šŸ’” Monster Skill/Suggestion Box šŸ’”

Happy birthday :partying_face:

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no its not in fact yourrrrrrrrrrreeeeee so good.and sorry po kung na upset kita heheā€¦

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:mermaid::mermaid::mermaid::mermaid::mermaid:

A dead/corpse mermaid. Her tail is just the bones of a fish, sheā€™s holding her bloody and sharp crystalline conch shell. Sheā€™s covered in dried algae but she have a diamond necklace that is cutted into pearly shapes. She sits on a levitating sea rock (covered in dried algae too) and a weird thick mist surrounds her presence

Skill 1: Conch Call

  • the user summons a random level of rockoid next in line of its team. it cannot be used with non-rockoid protectors or taunt teammates.

Skill 2: Underwater Pressure

  • throw next, but it can only use a rockoid level and nothing else. it varies in power depending on the rockoid level that is used for throwing.
    lvl 1, rockoid - regular throw next
    lvl 2, aluminoid - nonredirectable
    lvl 3, bronzoid - becomes piercing
    lvl 4, goldoid - becomes nullifying
    lvl 5, diamonoid - prevents revival

Skill 3: Oceanic Lullaby

  • the user will put an enemy into sleep if the targeted enemy possess a sleep skill. it cannot be redirected.

Skill 4: Oceanic Trench

  • the user will increase the turn order of an enemy which possesses a skill that can raise or lower a turn order of themselves or other monsters. it cannot be redirected. this is not a stun skill. (affects chrono skills, stun skills, tidal entrance, daunt, frozen skills, dragon reverse)

SS: Sea Level

  • the user deals damage to an enemy, equal to the highest max HP on the battlefield. a piercing raw skill but can also be used if the protector is summoned by using her ā€œconch callā€. this can never be used with another non-rockoid protectors or taunting teammates. it needs time before it can be used.

Passive 1: Echolocation

  • the user prevents enemies from disorienting her own reinforcements whether by addition or shuffling. this is not triggered with non-rockoid level protectors or taunting eammates, except rockoid levels summoned by her. this will only affect monster(s) that is summoned by her or aquatic teammates within her reinforcements.

or

Passive 1: Sonolocation

  • the user absorbs all time increase against its teammate(s) and amplifies it by tenfolds. if the user is chronologically modified for 300s and above, it will instantly rebirth at its current turn order.

Passive 2: Dead Water

  • killer immunity

:ant::ant::ant::ant::ant:

Gladiator Ant with a wooden shield imprinted with a face of an insect beast, and a branch/stalk sword (looks like the body of oakthlulu or the iron wall protector) coated or leaking green blood or green flame or green hex. antennae are rice plant, thin mushrooms or lemon grass or tall ferns, and ofc a leaf helmet or headress

Skill 1: Homing Shield

  • deals damage to a chosen enemy and every turn, monsters including its teammates will be damaged until it returns to the user. it heightens damage like crescendo. if the userā€™s attack is higher than the enemy that it mirrors position, the homing shield will strike monsters clockwise until it returns to the user again. if his attack is lower, counterclockwise. when the skill will be actively used, movement starts at the enemy that it currently mirrors position with. when the homing shield cannot feel its master anymore (dies), it will stop and immediately explodes in its current position. if the user is moved out or thrown away, the homing shield will continue to rotate on the battlefield until master is back? :sob:

Skill 2: Train To Catch

  • the user will teach its teammates to catch its homing shield. it tags them like vow status but without boost. it just makes them immuned to the damage of his homing shield.

Skill 3: Gladiator Tactics

  • the user heightens its attack by 100% or lower its attack by 50% but raising DEF by 100%. it is used to adjust the rotational movement of his homing shield.

Skill 4: Gladiator Sword

  • the user commands its homing shield to return instantly then uses its current stored power to strike a chosen enemy. this is a RAW skill. the homing shield needs to rotate both clockwise and counterclockwise before this can be used.

SS: Shield Command / Shield Bond

  • his homing shieldā€™s crescending damage will neglect his ā€œgladiator tacticsā€ stat adjustment. this will store its own power, using the userā€™s initial attack stat, regardless if the user will be buffed by himself or by teammates.

Passive: Stun Immunity

Passive: Rivaling Stance

  • the user will match the highest current defense across the field.

this monster needs good thinking because you need to adjust your attack well to control the rotational movement of the homing shield since it affect teammates too. you also need to choose wisely who will you ā€œtrain to catchā€ since the homing shield moves every turn, not every userā€™s turn. it will damage monsters one by one.

:smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp:

Shadow lady, with a costume resembling to Balancion. One scale she lifts have a white heart (not heart symbol but heart with aoarta, venis, pump) and the other one is black heart. Each scale have bloods leaking down to the ground. White blood and black blood that also never mix in the very ground that she stands in. (from a video of ocean and river that never mix)

Or she is a fallen succubus, surrounded within a black smoke while each of her wrists are raised and chained from a shadowy portal above her. Her succubus wings acts as her long gown skirt, covering all of her lower extremities. she fakes sadness on her face, pretending that someone bounded her but she just lure people in ā€œsavingā€ her. at the back of her head she have a thorned halo ring, deep violet and shadowy, forehead is marked with dark symbol / magic circle symbol

Skill 1: Invoke

  • raises a teammate kill count to 1. must have 1 kill to use.

