💡 Monster Skill/Suggestion Box 💡

I will also give random ideas.

rarity: mythics

Element: storm

type: Angel

stats
full attack, speed 90%

active skills:

Double bloodbath : 110tu

Angelic Rebirth (1) : 59tu: sacrifice the last monster of the team to resurrect the last dead monster in the next reinforcements

annihilation of life: 85tu

counter judment : 68tu, inflicts mortal damage on a demon type enemy, earth and having caused a victim. This skill cannot be redirected.

SS(1) : end of the world 1tu. This kill skill deals lethal damage to all monsters except the user, ignores hold ground , stealth and p barriers. Can only be used 500 seconds from the start of the battle, 100 from the monster’s first turn and if no ally has the same elements as the user. Vengeances will be canceled.

passive

Absolute glory: this monster survives a mortal attack with 1hp, it enters with a supreme shield, if there are no Angel type monsters on the field it gains 100 defense boost.

divine entry: when this monster enters the battlefield, all enemy monsters are pushed back for 30 seconds.

I listened to “Girl in Byakkoya”, and then gain some inspiration from it… Including monsters like Dracorosa.

Rarity: Legendary

Name: Mouleya

Element: Earth

Monster type: Humanoid

Stats: Attack focused monster, but the rest is rounded.

Active Skills:

Flower Power (50 secs - 1 time use) deals critical to all enemy monster if there’s at least
1 friendly flower monster on the battlefield. This skill can only be used after 50 seconds from this monster first turn.

Blooming sacrifice (100 - 3 times use) this skill sacrifice a friendly monster, then fully heals, and purify all friendly monster on the battlefield.

Dream realm (100 secs) this skill effect one random enemy, and ally monster except for the user, and puts them into sleep status.

Dream gripper (80 secs) deals critical damage to a sleeping monster and slightly heals the user, this move ignores shield, and hold ground.

SS (Secret Skill): Instant survivor all (1 sec) - This skill deals critical damage to all enemy, can only be used after 200 seconds since its first turn.

First passive: Flower field - This monster is healed every turn if there’s at least 1 flower monster/earth element/ plant type monster.

Second passive: Hold ground - If an attack would make this monster die if it has more than 1 HP, it instead survives with 1 HP.

(Edited)

1 Like

i like this design except for the dream gripper skill which is Dreamcrush with extremely low TU. having TU that low makes the monster overpowered. 80 TU is probably the lowest you could get away with and even that is pretty strong. otherwise it seems like an interesting design.

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easy for you to say.

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Yea, I think that would be a great nerf for Mouleya.
Since most of their skill is less to not more than 100 secs, maybe the speed should be lowered slightly.

I would be horrified to see any monster with this kind of skill, like Oniblade with 89% speed, but I hate its move sets a lot, since if it gets knock backed, it won’t have any OoO after it’s used, unless the SS is already unlocked, but still… Oni is very reliant on dreamhunt with limited sleeping status moves.

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Yes, for me, it’s very easy.
I mean, how could someone possibly spelled Na’Turgoul easily? (Jk)

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Iridescezarc

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It’s just making it fair for “Qlahothari” to be easily spelled compared to Iridescezarc…

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Boxjaw token kinda get powercreep by boxchomp. So I have idea to make new boxjaw generator

Kramusnatch (Demon/shadow)
Attack stats /39%speed

Man-Eater (100sec)
Knockback Next (160sec)
Surprise !! (70sec) : Imediately kill all boxjaw in the field, and reduce all opponent hp by 50% [3x]
Bloodshed (100sec)

Ss : Swift Explosive Trio /+3 cost (70sec)

Passive :
Unmovable
Unwanted Gift

Name: Taranturifle
Element: Storm
Type: Robotic
legendary
Speed: 76%
Standard Defence

Passives

Cobweb Cover (if there’s a friendly arachnid monster on the battlefield,(arachnadiva,arachnodrake,atlanachia,onyxia,scorpiogeist,jack-o-scorp,and that one scorpion super epic nobody uses.) this monster gains camouflage and a boost to defense and attack by 50%.)

