💡 Monster Skill/Suggestion Box 💡

It could even be similar to crescendo with each death giving it more damage

Robotic Support Unit (6★)
Storm element, robotic type, standard defence

ACTIVES:

Mark Wave: deals small damage to all enemies and marks all allies (70sec)

Mark of the Mind: grants a marked ally Stun Immunity until the mark is removed (50sec)

Mark of the Body: grants a marked ally Fighting Spirit until the mark is removed (70sec)

Mark of the Soul: grants a marked ally Life Drain until the mark is removed (100sec)

SECRET SKILL - Mark Primer: sacrifices a marked ally to deal big damage to all enemies (+2, 100sec)

PASSIVES:

Mark Protection

Hold Ground

4 Likes

his name should be Mark too.

1 Like

Timetwist Strike = Deals critical damage if targets TU low or high.

So timestrike and faststrike in single move.

1 Like

Dragon type, Earth element 98% speed, standard defence

ACTIVES:

Willowisp: deals medium damage to all enemies and disables passive skills that rely on other monsters to activate (160sec)

Biolight Burst: deals critical damage to an enemy if there’s a Holy monster AND an Earth monster in the field (100sec)

ELEM Purifying Mist (80sec)

ELEM Shield Ally (100sec)

SECRET SKILL - LINK Instant Salvation (+2 cost, 1sec)

PASSIVES:

Stun Counter

Return to the Earth: when an ally dies, this monster is healed by 500 HP

4 Likes

98% speed purifying mist!!? what have you been drinking Mr Ference?

1 Like

Well Fiona has 90 speed mist and mojinator has roaring mist so it isn’t that far out there.

1 Like

I’ve been smoking some of that Stealth pack as of late :smoking:


I played Beetlebrute Bond Quest and used my green moth, because I needed 6 insects. Then I converted the opponents Bundleblazer into a moth with Lunactia, because Bundleblazer seemed quite useless for me.

Then it’ll not allow me to evolve my moth.

I realized, that in the description it’s printed, you cannot have 2x Giantmoth02 on the field.

Is this condition with every moth?
Or because I got by chance the earth moth twice?
How can I tell which moth the pupupa will become if the opponent got one?
What is the reason behind this rule?

I guess, if you buy all 6 moth, put them all (for only 13 teampoints) into a team in PvP they can become abusive. Maybe thats the reason.

Yeah all Pupupa have that condition and it’s so you can’t use them all in a team together. In some PvE battles you can abuse it by leaving multiple Pupupa on the battlefield so they get stuck unable to turn into moths

1 Like

Purifying Punch - 100 tu

This move targets one opponent.
This move deals critical damage if an ally is affected by a status element. if it kills the opponent then it purifies the rest of your team.

Nightmare’s curse - 150 TU

This skill affect all monsters( except user ) in the battlefield . Sleeps all enemy and ally and convert their hp tp 1. This skill cannot remove sleep and affect poisoned monsters

it would need a tu restriction like Deathmatch mode but probably longer. say 200tu. i quite like the idea of this but the monster that has the move would have to have limited attacking options - say something that can only hit two targets like double poison touch. that way it wouldn’t be too OP because it would be forced to bring in two opponents. maybe give the monster purifying ray or purifying stealth so that it can bring allies back into play slowly.

Nah, give it purifying team turn. Perfectly balanced.

1 Like

Poison insulator - think Aethereon for poison

Rubber band - stun absorber but each time the stun taken is halved - (credit Unown who said this is how stun should work all the time)

Knock it off - sacrifices the last monster, recovers all stunned monsters. (Stunned monsters are brought to the TU before they were stunned)

Passive: martyr (not sure if we have one called this yet?) when this monster kills a monster with DR, the DR will always hit this monster.

Lucid: This monster can attack while asleep

Chad: This monster has double defence against female humanoid monsters

Devils drink: fully heals 2 monsters HP, but the monsters lose 10% over their max health each turn

8 Likes

:joy:

1 Like

Passive Skill - Poison insulation.

when an AUTO-POISON monster is on the field this monster grants poison immunity to the battlefield. if no AUTO-POISON is present only this monster has poison immunity.

3 Likes

Sounds good to me!

1 Like

Automaton Sentinel

ACTIVES:

Assisted Storm (All) (160sec)

Camo Copy: targets one ally and one enemy. If the enemy has Camouflage, the ally gains Camouflage too (70sec)

Melt: deals massive damage to enemies with a Shield. If the target dies, all enemies receive big damage (160sec)

SOLO Shield Self (100sec)

SECRET SKILL - 400sec Novablast (+1, 100sec)

PASSIVES:

Anti-Stun Spike: halves the effects of Stun. Whenever this monster is stunned by an enemy, that enemy receives damage equal to 75% of MaxHP

Poison Immunity

I assume that the 75% maxHP bit means the targets HP, correct? Does it pierce?

Stunning entrance mon comes in, gets hit with a blazing screen along with spike and instantly dies