Skill 2: Provoke

  • raises a chosen enemyā€™s kill count to 1. it can only be used on an enemy with 0 kill count, and if both teams have at least 1 kill count each. can only be used on same enemy once in battle.

Skill 3: Sin Transfer

  • transfer 1 kill count from a teammate to another teammate or from an enemy to another enemy.

Skill 4: False Accusation / Blame / Framed Up

  • transfer 1 kill count from a teammate to an enemy.

SS: Chosen One / Favorite Victim / Forbidden Amor / Destiny Bond / Together in Death

  • skill like flaming moth, but RAW. can only be casted if all of the userā€™s 4 active skills have been used already.

Passive: Fallen Angel / Heaven Kind / Demonā€™s Angel / Lady Daemon / Underworld Purity

  • the user will never count a kill for itself. ( if she uses her skill sin transfer on herself, sheā€™s still immune to slayerbane skills because she never count a kill for herself )

Passive: Sacramental Beauty / Born Privilege

  • the user cannot be targeted by targeting skills which she is not considered as the real target. for example, dual slayerbane when she do not have a kill count. toxic killer, dreamhunt if she is not sleeping, survivor bane if she is not yet in the battle for the specified time, triple poison eater if she is not poisoned, timestrike double if she do not have high seconds, etc.
5 Likes

:mosquito::mosquito::mosquito::mosquito::mosquito:

Mythic based on Parasites
High ATT, High DEF, Low SPD

Skill 1: Hyperparasite
the user immediately kills a teammate parasite. afterwards, this skill can be used on any other teammates (aside from parasites) and enemies.

Skill 2: Virulence
the user deals a despairing damage to every host in the battlefield by 30% of the enemyā€™s own max HP. it bypasses any stealth status but can only be casted if the userā€™s own host is still alive.

Skill 3: Disease Vector
the user casts a random status effect to each enemy within the battlefield that is not a host. it ranges from stun, sleep, poison, mark or death sentence. this skill possesses a killer immunity. this can only be used if at least 2 parasites are alive within the battlefield and at least 1 enemy is not a host.

Skill 4: Transmission
the user switches from one enemy to another enemy as its host. each enemy can only be chosen by the same parasite once. (enemies that already became a host cannot be a host again to that same parasite but multiple parasites can switch/move to a single host)

SS: Coinfection
the user replicates itself next in line of its own team at 100% HP. it can only be casted if the the userā€™s host is still ā€œhealthyā€ (certain % of HP).

Passive: Host Cues
after entering the battlefield, the user will consider the enemy that it currently mirrors position as its primary host.

Passive: Symbiosis
the user cannot be targeted by any other monster except by its own host or by other parasites. if the user is killed by its own host, the hostā€™s skill that benefits from killing is instantly maximized. (bloodthirst fully charged, bloodbath fully charged) if the host is killed, the user will immediately die as well. both monsters cannot be revived by anyone.

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Monster Overview:

  • can kill self by killing its own host or when teammates kills the host or by being killed by other parasitesā€¦ all prevents to be deadweight

  • if not killed by enemies, the user can despair damage (skill 2) bypassing stealth status but only to enemies tagged as host. be careful of despairing since if you kill your own host, you will die too. thatā€™s why skill 4 allows you to move host of your own liking

  • status effect of skill 3 is 100% casted on all enemies that you do not want as a host, but status is random. the individual status can be same or different.

  • skill 1 is a combo of bloodfury + backstab with some restrictions. as time passes, it can be maximized by the user, both for killing team deadweight and for killing enemies too

  • ss allows the user to clone at 100% hp but only if the enemy is healthy. it is required for skill 3 if you want to control enemies that are not host. you can also use it once for charging skill 1, then do killing of teammates or enemies

  • passives also allow enemies to maximize their killings. if the enemy chooses who to kill so that the position of the parasite and the host will favour the enemy, you can prevent parasites from even cloning and charge your blood skill. example, uraniumedheus killing enemy #2 so that parasite enters at #2 then uraniumedheus will become its host. if uranium kills this parasite, his killing spree is instantly charged up.

  • passives on the other hand, allows the user to fully control which monster can only kill it. it can be highly problematic so curation is needed.

1 Like

:green_heart::heart::green_heart::heart::green_heart::heart::green_heart:

Naughty List

  • christmas skill. converts an enemy into a bronzeshell, it can only be used against an enemy with at least 1 kill.

Reindeer Sleigh

  • christmas skill. within the userā€™s presence, non-explosive recoil damage of deer abilities are nullified. ex, reindeer strike, reindeer smash

Christmas Code

  • christmas skill. the user deals critical damage to monsters that is not fire or earth element.

Holiday Spirit

  • christmas skill. removes kill count across the battlefield. it ignores stealth and camouflage.

Chimney Blast

  • christmas skill. deals critical damage to an enemy that have ice skills such as kuraokami, yuki, yukihime, fiona, dolphfreeze, ziberius, etc.

Firecracker

  • new year skill. the user gives a firecracker to 1 enemy. if any in the userā€™s team falls asleep, it will explode with varying power depending on the ā€œstarā€ of the teammate that fell asleep.