Mark Protection

Skill

Mark & Charge (80 TU) (mark + energy charge)

Lockdown Cannon (130 TU) (deals critical,piercing damage to the target enemy,will deal lethal damage if it’s marked,can only be used if the user has charged its energy atleast once.

Mark & Charge+ (40 TU) (heals the user greatly and marks one enemy,cannot be redirected,requires at least 200 seconds since the user’s first turn to be used.)

Bloodserve (50 TU)

Secret Skill

Swift Knockback Next (50 TU)

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Move - Union Sting - basically union attack with poison.

Move: Anchor. Grants ‘Unmovable’ -status to a teammate.

This would make so many monsters more menacing.

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SECRET SKILL :- Double sacrifice reanimate sacrifices the user and revives the last 2 monsters that died. does not affect monsters who have already been revived.

perhaps It should be sacrifice double reanimate? :thinking:

or sacrifice reanimate double XD

Skill 1: Slayer Mark (70s)
» marks an enemy with a kill count

Skill 2: Harvest Soul (160s)
» immediately kills an enemy with a kill count, the target should be marked.

Skill 3: Slayer’s Fault (100s)
» clone/duplicate this monster as long as there is at least 1 enemy have a kill count.

Skill 4: Devious Attack (200s)

SS: The Dark Triad (3s)
» applies mark symbol, karma chain and death sentence to an enemy.

Passive: Veil of the Night
» purifies the entire battlefield + hazy entrance + greatly heals every monster

Passive: Mark Protection

•••

Skill 1: Vital Pardon (100s)
» pardon + slightly heal every monster.

Skill 2: Divine Maximum (100s)
» can only be used if this monster HP is exactly 100% HP. it deals big damage to its target… ignoring any hindrance (shield, hold ground, redirection, stat boost) and consequence (revenge, kill count)

Skill 3: Double Golden Burst (100s)

Skill 4: Ethereal Wind [5] (160s)
» redemption to everyone in the field, it also applies stealth and shield.

SS: Swift Healing Rain (100s)

Passive: Sleep Immunity

Passive: Hex Healing
» this monster have poison immunity and every HP lost by anyone from health ticks, are transferred to this monster instead.

•••

Skill 1: Power Puff (160s)
» deals big damage if it’s current allies are storm, water and fire. it ignores shield and hold ground.

Skill 2: Prisma Vaporize (160s)

Skill 3: Crescendo Cloud (50s)
» crescendo strike + bloodserve.

Skill 4: Spectrum Breeze (70s)
» fully heals this monster’s team if the enemy team is of different elements.

SS: Sky Spectrum (1s)
» this monster will permanently gain the boosts of the skill Spectrum Force, if met.

Passive: Hold Ground

Passive: Camouflage

•••

Skill 1: Centennial Sacrifice (50s)
» applies blood pact, karma chain and terminal illness to its own teammate.

Skill 2: Blood Pact (100s)
» applies a curse to an enemy that will make them lose 50% of their current HP every turn. it can only be used if at least 1 enemy on the field have a poison skill and this monster’s team have none. the health lost by the target will be gradually healed by a random enemy without such curse.

Skill 3: Karma Chain (100s)

Skill 4: Terminal Illness (160s)
» death sentence of 300s, regardless if this monster is not in the field anymore.

SS: I Shall Return (-)
» rebirths this monster in a random location in reinforcement, can only be used if 1 of its teammate have died.

Passive: The Immortal
» there is a 50% chance for this monster to be duplicated upon entering the field.

Passive: Bad Luck
» there is a 50% chance for this monster to be cloned upon entering the field.

