no. i mean specific ones to each element. for example a storm monster could have shadowbreaker. wouldnāt work as counterslash or kinbreaker.
Lightning Bolt (160 TU) (deals critical damage to the target enemy if itās a storm type,if the target dies,every other enemy monster will have their TU Increased by 20
The (M/D)ark Sorcerer.
ACTIVES:
Cursed Wave: deals medium damage to all enemies. If there are no teammates with āMarkā skills, also applies āMarkā to all enemies (100sec)
Voiding Curse: affects all marked monsters in the field. Removes Stealth, Shield and Overwatch (50sec)
Shackling Curse: affects all marked monsters in the field. Increases skillsā seconds by 20% and reduces DEF by 50%. (130sec)
Devouring Curse: affects all marked enemies in the field. Deals big damage, then heals your team by 33% of total damage dealt (160sec)
SECRET SKILL - Swift Sendback (1 use, 30sec)
PASSIVES:
Harden Carapace
Mark Protection
Mark got a huge push with Shi Na, this would only help this archetype become a op one.
Shi Na would disable the āmarkingā effect of Cursed Wave, so sheād need to mark enemies manually. The skillsā effects are pretty undertuned too. Also, Devouring Curse deals damage, therefore removes mark from all enemies. I donāt think heās THAT strong.
Iām gonna increase some movesā seconds anyway for good measure
Yeah but you can very easily place it before her to mark all, then backbite/sendback into her.
Tbh Iād say to do the opposite. Voiding curse should probably be 50TU and shackling curse I donāt think is very good at all except if itās the key to make the final move one-shot? Iād be tempted to say make it reduce defence by 50% and make it 30/50TU. Then the final move can have damage scaled to not really one-shot anything unless you have done this move first.
It takes effort to mark things. Youāve either got to have teammates using up TU to mark them or to do 100TU itself. So as long as the damage move stays at 160TU then it should be balanced and the other effects are nice utility to have, with the defence reduction move being a pre-requisite to make the one-shot happen.
Best synergy is probably Cynthia where it can spam shackling curse ā devouring curse for (190-210TU mass sweeping), with the changes I recommend.
thatās what I initially thought, Mark is not that easy to setup. Let me roll back some changes!
though Shi Na can only kill Marked monsters, so itās a bit hard to setup a team that leaves the debuffed enemies as deadweight, I think
can we have a monster with Roaring Entrance and Rescuing Team Turn? (with a tu restriction from start of battle)
would be a nice tool to counter Sir Lancerat.
Or maybe we should not have a monster with roaring entrance that can do 150tu pushback on 4 enemies twice in a row with little to no restriction to it. If thatās the logic then maybe Nagandiaās Daunt should be inceased from 80tu to 800tu. That would be as logical as Lancerat is.
if were gonna nerf sir lancerate,then we could turn roaring entrance into rapid entrance
Thatās literally Nightingale
I think it would be fine if roaring entrance was removed
Idea for a Legend/Mythic
Name: Falh
Rounded Stats, 50% speed.
Active Skills:
Demolition: Kills the target negating revenge.
Formulation: Revives the last monster that died to any team of choice next in line. Cannot be used if thereās a friendly ally with revival skill (Atra,Hu Shin, Auro, Holycowā¦).
Passive Skills:
Falh Immunity: this monster has half stun immunity, insomnia, half poison immunity (enemy poison skills wonāt poison him but allies can). Poison Immunity Punisher wonāt work. Wonāt die to enemy skills that target revival monsters.
Secret Skill:
Falh Acceleration(50TU): Reduces TU of the userās skills by 50%.
This monster will have only two active skills and 1 passive skill.
If this is a legend then Demolition and Formation skill cost will be 200TU, if this is a mythic then 160tu for each skill.
SHINY CHRONOTITAN
Element- storm
Active skills -
ā Energy Charge
ā Single Energy Bomb - 50tu. - Plants a bomb on a single opponent. after 100 tu has passed the bomb will detonate and deal lethal damage to the opponent. requires 1 energy charge to use. if the user is killed the bomb does not explode.
ā Energy Bomb- 180tu - does the same as chronotitans bomb but requires an energy charge to be used.
ā Stun Wave
SECRET SKILL
ā Quick Detonate (1tu) - immediately detonates a monster marked with single energy bomb.
Passives -
ā Titanguard - This monster has hold ground and cannot be hit by moves which deal less than 1000 damage.
ā Gravity Field
Energy monsters with stun immunity should upgrade stun immunity to a new passive called energy protection
Energy Protection (this monster is immune to stun,and all sleep durations are halved.) like charmās 100 second sleep gets reduced to 50 seconds
Great idea then proceed to hand it out to entierly unrelated monsters with no place in charge
Yes anything to benefit Auraleus
WRITE THAT DOWN WRITE THAT DOWN