New Yearā€™s Resolution

  • the user permanently bans a teammate for counting any kill count upon itself but will also raise their willpower. the targeted teammate must have at least 3 kills to use.

Mesmerize

  • valentines skill. the user halves its defense for taunting a single enemy to only attack the user. the target will use its next skills against the user as if it possess the userā€™s current defense as its own attack. only 1 enemy can be mesmerized at a time.

Captivate

  • valentines skill. the user abducts an enemy. it can only be used on female humanoids. enemy stolen have its HP at 100% in the userā€™s team.

Womanizer

  • valentines skill. the user converts a teammate into a random female humanoid. it can only be used with an enemy female humanoid.

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Evasive Strike

  • the user becomes untargetable exactly 1 turn after this skill is used. no one is allowed to skip after this turn. it ignores revenge effects.

Ally Catapult

  • sacrifices a teammate to do a piercing throw.

Forest Curse

  • whenever any non-earth monster will enter the userā€™s team because of the enemiesā€™ fault, every non-earth monster within the battlefield will be given a death sentence.

Roar Back

  • this skill brings the seconds of every userā€™s teammates to 0 or as close as possible, if an enemy just recently entered the battlefield with ā€œroaring entranceā€. this can only be used after such a monster is still alive within the battlefield.

Ball Catapult

  • piercing version of neverending throw.

Viral Enshroud

  • the user gains stealth/shield if at least one enemy is asleep or poisoned.

Hitman Kill

  • deals critical damage to an enemy that is a target of any protector, stun, sleep and toxic killer skills. it also target markers, loaders and chargers.

Anti-Bond

  • element massacre version but when enemies belong to a special team (thlug, abyss, flutter) or union (humanoid, dragon, beast)

Anti-Power

  • element massacre version but for same passive skills (hold ground, bond, union)
2 Likes

basically,wanted to share an idea i recently thought of with a storm type ceron,im not gonna waste anymore time babbling.




I think the monster itself is too situational (desperately needs to meet sleep/protector enemies) but there are some really cool ideas here.

I think wake-up call is a great move and 70TU seems like a really nice cost for it.

I had a similar idea years ago but not quite like that and I think this is better than what I came up with. I was keen to have new purify-type moves which had some extra effect or only purified one of the statuses (poison OR sleep) and did it in a much more effective way. The game really needed more purify on strong monsters but I knew normal purify wasnā€™t particularly exciting, so a niche but powerful version might have a place. Wake-up call is a brilliant way to do that, a lot like what rescuing give turn couldā€™ve been if they hadnā€™t made it a lot harder to stun enemies past 200s.

3 Likes

Thank you for the feedback killerdog! It means a lot to see you respond to this message,not a necessity,but Iā€™d like what tiers will you rate it on PvE and pvp?

Itā€™s a mythic I presume?

Mythics with only situational moves I tend to rate very low, so thatā€™s where Iā€™d put it. There are simply lots of mythics that do powerful things reliably or with a bit of team building.

I think if it were an actual monster that released it would be F or E tier in both but Iā€™d highly praise how cool the anti-sleep stuff is on it. I can never remember the damage of wrecking ball (it was buffed at some point) so whether that one-shots matters a lot because then it can get both the kills for venom bloodlust immediately, making it potentially a good backstab target in the FL where you simply kill it when there isnā€™t an enemy protector. Whatā€™s funny is itā€™s basically a better Unicera.

Thatā€™s all assuming dream converter is changed so it only makes the monster immune to enemy sleep effects. Without that, this monster is pretty broken with OoO since at 70% speed you give turn to a teammate and wake them up.

My advice to the moveset:

  • Clean up how dream converter works. It should be ā€œdream counterā€ which is ā€œIf this monster would be put to sleep by an enemy, instead it gets a turn. If a teammate is put to sleep, reduce the TU of this monster by 50.ā€
  • Raw dreambreaker ā†’ Megahorn (160TU) [like piercing blow but double the damage]
  • Bond wrecking ball ā†’ Bond Stampede ?? (100TU) [hits 2, critical if an enemy has sleep or protector skills, piercing, can only be used if you have a unicorn teammate]
1 Like

nah itā€™s a legendary

regardless,thank you for the feedback and criticism.

A magical book that flies like a kite, its tail is like a continuously leaking ink. (SE)

Skill 1: Nullifying Strike/Despairing Strike

Skill 2: Super Spell - summon a random 5* star monster in random position of both reinforcements, teammate and enemy.

Skill 3: Lore of Legends - summon a random 6* star monster in random position of both reinforcements, teammate and enemy.

Skill 4: Mythical Murmurs - summon a random 7* star monster in random position of both reinforcements, teammate and enemy.

Passive: Thundering Rebirth
Passive: Slumbering Rebirth

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Skill 1: Sneak Shot
Skill 2: Devious Shot
Skill 3: Union Slash
Skill 4: Shinobi Slash
SS: Power Slash
Passive: Forceful Grit (Grit + Frenzy)
Passive: Fighting Spirit

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Skill 1: Build Avenge

  • this monster will have its defense temporarily boosted by 10% when it currently have the skill Auto Taunt. This can only reach a maximum of 100% and can only be used each time one of its teammate dies.

Skill 2: Pure Shield

  • purifies and applies shield to this monster. it can only be used if it currently have the skill Auto Taunt.

