time to create a move to counter those insane defense buffs we are getting so offen
Idk a name for it and tbh i dont care , we need it more then anything for the sake of balance and fun

Let’s call them ā€œpiercing movesā€ and a brand new passive: ā€œexcessive forceā€ :wink:

2 Likes

Right right :laughing: i know why you are afraid of it bud, i was thinking on something like a " Intimidate or Scare" whathever move
Deals critical damage to monsters with defensive % buff habilitys (defensive mode/herden carapace not included)

4 Likes

Skill 1: Re-absorb (50s)
Ā» consumes one teammate with the same name as this monster to fully heal itself & remove any bad icons it received (karma chain, death sentence, terminal virus, etc)

Skill 2: Chain Clone (100s)
Ā» creates a clone of this monster with 1 HP. the summoned clone can either be next in line or at the end of its team. it only have a 50% chance to activate but can be used unlimitedly except with a Clone Ban.

Skill 3: Flower Power (160s)
Ā» same as Union Attack, and will ignore hold ground and shield if allied by plant type teammates with 5 stars and below.

Skill 4: Photosynthesis (50s)
Ā» this skill affects this monster depending on what elements are in the battlefield:
••• fire : this monster immediately dies.
••• water : full heal + remove bad icons.
••• earth : summon 1 rockoid at the end.
••• storm : its own DEF will become 5.
••• holy : applies stealth and shield.
••• shadow : gains insomnia.

SS: Parasitic Curse [1] (50s)

Passive: Pure Petal
Ā» this monster is immune to poison from the enemy team.

Passive: Eternal Flower
Ā» this monster will continuously revive at 50% chance as long as there is a plant type teammate in the battlefield.

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Skill 1: Invocation (100s)
Ā» raises this monster’s kill count and of a chosen enemy by 1. it can only be used if this monster or the enemy has at least 1 kill.

Skill 2: Avenge Karma (100s)
Ā» applies Karma Chain to an enemy if a teammate dies while this monster is in the battlefield.

Skill 3: Vengeful Karma (100s)
Ā» applies Karma Chain to an enemy with at least 1 kill, it cannot be redirected. it can only be used every time a teammate dies.

Skill 4: RAW Bloodserve (30s)

SS: Shield Backbite (30s)

Passive: Hold Ground

Passive: Gravity Field

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Skill 1: Void Throw (100s)

Skill 2: Double Throw (100s)

Skill 3: Void Throw Next (70s)

Skill 4: Throw Next Double (70s)

SS: Two-Time Sacrifice [1] (1s)
Ā» sacrifices the next monster in line and the last monster of its own reinforcement to fully heal a teammate. it also removes poison and sleep effects from enemies.

Passive: Guardian Golem
Ā» if this monster is attacked but not killed, the attacking enemy will be knocked off (to a random position in their own reinforcement) and will be replaced by a rockoid.

Passive: Gem of Life
Ā» whenever a monster (except a rockoid) dies on the battlefield while this monster is alive, both teams will have 1 rockoid next in line of their own team and 1 rockoid at the end of their own team.

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Skill 1: Middle Shot (160s)
Ā» deals big damage if this monster’s current HP is between 40% to 60%. it ignores redirection.

Skill 2: Confident Strike (100s)

Skill 3: Desperate Bite (130s)

Skill 4: SOLO Equalize (100s)

SS: From The Brink (1s)

Passive: Poison Immunity

Passive: Hold Ground

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Skill 1: G.D. Pure Cure (70s)
Ā» heals the entire team but can only be used with a Gummy Dragon or the small white vanilla dragon. this will also apply a stealth to every teammate.

Skill 2: E.D. Rally Repeat [5] (50s)
Ā» steps back an E.D. teammate in its own reinforcement and instantly replace them with an E.D. at their current position.

Skill 3: V.D. Nightmare Hit (100s)
Ā» same with Nightmare Strike but if an enemy with a protect skill or icon have redirected this attack, it will cut 50% HP of that enemy but this will apply a Terminal Virus on the original target. it can only be used with a VD teammate.

Skill 4: Triple Death Curse [1] (-)
Ā» sacrifices this monster to apply Karma Chain, Death Sentence and Terminal Virus to all enemies. it can only be used if there is a GD, ED and VD teammate in the field. this skill have a time restriction.

SS: Triple Shinobi Attack (160s)
Ā» it can only be used if there is a GD, ED and VD teammate in the battlefield.

Passive: Third Monarchy
Ā» this monster is immune to stun, poison and sleep effects from its enemies only, as long as there is a GD or an ED or a VD teammate that is alive in the battlefield.

Passive: Triplet Magic
Ā» this monster will ignore any redirection, revenge and revival of enemies as long as a GD or an ED or a VD teammate is alive in the battlefield.

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Skill 1: Absolute Snap (50s)
Ā» same as Finishing Snap but cannot be redirected and ignores revenge effect.

Skill 2: RAW Bloodshot (160s)
Ā» same as RAW void piercing Bloodbite.