•••

Skill 1: Mutual Inversion (100s)

Skill 2: Double Bloodserve (100s)

Skill 3: Double Headhunter (160s)

Skill 4: Double Stealthbane (130s)

SS: Double True Hit (100s)

Passive: Poison Immunity

Passive: Gold Excessive
» this monster will possess Excessive Force if it does not have any kill.

•••

Skill 1: Eternal Flame (-)
» this monster exits the battlefield and randomly place itself in its reinforcement.

Skill 2: Flaming Blaze (100s)

Skill 3: Despairing Wave (160s)

Skill 4: Double Finishing Fire (70s)
» Finishing Snap that targets two enemies. it deals high damage as long as the targets’ HP bar is color red.

SS: Dual Man-Eater (160s)

Passive: Burning Absurdity
» upon entering the field: this monster poisons the battlefield, deals damage and reduces enemy’s HP based on maximum.

Passive: Inferno’s Despair
» if there is a shadow or fire monster on the field, the effects of Burning Absurdity are increased.

•••

Bestow Force (100s)
» this monster grants a random enemy with a temporary passive skill. the ally mirroring that enemy’s position, also this monster, will all acquire a very similar skill.
it will only stay as long as at least 1 of the 3 receivers of that passive skill is alive. it may grant either Excessive Force, Focus, Nullifier, Grit, Fighting Spirit, Adrenaline, Fierce Vitality, Ancient Knowledge, or etc.

Bestow Power (100s)
» same rule as bestow force. it may grant Hold ground, Camouflage, Double D, Perfect Stance, Hardened Carapace, Defensive Mode, Tenacious Demon, Vigor, or etc.

Secret of Erudites (70s)
» grants a random status immunity to a random teammate, and to this monster.
it grants Poison Immunity, Stun Immunity, Sleep Immunity, Thundering Passives, Mark Protection, Stun Bisector, Insomnia, or etc.

Scepter of Despair (160s)
» reduces enemy’s HP by 50% of its maximum, it voids any revenge effect.

SS: Redemption of All (1s)

Passive: Ancient Secret

Passive: Ancient Riddle
» this monster’s defense increases as long as the battle goes.

•••

Skill 1: Vital Vapor Vest (70s)
» can only be used after 300s: it purifies, heals and applies stealth to this monster.

Skill 2: Void Sneak Shot (200s)

Skill 3: Double Bloodserve (130s)

Skill 4: Dual Shinobi Attack (160s)

SS: Void Devious Attack (160s)

Passive: Vapor Entrance
» hazy entrance + purify all entrance. all enemies gain double stealth, teammates gain single stealth.

Passive: Mystic Midfield
» this monster gains an abyssal stealth for 3 turns, every time that any monster dies on the battlefield within its presence.

•••

Skill 1: Chained Whiplash (100s)
» deals critical damage as long as this monster have a mark, and one enemy is also marked.

Skill 2: Chained Graveyard (160s)
» applies mark on either the enemy’s team or this monster’s team, randomly. it can only be used every time a monster dies.

Skill 3: Chained Equity (160s)
» applies mark to every monster on the battlefield, it can only be used if both teams have the same kill count.

Skill 4: Chained Crusher (160s)
» deals big damage to an enemy, it will ignore hold ground, shield and revenges. it can only be used if this monster is marked.

SS: Instant Self Mark (1s)

Passive: Chain Protection
» this monster have poison and stun immunity but cannot be given turns, actively or passively.

Passive: Soul Supreme
» every time any monster dies on the field while this monster is alive, it gains double stealth and double shield.

•••

Skill 1: Beam Drill (50s)
» deals damage for every energy charged or loaded mortar, stolen by this monster.

Skill 2: Core Stealer (50s)
» steals charged energy from an enemy, then fully heals this monster. it also steals loaded mortar from an enemy then shield this monster. it cannot be redirected but can only be used on those monsters.

Skill 3: Giant Gigablast (160s)
» 300s Novablast but without healing. it ignores stealth, shield, hold groud and revenges.

Skill 4: Void Vital Vanquish (160s)
» void vanquish, also heals this monster.