Skill 3: Deadly Despair

  • Despairing Strike and this monster will drain the HP that is lost by the targeted enemy. It will also nullify revenges and will prevent revival.

Skill 4: Desperate Double

SS: RAW Desperate Chomp

Passive: Tribal Overseer (if one of this monster teammate will be stunned by an enemy, this monster will possess the skill Auto Taunt)

Passive: Night Overseer (if one of this monster teammate is put to sleep by an enemy, this monster will possess the skill Auto Taunt)

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Skill 1: Detox Bite

Skill 2: Detox Enlist

  • summon a rockoid next in line of this monsterā€™s reinforcements.

Skill 3: Token Conversion

Skill 4: Poisoned Grip

  • poisons and deals critical damage to an enemy with the skill Hold Ground. It can only be used on those monsters.

SS: RAW Poison Gas

Passive: Venge Venom

  • this monster is automatically poisoned if one of its teammate dies.

Passive: Venom Plating

  • this monsterā€™s defense is boosted if itā€™s poisoned.

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Skill 1: Oust and Exile

  • immediately kills the 1st and 8th monster in the current turn order.

Skill 2: Divine Closure

  • immediately kills the 4th and 5th monster in the current turn order.

Skill 3: Sin Punishment

Skill 4: Divine Punishment

SS: Guardian Morph Lvl. 5

Passive: Glimmering Brilliance

  • this monster deals minor damage to every monsters currently alive within the battlefield.

Passive: Golden Visage

  • this monster will never count a kill for itself but cannot skip a turn.

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Skill 1: Recycle

Skill 2: Pure Devour

Skill 3: Unlimited Summon

Skill 4: Void Timecrush

SS: Token Conversion

Passive: Perfect Stance/Hard Carapace

Passive: Mummification

  • if this monster is attacked but not killed by an enemy, that monster will have all of their skill seconds increased by 100% until they use it.

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Skill 1: Dismember

  • deals critical damage to an enemy which belongs in a special group and can only be used on those monsters. it ignores hold ground and shield, and cannot be redirected. it cannot be used if this monster have any teammate in its battlefield and reinforcements that belongs in such groups. (AS, GF, GD, ED, FD, Thlugs, Spikies, etc.)

Skill 2: Element Massacre

Skill 3: Element Retribution

Skill 4: Void Sneak Attack

SS: Avenge Self Stealth

Passive: Mirror Revenge
Passive: Spirit Possession

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Skill 1: Slow Kill

  • it can only be used if every monster in the battlefield, excluding this monster, have a kill.

Skill 2: Fast Fury

Skill 3: Fastrike

Skill 4: Slow Recovery

  • more seconds required than Healing Light but with lower TU and will also purify a teammate.

SS: State of Insanity / Slowly But Surely

  • the user will grant kill counts to every monster currently in the battlefield. It can only be used after xxxx seconds have passed in the battle. It will not affect monsters that are slower than this monster.

Passive: Slow Focus
Passive: Slow Force

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Skill 1: Power Slash

Skill 2: Counter Hypnosis

  • puts an enemy to sleep if they possess a skill that can put this monsterā€™s teammate to sleep. It can only be used on those monsters and cannot be redirected.

Skill 3: Stun Revolution

  • stuns an enemy if they possess a skill that can stun this monsterā€™s teammate. It can only be used on those monsters and cannot be redirected.

Skill 4: Poison Rapture

  • curses an enemy to lose 50% of their current HP every turn, if they possess a skill that can poison this monsterā€™s teammate. It can only be used on those monsters and cannot be redirected.

SS: Own Medicine

  • an enemy will be given a death sentence of 100s, unless they leave the battlefield. It can only be used on monsters which can inflict a death sentence to this monsterā€™s teammate. It cannot be redirected.

Passive: Killer Immunity
Passive: Double D

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Skill 1: Twin Steal

  • steals an enemy stealth and shield. it cannot be redirected.

Skill 2: Twin Sneak

  • deals 2 critical damages to a single enemy if this monster is in stealth and/or shield. It cannot be redirected.

Skill 3: Twin Bloodlust

  • deals 2 critical damages to a single enemy if the user have made at least 2 kills. it deals more damage for each additional kills made by this monster.

Skill 4: Twin Madness

  • deals 2 critical damages to a single enemy if there at least 2 enemies who both have 2 or more kills on their own. it drains 20% of the total HP that was dealt against the target.

SS: Twin Competition

  • this monster will gain stealth and shield if there are 2 enemies of the same element, belongs to the same special group (AS, GD, GF, FD, ED, Thlugs, Spikies, etc.) or duos.

Passive: Twin Exceptions

  • this monster is immune to the effects of stun and poison but will immediately die if selected by a teammate.

Passive: Twin Privilege

  • this monster will temporarily gain the passive skills ā€œFocusā€ and ā€œNullifierā€ if it doesnā€™t have a teammate that can redirect an attack and if this monster is allied by at least 2 teammates of the same element as it is.

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Skill 1: Back To The Void

  • Payback Killer + cannot be redirected and prevents target revival.

Skill 2: Stunstrike

Skill 3: Venom Fangs

Skill 4: Exhausting Attack

SS: Visual Feast

  • purifies and applies overwatch status to every monster on the battlefield.

