Skill 1: Slayer Mark (70s)
» marks an enemy with a kill count
Skill 2: Harvest Soul (160s)
» immediately kills an enemy with a kill count, the target should be marked.
Skill 3: Slayer’s Fault (100s)
» clone/duplicate this monster as long as there is at least 1 enemy have a kill count.
Skill 4: Devious Attack (200s)
SS: The Dark Triad (3s)
» applies mark symbol, karma chain and death sentence to an enemy.
Passive: Veil of the Night
» purifies the entire battlefield + hazy entrance + greatly heals every monster
Passive: Mark Protection
•••
Skill 1: Vital Pardon (100s)
» pardon + slightly heal every monster.
Skill 2: Divine Maximum (100s)
» can only be used if this monster HP is exactly 100% HP. it deals big damage to its target… ignoring any hindrance (shield, hold ground, redirection, stat boost) and consequence (revenge, kill count)
Skill 3: Double Golden Burst (100s)
Skill 4: Ethereal Wind [5] (160s)
» redemption to everyone in the field, it also applies stealth and shield.
SS: Swift Healing Rain (100s)
Passive: Sleep Immunity
Passive: Hex Healing
» this monster have poison immunity and every HP lost by anyone from health ticks, are transferred to this monster instead.
•••
Skill 1: Power Puff (160s)
» deals big damage if it’s current allies are storm, water and fire. it ignores shield and hold ground.
Skill 2: Prisma Vaporize (160s)
Skill 3: Crescendo Cloud (50s)
» crescendo strike + bloodserve.
Skill 4: Spectrum Breeze (70s)
» fully heals this monster’s team if the enemy team is of different elements.
SS: Sky Spectrum (1s)
» this monster will permanently gain the boosts of the skill Spectrum Force, if met.
Passive: Hold Ground
Passive: Camouflage
•••
Skill 1: Centennial Sacrifice (50s)
» applies blood pact, karma chain and terminal illness to its own teammate.
Skill 2: Blood Pact (100s)
» applies a curse to an enemy that will make them lose 50% of their current HP every turn. it can only be used if at least 1 enemy on the field have a poison skill and this monster’s team have none. the health lost by the target will be gradually healed by a random enemy without such curse.
Skill 3: Karma Chain (100s)
Skill 4: Terminal Illness (160s)
» death sentence of 300s, regardless if this monster is not in the field anymore.
SS: I Shall Return (-)
» rebirths this monster in a random location in reinforcement, can only be used if 1 of its teammate have died.
Passive: The Immortal
» there is a 50% chance for this monster to be duplicated upon entering the field.
Passive: Bad Luck
» there is a 50% chance for this monster to be cloned upon entering the field.
•••
Skill 1: Mutual Inversion (100s)
Skill 2: Double Bloodserve (100s)
Skill 3: Double Headhunter (160s)
Skill 4: Double Stealthbane (130s)
SS: Double True Hit (100s)
Passive: Poison Immunity
Passive: Gold Excessive
» this monster will possess Excessive Force if it does not have any kill.
•••
Skill 1: Eternal Flame (-)
» this monster exits the battlefield and randomly place itself in its reinforcement.
Skill 2: Flaming Blaze (100s)
Skill 3: Despairing Wave (160s)
Skill 4: Double Finishing Fire (70s)
» Finishing Snap that targets two enemies. it deals high damage as long as the targets’ HP bar is color red.
SS: Dual Man-Eater (160s)
Passive: Burning Absurdity
» upon entering the field: this monster poisons the battlefield, deals damage and reduces enemy’s HP based on maximum.
Passive: Inferno’s Despair
» if there is a shadow or fire monster on the field, the effects of Burning Absurdity are increased.
•••
Bestow Force (100s)
» this monster grants a random enemy with a temporary passive skill. the ally mirroring that enemy’s position, also this monster, will all acquire a very similar skill.
it will only stay as long as at least 1 of the 3 receivers of that passive skill is alive. it may grant either Excessive Force, Focus, Nullifier, Grit, Fighting Spirit, Adrenaline, Fierce Vitality, Ancient Knowledge, or etc.
Bestow Power (100s)
» same rule as bestow force. it may grant Hold ground, Camouflage, Double D, Perfect Stance, Hardened Carapace, Defensive Mode, Tenacious Demon, Vigor, or etc.
Secret of Erudites (70s)
» grants a random status immunity to a random teammate, and to this monster.
it grants Poison Immunity, Stun Immunity, Sleep Immunity, Thundering Passives, Mark Protection, Stun Bisector, Insomnia, or etc.
Scepter of Despair (160s)
» reduces enemy’s HP by 50% of its maximum, it voids any revenge effect.
SS: Redemption of All (1s)
Passive: Ancient Secret
Passive: Ancient Riddle
» this monster’s defense increases as long as the battle goes.
•••
Skill 1: Vital Vapor Vest (70s)
» can only be used after 300s: it purifies, heals and applies stealth to this monster.
Skill 2: Void Sneak Shot (200s)
Skill 3: Double Bloodserve (130s)
Skill 4: Dual Shinobi Attack (160s)
SS: Void Devious Attack (160s)
Passive: Vapor Entrance
» hazy entrance + purify all entrance. all enemies gain double stealth, teammates gain single stealth.
Passive: Mystic Midfield
» this monster gains an abyssal stealth for 3 turns, every time that any monster dies on the battlefield within its presence.
•••
Skill 1: Chained Whiplash (100s)
» deals critical damage as long as this monster have a mark, and one enemy is also marked.
Skill 2: Chained Graveyard (160s)
» applies mark on either the enemy’s team or this monster’s team, randomly. it can only be used every time a monster dies.