SS: Detonation (-)
» 500s Megabomb.

Passive: Hold Ground

Passive: Cyber Core
» cyber stun boost + 50% stat boosts for every charge or load monster in the field.

•••

Skill 1: Enrage Enemy (100s)

Skill 2: Nightmare Hold (100s)
» cuts current enemy’s HP by 50%.

Skill 3: Mirrored Inversion (100s)
» flips health of a chosen enemy and also the teammate mirroring target’s position.

Skill 4: Enrage Teammate (100s)

SS: Lifeflip Enemy (100s)

Passive: Negative Field
» voids any revenge effect across the battlefield.

Passive: Dark Matter
» voids revival across the battlefield.

•••

Skill 1: Golden Burst (70s)

Skill 2: Golden Attack/Liquid Gold (100s)
» deals critical damage to an enemy if there is a Goldoid in the battlefield.

Skill 3: Fury Blow/Crushing Blow (160s)
» similar mechanics to piercing blow but it will try to fully kill the enemy regardless of how much recoil this monster can have.

Skill 4: Mutual Redemption (100s)
» can only be used if this monster have a kill, or the targeted enemy have a kill.

SS: LINK Repent All (70s)
» affects its entire team in the battlefield.

Passive: Golden Entrance
» one Goldoid.

Passive: Golden Revenge
» one Goldoid.

•••

Skill 1: Hot Stun (30s)
» short stun + damage that increases for each fire enemy in the battlefield.

Skill 2: Union Blaze (100s)
» flaming blaze + union requirement.

Skill 3: Void Slash All (300s)

Skill 4: Skull Shock (100s)
» stunstrike + venom fangs

SS: Venom Pyrobolt (-)
» toxic rebirth that stuns and damages all enemy based on how many fire enemies are alive.

Passive: Born Lightning
» this monster is immune to any time change but cannot stun its enemies if there is a teammate with a stun skill.

Passive: Burning Beast
» this monster is also a fire monster, and also a beast type… this monster is storm and a serpent, with an electric cobra tail.

•••

Skill 1: RAW Man-Eater (100s)

Skill 2: Double Demoralize (250s)

Skill 3: Double Vengeance (250s)

Skill 4: Double Stealthbreak (250s)

SS: Cassanova’s Charm (1s)
» accelerates this monster if there is an enemy that is female humanoid mythic.

Passive: The Heartbreaker
» this monster will possess stat boosts if there is a female humanoid enemy. he cannot be targeted or affected by such enemies too, actively or passively. he will lose all of this if he will be allied by female humanoid, and he will receive all of the female damage and effects for himself.

Passive: Fast Leader
» this monster is accelerated if allied by non-female humanoids.

•••

Skill 1: Shield Move (50s)
» moves a shield or supreme shield from an enemy to another enemy. it cannot be redirected.

Skill 2: Stealth Move (50s)
» moves a stealth or supreme stealth from an enemy to another enemy. it cannot be redirected.

Skill 3: Stealthbreak (130s)

Skill 4: Shieldbreaker (160s)

SS: Second Swim (-)
» rebirths this monster at a random location in its team’s reinforcement.

Passive: Swim Stealth
» enters the field with supreme stealth. if there is a water enemy, it gains poison immunity.

Passive: Swim Shield
» enters the field with supreme shield. this is a non-water dry aquatic monster.

•••

Skill 1: Mutual Mark (70s)

Skill 2: Mutual Shock (15s)
» stuns a chosen enemy and this monster by 30s. it will never affect stun countering and stun absorbing teammates.

Skill 3: Overdespair (160s)
» 2 in 1. overconfident strike + desperate chomp. it can only be used if at least one enemy is marked. it cannot be redirected.

Skill 4: Void Marked Hit (100s)
» true hit, deals big damage, can only be used if this monster is marked. it ignores hold ground and shield.