Passive: Killer Immunity

Passive: Cold Conscience

  • this monster will never count a kill for itself.

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Skill 1: Dueling Masks

  • Execute 2 targets, it cannot be redirected.

Skill 2: Divine Execute

  • this skill dreads 30% of the targetā€™s max HP, and if the enemy dies, the user will have its turn order reduced to 0. It cannot be used if there is a holy, angelic or humanoid teammates within the battlefield.

Skill 3: Vigilant Despair

  • dreads 30% of the targetā€™s max HP, if one of this monsterā€™s enemies have already made a kill. It cannot be redirected.

Skill 4: Vengeful Despair

  • dreads 30% of the targetā€™s max HP, if one of this monsterā€™s teammate dies. It can only be used on an enemy who already made a kill.

SS: Vain Overflow

  • dreads 50% of the targetā€™s current HP every turn, if they possess a skill that can tick health (poison or decay aura).

Passive: Domain Reaper

  • this monster possess Roaring Entrance and if stunned by an enemy, shall instantly rebirth.

Passive: Divines & Devils

  • if there is no angelic or demonic enemy on the battlefield, this monster will not be affected by any Chrono killer skills.
1 Like

Similar to Otomaid - really like it

1 Like

Skill 1: Dark Magic [5]

  • randomly swap the positions of 2 random monsters within the enemy reinforcements. it can only be used with a Voodoom or Vodoo within the battlefield.

Skill 2: Vex Poison

  • poison eater which deals more damage for every poisoned enemy in the battlefield. can only be used if the enemy team have a Vodoo in their battlefield or somewhere within their reinforcements.

Skill 3: Vex Toxin

  • poison eater which deals more damage for every poisoned teammates in the battlefield. it also heals this monster by some of the damage dealt.

Skill 4: Vex Summon

  • unlimited, randomly give 1 voodoo to enemy reinforcements. can only be used if a Voodoom have already died within the battle, teammate or enemy.

SS: Poison Plot

  • steals an enemy Vodoo to instantly/swiftly poison every monster within the battlefield. it cannot be redirected. it then revives the killed Vodoo next in line of this monsterā€™s own team.

Passive: Thundering Rebirth

Passive: Acrid Smoke

  • while this monster is alive, no one is unable to view their own reinforcements, teammate or enemy.

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Skill 1: Man-Eater

Skill 2: Scale Breaker

Skill 3: Beast Brawler

  • deals critical damage to a beast enemy, can only be used with a beast teammate alive. this is piercing and cannot be redirected.

Skill 4: Revenge Breaker

SS: Sheer Stamina

  • further raises this monsterā€™s defense and accelerates itself, then becomes unmovable. it can only be used if thereā€™s a mythic enemy alive which is a beast, bird, bug, dragon or reptile that is also faster than this monster.

Passive: Mark of the Wild

  • this monster is immune to any damage and effect from any female humanoid enemy.

Passive: Bear Belong

  • same as bear brigade but will not take its effect if there is a non-bear mythic teammate within the battlefield.

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An aquatic type mythic.

Skill 1: Shed Scale

  • the user removes poison on itself, or wakes up when put to sleep by an enemy. it will then stealth this monster. it can only be used under those inflicted status effects.

Skill 2: Shinobi Attack

Skill 3: Forced Drown

  • this skill deals piercing damage to an enemy with a skill that can tick health over time on any monster. it cannot be redirected but can only be used on those specific enemies.

Skill 4: Dual Vengeance

SS: Gene Aquatize

  • transforms a token teammate into a version of this monster but without this secret skill.

Passive: Dome of Atlantis

  • if there will be an enemy that will acquire a stealth (excluding camouflage, but will consider camouflage entrance), this monster will be purified and gains a special stealth for itself that can only be removed after 2 attacks. it cannot be allied by any abyssal soldier or it will instantly die.

Passive: Death Scale

  • this monster gains stealth whenever any monster on the battlefield dies.

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Monster based on food, something related to ebi, sushi and michelin star cuisines.

Skill 1: Bloodserve

Skill 2: Sneak Bite

  • healing sneak attack.

Skill 3: Sushi Servings

  • transforms a teammate into an Ebizush.

Skill 4: Cut-Off Time

  • deals piercing damage to the enemy last in line of the current turn order. it will drawback some health to this monster.

SS: RAW Swallow

Passive: Michelin Star

  • this monster becomes more powerful and immune to all single damages if only allied by 5-star teammates and/or below, in battlefield and next in line of its own reinforcements. this will not take in effect with Soral evolution line.

Passive: Rotten Ratio

  • if this monster was damaged or effected but not fully killed by an enemy, that enemyā€™s skill seconds will increase by (x)50% unless they use a skill. the increase is 50% for each active skill the enemy has.

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Monster based on fruit salad or concoction.

Skill 1: Fruity Formula

  • same as Protein Shake but can only target non-legendary or non-mythic teammates. it can only be used once on each teammate. it can only be used if this monster is the only 5+ star monster in its own battlefield and next in line of its own reinforcements.

Skill 2: Cell Wall

  • this monster purifies itself, then gains stealth and shield.

Skill 3: Super Food

  • transforms a teammate into a random 5 star monster and fully heals the user. this will never trigger retribution or revival skills for legendaries or mythics.

