Bruh speaking of this…
I want a petition to buff mojinator’s initial form.
Can the devs add purify skill on to it?? Cause i always use him in pvp and pve and he’s so good support with 4 in 1 monster in total. Hope they add purify so Mojinator will help so much monster.
By the way nice idea!.
1 Like
Devs almost always nerf lower forms of monsters, to discourage their use instead of final forms. For example: Ziberius, Lavamane, Jawshank and all the 1st form mythics
2 Likes
Bruh i want to add purify skill 

If they were to do that, that would be too powerful for a 5 cost monster…
1 Like
Still i want a purify skill on to it🙂
Evolve it and you’ll get it 
2 Likes
Scion of Light (7★)
Angelic type, Holy element, standard attack, 97% speed
ACTIVES (+9):
Darkcrave: deals critical damage to an enemy if it’s Shadow or if this monster has 1+ kills (85sec)
Healing Light (85sec)
Purging Light: targets all enemies. Deals more damage the more allies are poisoned, then purifies all allies. Cannot be used if there is a Poison teammate (110sec)
Sealing Light: disables an enemy’s Secret Skill. Can only be used once each time an ally dies (68sec)
SECRET SKILL - LINK Stun Flash (+2 cost, 1sec)
PASSIVES:
Blessing Light: this monster is immune to Poison, Stun if HP > 70%
Hold Ground
4 Likes
Secret Skill -
Skill grab (1 use - 1 tu)- Steals an opponent’s secret Skill, can only target opponents who haven’t already used their SS. once this skill is used the opponent no longer has its SS.
1 Like
The Almighty Crab (6★)
Aquatic type, water element, full defence, 45% speed
ACTIVES:
Bloodlust (130sec)
Double Piercing Blow (200sec)
Burrow: sacrifice a friendly Rock type monster to apply a Shield + Stealth to self (70sec)
Shell Break: gain ATK+100% and 25% acceleration. Gain DEF-50% and lose Hardened Carapace. Can only be used if HP ≤ 50% (1 use, 70sec)
SECRET SKILL - Instant Protect Teammates (+2 cost, 1sec)
PASSIVES:
Hardened Carapace
Gravity Field
2 Likes
this sounds more like a Mythic monster. instant protect with hardened Carapace is already going to be nuts, add the double piercing attack which can be used straight away then you have a crazy monster.
1 Like
Tbf it’s Double Piercing Blow on a Full Defence legendary. It’s gonna deal 2300 damage to each target approximately. That’s why I put it on a 6★, it’d deal more damage if it was on a Full Defence mythic
It’s really gonna be useful as a last-ditch effort, when it gets rid of the shell and starts going all-out!
1 Like
The Hypnomancer (6★)
Earth element, angelic type, full defence, 30% speed
ACTIVES:
Dreamcrush (160sec)
LINK Hypnotize (160sec)
LINK Dreambarrier: applies a shield to an ally. If the ally is stunned by an enemy while the shield is on, the enemy is put asleep (100sec, 3 uses)
Sleep Toxin: purifies and puts asleep a poisoned enemy (160sec)
SECRET SKILL - Instant Purify (+1 cost, 1sec)
PASSIVES:
Nightmare Field: this monster heals 250 HP every turn for every enemy asleep.
Poison Immunity
4 Likes
I think Orochi should have Blood Crushing ability in his Ultra Evolution.
1 Like
Agree or bloodshed to balance and thirst at awaken
The Error (0★, 11 cost), an idea for a PvE monster.
Storm Element, Phantom type, rounded stats, 25% speed
ACTIVES:
0xc00000e: instantly kills an enemy (100sec)
NP-102946-2: fully heals an ally. (100sec)
32002: Stuns, puts asleep or gives Stealth to each enemy individually. Equal chance for all outcomes (100sec)
0x87e10bea: knocks back an enemy to the end of the reinforcements, only if it entered the field within the last 50sec (100sec)
PASSIVES:
kernelTimeoutErr: if this monster doesn’t get a turn in 300sec after being stunned, it explodes, dealing massive damage to all enemies.
ERROR_INVALID_DATA: when this monster’s HP reach 0, instead of dying, it will kill a random friendly monster, including the user, everytime it gets a turn.
3 Likes
Retribution All - useable if two 6 star or higher monsters die while this monster is on the field.
Probably not as good as SBA so might work?
——————
Token execute
maybe combined with Bloodshed on a mon.
——————
Passive: Respite - Monsters in stealth status (not Camo) heal a small amount of HP per turn.
——————
Catapult next
(inspired by Persephia) helps with tokens.
——————
Sleep walk - when this monster is slept, it immediately exits the field and goes next in-line of the reinforcements.
——————
Minow attack - Hits 1 enemy. If the total cost of your team is less than that of the opponents, this attack deals critical damage.
5 Likes
There’s a problem I see with it though and that is what it brings in next. For example a purifier like Moji. It could create broken OoO combos, so perhaps it needs to be when it’s slept by an enemy.
3 Likes
Can see this working even without the restriction, provided it gets a lower damage multiplier than Double Retribution. Couple it with a monster without crazy high attack and it would be to Retribution what Throw All is to Throw 

1 Like
Yeah I was thinking that too