SS: Marked Assist (160s)
» fully repents, purifies & apply overwatch status to its entire team, if this monster is marked and no enemies are. this monster and 1 enemy must both have at least 1 kill.

Passive: Mark Protection

Passive: Hold Ground

•••

Skill 1: Shinobi Attack (100s)

Skill 2: LINK Overwatch (50s)

Skill 3: ELEM Pure Cure (70s)

Skill 4: RAW From The Brink (1s)

SS: Instant Lifeflip Friend (1s)

Passive: Poison Immunity

Passive: Hold Ground

•••

Skill 1: Nightmare Strike (160s)

Skill 2: Mutual Stun Guard (50s)

Skill 3: Mutual Dream Guard (50s)

Skill 4: Mutual Venom Guard (50s)

SS: Instant Despairing Wave (1s)

Passive: Camouflage

Passive: Hold Ground

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MARK SKILLS :

Soul Reap (Active Skill)
» deals damage to a marked target, with a chance to instantly kill them if their HP is 100%.

Marked Drain (Active Skill)
» drains HP from the target and heals both this monster and any marked allies by 250% of the damage dealt. it can only be used if this monster is marked.

Marked Fervor (Active Skill)
» this will affect this monster and all of its teammates with a mark status. it transfers their DEF to their ATT. using this skill again will just revert the stats back to its original values. it can only be used if this monster is marked.

Chain Crackle (Active Skill)
» attacks the marked target. this have a 50% chance to follow up with additional damage on any other marked enemies, without removing their mark status(es).

Mosh Pit (Active Skill)
» if this monster attacks an enemy with a mark, while this monster is in stealth, this skill will inflict heavy damage on the target for every monster that is marked and every monster that is inside a stealth.

Spirit Blade (Active Skill)
» deals non-contact damage to every marked enemies, without removing their mark status. it also ignores their stealth.

Mark of Disease/Silence (Active Skill)
» places a mark on an enemy, preventing them from using healing moves and be affected by any form of healing from their teammates. this can only be used on such monsters and those that benefits the most from being healed (vigor skill, DEF boost, etc.)

Searing Strike (Active Skill)
» deals damage to a marked target. the damage increases for every mark status has not been removed for multiple turns. it will remove the target’s mark status, but will not remove this monster’s mark if any.

Marked Share (Active Skill)
» shares mark status with another ally, randomly granting them Mark Protection or Mark Sentinel. it can only be used if this monster is currently marked and if the ally is not.

** Marked Shatter** (Active Skill)
» deals damage to a marked enemy, equal on the current HP of a marked ally. it can only be used if only 1 other teammate is marked, and this monster is also marked.

Cornered Detonate (Active Skill)
» detonates the mark, dealing damage to the enemy and transferring the mark to another enemy.

Soul Fracture (Active Skill)
» removes a mark from an enemy and makes their DEF to 5. this also grants a mark status to his monster. it can only be used on marked enemies.

Cornered Trick (Active Skill)
» swaps the ATT and DEF of this monster to a marked enemy. the targeted enemy must currently have either a higher ATT or higher DEF than this monster’s current stat.

Cornered Down (Active Skill)
» the marked enemy’s DEF decreases as the battle progresses.

Dream Devourer (Passive Skill)
» if the marked enemy dies while in sleep status, this monster heals a portion of the health lost by that enemy and the health gained by the killer if any.

Haunted House (Passive Skill)
» every time a monster dies within this monster’s presence, every monster that is currently marked, enemy and teammates, will lose 15% of their maximum health.

Marked Fate (Passive Skill)
» whenever the user takes damage from an enemy that removes its mark, 50% of the damage is also dealt to all marked enemies, without removing their mark.

Slap Bounce (Passive Skill)
» if attacked by a marked target, this skill automatically counters with a powerful attack that deals the very same damage inflicted.