Skill 4: Vital Quench

  • a piercing version of drain survivor.

SS: Super Vitamin

  • fully evolves a teammate that was summoned by the skill Super Food. this can only target a teammate which is not fully evolved.

Passive: Pulp Pigment

  • same as Double D.

Passive: Endangered Specie

  • this monster is cannot be targeted due to its skills, type, element or stars. it cannot be also moved out of the battlefield except by killing it.

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Skill 1: Bad Blood

  • deals piercing damage to a humanoid or angelic type enemy.

Skill 2: Body Block

  • deals piercing damage to a robotic or rock type enemy.

Skill 3: Shatter Scale

  • deals critical damage to an aquatic, reptile, bug, bird or dragon type enemy.

Skill 4: Death Denial

  • tags an enemy, if that monster is killed, their revenge kill is negated and cannot be revived. it cannot be redirected. this can only be used if all this monsterā€™s teammates in the battlefield have no revenge or revival skill.

SS: Lethal Lock

  • same as Voodoo Curse, but cannot be redirected. cannot be used with teammates having protect and/or similar redirection skills.

Passive: Thunder Talons

  • this monster will immediately rebirth if stunned by an enemy. it will not take in effect with any teammate that can stun enemies.

Passive: Sleeperā€™s Spirit

  • this monster will immediately rebirth if put to sleep by an enemy. it will not take in effect with any teammate that can sleep enemies.

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Moalith Mythic

Skill 1: Flaming Feast

  • deals high damage, can only be used with a non-token fire enemy that is alive within the battlefield, can only target a non-fire enemy, cannot be redirected. the condition is negated if a Rexkong is alive in the battlefield.

Skill 2: Water Woosh

  • deals high damage, can only be used with a non-token water enemy that is alive within the battlefield, can only target a non-water enemy, cannot be redirected. the condition is negated if a Wolfrozor is alive in the battlefield.

Skill 3: Earth Exilate

  • deals high damage, can only be used with a non-token earth enemy that is alive within the battlefield, can only target non-earth enemy, cannot be redirected. the condition is negated if a Viridizardon is alive in the battlefield.

Skill 4: Storm Spear

  • deals high damage, can only be used with a non-token storm enemy that is alive within the battlefield, can only target a non-storm enemy, cannot be redirected. the condition is negated if a Galvbane is alive in the battlefield.

SS: Shining Presence (-)

  • same as holy presence of elemphox, it will stack with this monsterā€™s shading presence passive, as long as elemphox is not alive within the field, teammate or enemy.

Passive: Boulder Bereave

  • this monster will have its turn seconds automatically increased by 40 secs for every instance that there is no target for its 4 active skills, this is not a stun skill. it also cannot attack if there are teammates in the battlefield that can redirect attacks. after 4,000 secs, this monster will automatically explode, dealing very high damage on every monster on the battlefield.

Passive: Shading Presence

  • same as dark presence of elemphox, but will not activate within that monsterā€™s presence.
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unrelated photo, js

Skill 1: Purifying Mist

Skill 2: RAW Bloodlust

Skill 3: RAW Retribution

Skill 4: Unlimited Enlist

SS: Abyssal Stealth

Passive: Superiority Complex

  • this monster will have hardened carapace if there are no teammates with a defense boost which relies on health, otherwise, it will acquire hold ground.

Passive: Sorority Sacrifice

  • this monster will immediately kill its teammate who will enter the battlefield having 4 stars or below, to fully heal the rest of its own team.

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Skill 1: RAW Retribution

Skill 2: Token Cannibalize

Skill 3: Accelerate Team

Skill 4: RAW Slayerbane

SS: Void Exile

Passive: Pain Link

  • whenever a non-token teammate dies on the battlefield, this monster will instantly rebirth.

Passive: Cry of the Banshee

  • whenever a monster dies on the battlefield, everyone will have their default seconds raised by 100% unless they uses a skill. it should affect both enemies and teammates.

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Skill 1: Saloon Blast

  • catapults the monster next in line of its team. if the monster consumed is above 5 stars, it cannot be redirected.

Skill 2: Besieging Fist

  • catapults the last monster of its team. if the monster consumed is above 5 stars, it cannot be redirected.

Skill 3: Close Combat

  • same with ā€œequalizeā€ of simuronix(?) but with attack and defense averaged across the whole battlefield.

Skill 4: War of Olympians

  • randomly summon a legendary or mythic at both reinforcements, either next in line or at the end of each team. unlimited use.

SS: Continental Drift

  • this monster reverses the order of both reinforcements, teammates and enemies.

Passive: Clash of the Crowns

  • while this monster is alive in the battlefield, no monster below 6 stars is allowed to be further created, in battlefield or reinforcements.

Passive: Battle of Ages

  • while this monster is alive in the battlefield, no one is allowed to leave the battlefield without dying, and no one is allowed to be revived.

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Skill 1: Unblocked Exit [3]

  • exit plan, but if allied by a teammate with protect or taunt skill - this monster will instantly die instead and summon 3 rockoids at the end of its own team.

Skill 2: Self Configuration [1]

  • sacrifices this monster to randomly place a supershell, a random special rockoid and a big boxjaw in its own reinforcements.