Skill 3: Chained Equity (160s)
» applies mark to every monster on the battlefield, it can only be used if both teams have the same kill count.
Skill 4: Chained Crusher (160s)
» deals big damage to an enemy, it will ignore hold ground, shield and revenges. it can only be used if this monster is marked.
SS: Instant Self Mark (1s)
Passive: Chain Protection
» this monster have poison and stun immunity but cannot be given turns, actively or passively.
Passive: Soul Supreme
» every time any monster dies on the field while this monster is alive, it gains double stealth and double shield.
•••
Skill 1: Beam Drill (50s)
» deals damage for every energy charged or loaded mortar, stolen by this monster.
Skill 2: Core Stealer (50s)
» steals charged energy from an enemy, then fully heals this monster. it also steals loaded mortar from an enemy then shield this monster. it cannot be redirected but can only be used on those monsters.
Skill 3: Giant Gigablast (160s)
» 300s Novablast but without healing. it ignores stealth, shield, hold groud and revenges.
Skill 4: Void Vital Vanquish (160s)
» void vanquish, also heals this monster.
SS: Detonation (-)
» 500s Megabomb.
Passive: Hold Ground
Passive: Cyber Core
» cyber stun boost + 50% stat boosts for every charge or load monster in the field.
•••
Skill 1: Enrage Enemy (100s)
Skill 2: Nightmare Hold (100s)
» cuts current enemy’s HP by 50%.
Skill 3: Mirrored Inversion (100s)
» flips health of a chosen enemy and also the teammate mirroring target’s position.
Skill 4: Enrage Teammate (100s)
SS: Lifeflip Enemy (100s)
Passive: Negative Field
» voids any revenge effect across the battlefield.
Passive: Dark Matter
» voids revival across the battlefield.
•••
Skill 1: Golden Burst (70s)
Skill 2: Golden Attack/Liquid Gold (100s)
» deals critical damage to an enemy if there is a Goldoid in the battlefield.
Skill 3: Fury Blow/Crushing Blow (160s)
» similar mechanics to piercing blow but it will try to fully kill the enemy regardless of how much recoil this monster can have.
Skill 4: Mutual Redemption (100s)
» can only be used if this monster have a kill, or the targeted enemy have a kill.
SS: LINK Repent All (70s)
» affects its entire team in the battlefield.
Passive: Golden Entrance
» one Goldoid.
Passive: Golden Revenge
» one Goldoid.
•••
Skill 1: Hot Stun (30s)
» short stun + damage that increases for each fire enemy in the battlefield.
Skill 2: Union Blaze (100s)
» flaming blaze + union requirement.
Skill 3: Void Slash All (300s)
Skill 4: Skull Shock (100s)
» stunstrike + venom fangs
SS: Venom Pyrobolt (-)
» toxic rebirth that stuns and damages all enemy based on how many fire enemies are alive.
Passive: Born Lightning
» this monster is immune to any time change but cannot stun its enemies if there is a teammate with a stun skill.
Passive: Burning Beast
» this monster is also a fire monster, and also a beast type… this monster is storm and a serpent, with an electric cobra tail.
•••
Skill 1: RAW Man-Eater (100s)
Skill 2: Double Demoralize (250s)
Skill 3: Double Vengeance (250s)
Skill 4: Double Stealthbreak (250s)
SS: Cassanova’s Charm (1s)
» accelerates this monster if there is an enemy that is female humanoid mythic.
Passive: The Heartbreaker
» this monster will possess stat boosts if there is a female humanoid enemy. he cannot be targeted or affected by such enemies too, actively or passively. he will lose all of this if he will be allied by female humanoid, and he will receive all of the female damage and effects for himself.
Passive: Fast Leader
» this monster is accelerated if allied by non-female humanoids.
•••
Skill 1: Shield Move (50s)
» moves a shield or supreme shield from an enemy to another enemy. it cannot be redirected.
Skill 2: Stealth Move (50s)
» moves a stealth or supreme stealth from an enemy to another enemy. it cannot be redirected.
Skill 3: Stealthbreak (130s)
Skill 4: Shieldbreaker (160s)
SS: Second Swim (-)
» rebirths this monster at a random location in its team’s reinforcement.
Passive: Swim Stealth
» enters the field with supreme stealth. if there is a water enemy, it gains poison immunity.
Passive: Swim Shield
» enters the field with supreme shield. this is a non-water dry aquatic monster.
•••
Skill 1: Mutual Mark (70s)
Skill 2: Mutual Shock (15s)
» stuns a chosen enemy and this monster by 30s. it will never affect stun countering and stun absorbing teammates.
Skill 3: Overdespair (160s)
» 2 in 1. overconfident strike + desperate chomp. it can only be used if at least one enemy is marked. it cannot be redirected.
Skill 4: Void Marked Hit (100s)
» true hit, deals big damage, can only be used if this monster is marked. it ignores hold ground and shield.
SS: Marked Assist (160s)
» fully repents, purifies & apply overwatch status to its entire team, if this monster is marked and no enemies are. this monster and 1 enemy must both have at least 1 kill.
Passive: Mark Protection
Passive: Hold Ground
•••
Skill 1: Shinobi Attack (100s)
Skill 2: LINK Overwatch (50s)
Skill 3: ELEM Pure Cure (70s)
Skill 4: RAW From The Brink (1s)
SS: Instant Lifeflip Friend (1s)
Passive: Poison Immunity
Passive: Hold Ground
•••
Skill 1: Nightmare Strike (160s)
Skill 2: Mutual Stun Guard (50s)
Skill 3: Mutual Dream Guard (50s)
Skill 4: Mutual Venom Guard (50s)
SS: Instant Despairing Wave (1s)
Passive: Camouflage
Passive: Hold Ground