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POISON SKILLS :

Corrosive Spray (Active Skill)
» inflicts poison to an enemy and weakens the target’s defense in the next turns. for each monster turn, teammate and enemy, 500 of the target’s DEF will vanish until it reaches a final value of 5. the weakening stops if the poison is removed.

Dizzying Toxin (Active Skill)
» causes a poisoned enemy to attack a random target instead. it will only take in effect if the target is the only poisoned monster on the battlefield and this monster have no poisoner teammates. this will only affect enemy’s damage (direct attacks, etc.), not effect (status skills, etc.)

Venom Cripple (Active Skill)
» poisons the target and makes them Unmovable. poison’s damage doubles every turn of that enemy’s teammates.

Delayed Toxin (Active Skill)*
» inflicts a slow-acting poison that deals massive damage after a set number of turns. it increases in damage every turn.

Poison Ambush (Active Skill)
» inflicts the very same damage equal to all the HP lost from any poison within the battle.

Poison Pain (Active Skill)
» the targeted enemy will lose the very same HP that this monster losts due to poison. this will not poison the enemy. if the target is poison immune, the amount that they will lose shall be doubled. only 1 enemy can be affected at a given time.

False Poison (Active Skill)
» applies a temporary “poisoned” status to this monster or a teammate, without the actual poison ticks, tricking enemies into targeting them & potentially wasting poison eater attacks.

Venom Symbiote (Active Skill)
» sacrifices half of this monster’s current health to poison a teammate. very low TU

Hypnotic Toxin (Active Skill)
» poisons the target and if they are not purified within the next 100s, they will be automatically purified but then falls asleep for 300s.

** Venom Share** (Active Skill)
» links the user’s health with a poisoned enemy, then removes poison from this monster. this monster should be poisoned for this skill to be used. every damage dealt to this monster is reflected back or shared onto the linked enemy.

Venom Catalyst (Passive skill)
» increases the damage of poison inflicted by this monster or its teammates.

Venom Stretch (Passive skill)
» increases the duration of poison inflicted by this monster or its teammates.

Venom Absurdity (Passive skill)
» increases the damage and duration of poison inflicted by this monster or its teammates.

Venom Chain (Passive Skill)
» when a poisoned enemy dies, the poison jumps to its closest enemies (left and right only)

Desperate Measures (Passive Skill)
» when this monster’s HP falls below 50%, poison effects will have stronger damage and/or longer duration.

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STEALTH SKILLS :

Stealth Swap (Active Skill)
» this monster switches turn/position with a stealthed teammate. the stealth is then removed afterwards from the teammate. this monster will gain a stealth.

Masquerade (Active Skill)
» same as Complete Shapeshift but can only be used if there is 1 enemy and 1 teammate, except this monster, that is inside a stealth. this skill can never be redirected. this monster immediately return if the masquerade dies.

Double Coat (Active Skill)
» this monster grants a shield to a teammate inside a stealth. it cannot be used on teammate with Camouflage.

Misty Meld (Active Skill)
» this skill grants stealth to a teammate, it can only be used if there is an enemy with a passive skill Camouflage.

Stealth Sonata (Active Skill)
» grants a special stealth on a teammate, if the stealth was not removed within 100s, every enemy within the battlefield will die in the next 300s or fall asleep in the next 100s, for 300s.

Misty Drink (Active Skill)
» this skill grants a Banana Shake to a teammate, it can only be granted on a stealthed teammate. each teammate can only be affected once per battle and only one teammate can have a Banana Shake in the battefield. this can only affect 5 star monsters or below.

Counter Camo (Passive Skill)
» this monster gains Camouflage, if there is an enemy with the passive skill Camouflage.

Stealth Aura (Passive Skill)
» this monster becomes untargetable but only if it’s inside a stealth. this skill never activates with teammate Soral, God Bird. this monster and Soral can bypass each other’s temporary immunity if this passive is currently activated.