Skill 3: Rescuing Celebration [1]

  • sacrifices a non-token teammate to fully heal, purify, then apply stealth, shield and overwatch on its whole team. it will also ignore the targetā€™s revenge skill.

Skill 4: Rescuing Transmutation [3]

  • sacrifices a non-token teammate to randomly place a bronzeshell, a rockoid and a boxjaw on the enemy reinforcements. it will also ignore the targetā€™s revenge skill.

SS: Instant Healing Pardon

  • slightly heals every monster on the battlefield.

Passive: Roaring Entrance
Passive: Shocking Betrayal

  • when this monster enters the battlefield, its non-token teammate with the nearest seconds in the turn order will have their skillā€™s seconds increased by 200s. this is a stun skill.

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A magician with blindfold, or eye-covering headdress. Also carrying a hanging balance. The right platform have a big magic book and the left platform have magic bezels.

Skill 1: Blood Bending

  • swaps a random teammate in its own reinforcement with an enemy in the same number of monster order within the enemyā€™s reinforcement. it will only take its effect if they have the same stars.

Skill 2: Magic Portal

  • knocks away a random teammate and a mirroring enemy (position reference) in the battlefield, to a random position in their own reinforcements. it can affect this monster.

Skill 3: Teleportation Spell

  • unlimited exit plan. if any reinforcements have 0 monsters incoming, this monster will just die out of exhaustion.

Skill 4: Potion of Confusion

  • death roulette, but whoever team loses a teammate, will have their own team purified and fully healed.

SS: Erudite Wish

  • a piercing ultimate sacrifice but can only be used and target enemies with gravity field.

Passive: Mana Disruption

  • when this monster enters the battlefield, both reinforcements will be randomly shuffled and cannot be viewed by anyone. this monster will also immediately kill any token monster, both in battlefield and reinforcements.

Passive: School of Magic

  • when this monster enters the battlefield, it randomly creates a legendary and a mythic at random positions of both reinforcements.
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@LemonSqueezy
I miss you dude! I see a lemon and I remember you xD.

How are you and the family?

Hey man!! Iā€™m good thanks how are you doing? Since we last spoke I started two businesses and also began Dad life! Iā€™ve been considering returning to the game recently! Will let you know if I do :blush:

8 Likes

Yes, it would make many people happy that you come back! It makes me very happy that everything is going so well over there!! What good news you gave! :partying_face:

1 Like

sorry to interrupt you two. :bowing_woman::pray::pray::pray:

anywayā€¦ haha

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Skill 1: Miasma (70s)

  • this skill poisons a targeted enemy. using this on the same targeted enemy, that is poisoned, will double its current DoT. ( first venom touch, 1x damage ā†’ 2x ā†’ 4x ā†’ 8x ā†’ 16x ā†’ 32x )

Skill 2: Toxin Eater (200s)

  • this skill deals a piercing critical damage to a poisoned enemy. it can only target a poisoned enemy. attacking a non-poisoned target will deal no damage or effect. it will also heal this monster with some of the damage dealt.

Skill 3: Pathogenic Strike (200s)

  • poisons a targeted enemy with the skill purify and pardon, dealing critical damage afterwards. it can only be used on those specified enemies. it cannot be redirected and will ignore defenses.

Skill 4: Hallucinate (300s)

  • damages and poisons every enemies before decelerating their skill seconds, temporarily by 100%. same to blizzard (all) + poison storm. unlimited use.

SS: Instant Equalize (1s)

  • it can be used again even after rebirth.

Passive: Self Rescuing

  • this monster will rebirth with 100% of its current HP if its turn order in battle is 200s or above. it will not trigger revival and retribution skills.

Passive: Noxious Five

  • this monsterā€™s skill seconds are temporarily
    accelerated by 50% whenever there is a 5 star monster on the battlefield, teammate or enemy. otherwise, it is always decelerated by 100%.

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Skill 1: Poison Crackle

  • poison gas, with a 15% chance to cause small damage to every monster in the battlefield except the user.

Skill 2: Toxic Thirst

Skill 3: Poison Lust

  • detox bite plus bloodlust. it can only be used if this monster is poisoned or at least have 2 kills.

Skill 4: Temporal Toxin

  • healing light which also poisons the target

SS: Instant Poison Typhoon

Passive: Vile Carapace

  • this monster have hardened carapace and poisonous carapace.

Passive: Venom Ignorance

  • negates a targetā€™s revenge skill if this monster is poisoned.

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Legendary/Mythic Virus Monster or Lady

Skill 1: Dark Plague

  • despairing wave that causes 10% more HP reduction for every VD in the battlefield. if an enemy VD is alive, this monster will cure every health lost by affected enemies.

Skil 2: Introduce Virus

  • pulls back a chosen teammate into their reinforcement. can only target a VD teammate. this cannot target the user. unlimited use? or only 5 times?

Skill 3: Terminal Attack

  • causes small damage and tags an enemy. it is unlimited use but can only be used if there is no other VD left on the battlefield except the user.

Skill 4: Cheating Infection

  • heavily stuns an ally VD to activate its revenge skill. then revive it next in line of its own team. it can only be used once. it can only be used if 1 enemy have already died from a terminal virus. it only affects the specified teammate and will not trigger other stun counter or stun absorbing skills.