Skill 3: ELEM Accelerate (130s)

Skill 4: Judgment (160s)
Ā» it targets 2 enemies. it deals critical damage if one of the monsters have a revival skill. this ignores hold ground and shield, and prevents revival of target(s) if killed. it can only be used if 1 of the 2 targets have the specified skill.

SS: LINK Defuse (70s)

Passive: Hold Ground

Passive: Camouflage

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Skill 1: Void Crescendo (70s)

Skill 2: LINK Crescendo (30s)

Skill 3: RAW Crescendo (50s)

Skill 4: ELEM Crescendo (100s)
Ā» increases the crescendo damage of its teammate by 1 portion, it can only affect friendly monsters of the same element.

SS: SOLO Crescendo (1s)

Passive: Excessive Force

Passive: Nullifier (RAW)

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Skill 1: Unionbane (70s)
Ā» critical damage to monsters with union skills.

Skill 2: Slayerbane (70s)

Skill 3: Stealthbane (70s)

Skill 4: Survivorbane (70s)

SS: Groupbane [1] (160s)
Ā» deals critical damage to monsters with special group skills (AS, ED, FD, GD, CW, VD, Thlugs, Spikies, etc). it ignores stealth status of enemies.

Passive: Excessive Force

Passive: Focus Field
Ā» redirection is not allowed while this monster is alive in the battlefield.

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Skill 1: Bloodlust (160s)

Skill 2: Bloodshed (70s)

Skill 3: Bloodserve (50s)

Skill 4: Bloodcrave (100s)

SS: Bloodbath [1] (130s)

Passive: Excessive Force

Passive: Focus (RAW)

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Skill 1: Double True Hit (160s)

Skill 2: Double Bloodbite (160s)

Skill 3: Double Bloodserve (100s)

Skill 4: Double Stealthbane (100s)

SS: LINK RAW Shinobi Attack (1s)

Passive: Excessive Force (LINK)

Passive: Nullifier (Union + RAW)

1 Like

I am not reading all that, good job though.

1 Like

hahaha :sweat_smile: no worries sir

Trio of Uraniumedheus and Stellaurum.

Shadow Element, Dragon Type, Mythic

Very fast SPD. High DEF. Very low ATT

Dark Matter (160s)
Ā» same as Nightmare Strike but cuts 10% more with a friendly Stellaurum, 10% more with a friendly Uraniumedhus and 10% more with a friendly monster with the same name as itself.

Steal Spectre (160s)
Ā» copies an enemy’s Camouflage and Hold Ground. this cannot be redirected and can only be used if one of the targets have the specified passive skill(s). it targets 2 enemies and ignores their stealth status.

Radiation Warning [3] (100s)
Ā» after 50s, the 2 targets are affected
with Venom Fangs. it can only be used
if there is a Uraniumedhus in the field.
it cannot be used if there’s a teammate, (except Uraniumedhus) with a poison skill. it cannot be redirected if there is a Stellaurum in the battlefield.

Bend Spacetime [3] (160s)
Ā» devolves an enemy into their 1st form if they have the passive skill Gravity Field and/or Time Freeze. it can only be used against those monsters but it cannot be redirected.

SS: Wormhole [1] (100s)
Ā» this skill sacrifices a teammate Purpie to create a clone of this monster at 100% of its maximum health, next in line of its own reinforcement.

Passive: Nuclear Opulence
Ā» this skill grants Killer Immunity to this monster and all Uraniumedhus in the battlefield.

Passive: Blackhole
Ā» this skill affect this monster and every Stellaurum in the battlefield. they will ignore the revenge effect and possible revival of the enemies that they killed.

Monster Design/skillset

type - humanoid

Active Skills

ā— Text - (100 tu)Gives the users turn to a random Opponent monster.

ā— Order Takeout (70 tu)- summons an Ebizush next in your reinforcements.

ā— Meme (100 tu)- Targets a random allied monster and replaces it with a slimetank

ā— Like (50 tu)- Targets any monster on the battlefield, deals 1 damage and gives them a heart counter. after they get 3 heart counters they will go viral and get terminal virus status.

SS - ā—Selfie (1tu) - The monster takes a picture of itself and sends it to the opponent then fades into obscurity and dies. the opponent gets a copy of this monster without this SS.

Passive Skills

ā—Frenzy - this monster cannot skip a turn

ā—Celebrity Status - this monster will only remain in the limelight for so long. it will die 250 tu after it gets its first like.

basically trying to make a bundleblazer like parasite based on humanity lol.

3 Likes

I’ve often noticed you writing a lot here, have any of your suggested moves added to the game?

Bundleblazer is useful for OoO, what you’ve suggested is a complete abomination thošŸ˜‚

1 Like

ty. one of my proudest skillsets this one.

This is so funny, I actually want one.

1 Like

how about a set of monsters with breaker skills for element?

Earthbreaker, Holybreaker, Shadowbreaker, Stormbreaker, Waterbreaker and Firebreaker. deals critical damage to the corresponding element ignoring hold ground and shield. 160 tu.

You mean Kinbreaker? And Counterslashes.