Stealth Vigor (Passive Skill)
» this monster temporarily gains the passive skill Camouflage as long as it faces a mythical enemy in the battlefield or sees a mythical enemy next in line of enemy’s reinforcements. this is a 5 or 6 star monster.

Solid Stealth (Passive Skill)
» this monster gains 25% defense boost for each enemy in stealth, it can stack. if there will be an enemy with the passive skill Camouflage, this monster will gain the highest temporary defense boost possible (Carmilla? 10,000%?)

Stealth Field (Passive Skill)
» this monster automatically grants a stealth to a random teammate, every time a stealth is removed by an enemy. it never affect poisoned teammates. the monster who just lost the stealth will not be affected by this skill, unless the removed stealth was not from them but from an another teammate.

Stealth Surge (Passive Skill)
» this monster grants stealth to every monster in the battlefield, every time an enemy or a teammate dies within its presence. it cannot affect poisoned monsters.

Gather Intel (Passive Skill)
» this monster accumulates charged energy/loaded mortar by remaining inside a steath. this monster is charged/loaded per 1 monster turn that its stealth was not yet removed.

Visible Mirage (Passive Skill)
» this monster gains a temporary shield and stealth which cannot be removed, if there is a living enemy with a passive skill Camouflage.

Stealth Stack (Passive Skill)
» this monster is immune to poison and can stack stealth status on itself or other teammates. maximum number of stealth that can be applied to anyone is 2.

2 Likes

lmao

last time i asked a girl to do this i only got the slap. :c

@Esperanza you are one of my favourite forum users. i love reading all of your ideas. i hope the devs make some of these happen.

3 Likes

and i do not regret it!

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thank youuu. haha some of them are already in :shushing_face:

1 Like

Mythic NPC or
Mythic Moalith or
Mythic Dreadgar or
Mythic Bitterbeast or
Mythic Noxdragon or
Mythic Mantisamurai.

High SPD. Ingredients are each of the colored coins or the Free Legendaries or the 4 Legendaries (galv, viri, wolf, raid).

Skill 1: Pure Cure (70s)

Skill 2: Immobilising Grasp+ (50s)
» it cannot be redirected but cannot be used if this monster have a humanoid teammate in the battlefield. if targeting a non-humanoid enemy, the time increase is only for 50s. this is unlimited use.

Skill 3: Void Guardian Execute+ (300s)
» can be used three times, and can be used against any enemy that can have a protect icon. unlimited use if this monster do not have an ally with protect or taunt skills in the battlefield and reinforcements.

Skill 4: Venomous Extermination+ (300s)
» ignores stealth status of monsters and prevents incoming monsters on poisoning the field upon their entrance. unlimited use.

SS: Forced Power [1] (160s)
» this skill only targets one teammate. it sacrifices a Viridizardon, Rexkong, Wolfrozor or Galvbane to summon their legendary counterpart. it will ignore the target’s stun revenge but will increase all enemy time by 50s instead, this is not a stun skill.

Passive: Night Guardian
» this monster absorbs sleep effects against its allies, and will immediately rebirth if put into sleep. this monster also have a 50% chance to be revived after being killed by an enemy, dead or alive.

Passive: Tribal Overseer
» this monster absorbs poison effects against its allies, and will immediately rebirth if poisoned. this monster also have a 50% chance to summon a Viridizardon, Rexkong, Wolfrozor or Galvbane upon entering the battlefield.

•••

HP-based mythic. Reckless. Powerful in certain range of health values. Restricted of receiving help from teammates but will benefit a lot from Rejuvenate. Needs the super epic crab to become stronger. Can be very forceful but very fragile too. Can be a deadweight in some conditions but if it gets a turn after having Rejuvenate, can kill even the chunkiest mythic without suffering any of their revenge effect.

Very High HP, Very Low SPD.

Skill 1: SOLO Equalize (100s)

Skill 2: Born to Kill (160s) / Guillotine (160s) / Godly Defiance (160s) / Bone Crusher (160s) / Murder Slaughter (160s)
» equivalent to a void piercing blow that can never be redirected.