SS: Instant RAW Remover

Passive: Terminating Entrance

  • this monster infect every applicable enemies, upon entering the battlefield.

Passive: Diseased Entrance

  • will only activate for certain duration of the battle, only once, and if 2 VD are still currently alive, teammates or enemies. this will cause medium and despairing damage to enemies.

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Legendary/Mythic Crystal Worm or Lady

Skill 1: Crystal Bloodbite (160s)

  • void, then cannot be redirected if a CW teammate is alive. if 2 CW is alive, becomes piercing. if the team is all CWā€™s, target cannot be revived, resummoned or readded again.

Skill 2: Crystal Slayerbreak (250s)

  • void > non-redirectable > non-reviving

Skill 3: Crystal Vengeance (250s)

  • void > non-redirectable > non-reviving

Skill 4: Crystal Fastbreaker (250s)

  • void > non-redirectable > non-reviving

SS: Crystal Protection (-)

Passive: Crystal Immunization

  • the user cannot be dealt critical damage by targeting skills other than due to its element and stars. therefore skills like slayerbane, pesticide, fast fury, stealthbane, shieldbreaker, etc. will only cause normal damage against it.

Passive: Crystal Ammunition

  • this passive skill will boost the defenses of all CW accross the entire battlefield if at least 2 of them are alive in the battlefield. every CW will also be affected by acceleration(s) of their own species.

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Legendary/Mythic Spikie Monster or Lady

Skill 1: Vector Force

  • deals big damage to an enemy. it deals a critical damage to an enemy that have the passive skills gravity field or time freeze. it becomes piercing and non-redirectable if the electric spikie is also alive within the battlefield.

Skill 2: Volcanic Force

  • this skill is the same as blaze power, and additionally heals then apply shield to a spikie teammate with the highest current seconds in the battleā€™s turn order. it can be used unlimitedly on a spikie, 5 times only on a non-spikie teammate.

Skill 3: Tsunami Force

  • this skill is the same as torrent power, and additionally releases a blizzard against all of the other enemies not targeted by this attack. it will ignore stealth status if the targeted enemy was not fully killed by the attack.

Skill 4: Terrain Force

  • this skill is the same as stone power, which also knocks away the incoming monster at a random position in their own reinforcements. it will also summon 2 rockoids at the end of this monsterā€™s own team.

SS: Surge of Spikes

  • the user will swap every spikie teammates with a random spikie in each of their place(s). it will not affect the user.

Passive: Spikerā€™s Sigil

  • this monster will absorb all stun effects used against its team. if will be stunned, this monster will instantly rebirth and adds 1 copy of itself at max HP, next in line of its own team.

Passive: Skewed Spikes

  • this monster will absorb any sleep effect used against its team, by enemies. if put to sleep, this monster will instantly rebirth and adds 1 copy of itself at max HP, next in line of its own team.

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Legendary/Mythic Elfin Dragon or Lady

Skill 1: Dream Eater

  • this skill deals a medium damage to a single target and if a teammate is put to sleepā€¦ shall cause a critical damage instead, also removing a sleep status from a teammate then slightly heal this monster.

Skill 2: Glitter Spore

  • it will affect a single enemy which is currently stunned, poisoned or put to sleep. their health will be reduced to only 1 HP. it will only affect an enemy affected by glittered entrance.

Skill 3: E.D. Vital Pardon

  • it can only affect this monster and its ED teammates. the health restored is increased for every ED in the battlefield with 0 kill count.

Skill 4: E.D. Rally

SS: Rally Repeat

  • this skill instantly clones a teammate ED on the battlefield, next in line of its own team at 100% HP. cloning this monster will only be at 25% HP.

Passive: Glittered Entrance

  • upon entering the battlefield, this monster will stun a random entity in the battlefield, poison another one, and put one to sleep. it can affect every monster. if allied by an elfin dragon, this monster will also have killer immunity. this will not take in effect if there are only 2 monsters remaining within the battlefield. this monster is only allowed to be moved out of the battlefield by ED monsters.

Passive: Elfin Exceptions

  • this monster have mark protection and if allied by an elfin dragon, shall completely immunize all of them to any time increase from enemies.
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Active skills:

Charge Revenge Energy (50 sec) : (3)

This monster recovers a small amount of health and gains two charges. This ability can only be used after an ally dies.

Photon Cannon (100 sec): (Use the revenge charges)

Deals massive damage to one enemy. This ability cannot be redirected to another monster and ignores protective barriers and territory holding.

Push to the limit (100 sec) : (1)

This ability takes the seconds of a monster absorb stun for 400. This is not an ability of stunning

Devour Killer (70 sec):
Does critical damage if the enemy monster has dealt one or more kills. If the target dies its seconds are reduced by 10.

Devour dreamer (75sec) :

Does critical damage if the enemy monster has any sleep ability. If the target dies its seconds are reduced by 20.

Devour Stunner (80 sec):
Does critical damage if the enemy monster has any stun ability. If the target dies its seconds are reduced by 30.

Pasive Skills:

Animal focus:
This monsterā€™s attacks cannot be redirected if there is a Bird, Beast, Bug, Serpent or Dragon monster on the allied battlefield

Night Maid:
If there are more than 4 Darkness monsters on the battlefield, the Revenge effects of monsters this monster kills are negated.