Skill 3: Mutual Inversion (100s)

Skill 4: RAW Bloodbite (100s)

SS: Molted Sacrifice (160s)
» sacrifices the super epic crab to give Frenzy and Rejuvenate to this monster. it can only be used if this monster was not initially placed in frontline and it’s passed 100s since the very start of the battle. this monster will also become Unmovable.

Passive: Hot Headed
» this monster will have its ATT boosted by 500% when it’s HP is 30% or below, and 70% or higher. if not in these values, its DEF is halved. this monster will also automatically use its skill #2 against any monster that punishes it for just entering the battlefield ( lethargic aura, mark field, auto poison, power wither, bad friend field, ion field, auto death sentence, blazing screen, etc. ) if 4 enemies are present in the battlefield with these skills, this monster might die for automatically and passively attacking each of them.

Passive: Hard Mode
» this monster will have its DEF boosted by 500% when it’s HP is 30% or below, and 70% or higher. if not in these values, its ATT is halved. this monster refuses to be affected by any active and passive skills from any of its teammates.

•••

A mythic that benefits from stealing kills from enemies to charge its own Double Bloodbite, while having HG and poison immunity. can also cleanse itself of kill count and protect its team against time increase from enemies.

Skill 1: Double Kill Steal (130s)
» it steals every kill count of targeted enemies. it will ignore stealth status and but will not remove their stealth.

Skill 2: Falcon Horizon (100s)
» accelerates monster in the field by 20%. this will only affect this monster and every monster that have speeds below 50% and do not have any active skill that is below 100s. this is removed if this monster dies, leaves the battlefield or rebirths.

Skill 3: Double Bloodbite (160s)

Skill 4: Double Bloodserve (130s)
» heals this monster back to its full health if able to inflict a critical damage.

SS: Double Stealthbreak (200s)

Passive: Metallic Grip
» this monster both have Hold Ground and Poison Immunity.

Passive: Temporal Reborn
» this monster absorbs all time increase against its teammates, and immediately rebirths at full health.

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Mythic which revolves around stealing shields and punishing enemies for their kills. harder to break than regular shields since piercing move and/or instant death can never penetrate him and will only destroy 1 layer of his shield. his biggest weakness is Satomi. poison immune too. this monster and Gabrielle will temporarily lose both of their shields within each other’s presence.

Skill 1: Double Steal Shields (70s)
» steals the exact amount of shield possessed by the targets. this can only steal a maximum of 2 layers of shield. it will ignore stealth status of enemies but will not remove their stealths.

Skill 2: Double Shielded Strike (160s)
» deals piercing damage to 2 enemies if this monster is covered in a shield. if the targets were not defeated by this attack, both this monster’s shield and enemy’s shield (if any) will not be removed. if 1 of the target dies, this monster gains +1 layer of shield. if both target dies, +2 layers of shield is acquired.

Skill 3: Forgive & Forbid (160s)
» resets an enemy kill count to 0 and fully heals them. it also appplies a karma chain to the target. it cannot be redirected. it will automatically fully heal this monster and reset its kill, if the target dies from karma.
it can only be used on enemies with a kill.

Skill 4: Bloodclot (160s)
» grants shield to an enemy depending on their kill count but immobilises them for 100s. this is not a stun skill. the maximum
amount of shield that can be given is 2. it cannot be redirected but can only affect targets with a kill.

SS: RAW Special Supreme Shield Enemy (160s)
» grants poison immunity to the target before blessing them a Supreme Shield.

Passive: Shield Superior
» this monster can gain a maximum of 2 layers of shield and each piercing attack against it will only remove 1 layer of shield.
Shieldbreaker ignores the amount of layer of shield that this monster has. it can only be defeated by another monster when its currently not in a shield. immediate and instant death will only remove a layer of shield against this monster.

Passive: Poison Immunity

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or kill kill for short :rofl:

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