Ah I see, with bloodshed instead of crave that is much more reasonable. I do really like the idea of the stronger broken heart type passive, Iād love to see it on a anti-stunlock type of unit. It allows for instant disposal of a unit that is being deadweight whether slept or stunned
We need āTeam executeā (like Nulltronās execute but can only be used on our own team). Doesnāt trigger revenges.
Great mind
Ideally combined with bloodshed
ah yes, an infinite stun loop with stun clones sounds like a great idea.
Atrahasis + Stun Revenge cloner + Ally Execute monster =
Easiest Stun loop ever, PvE would become a total joke! Maybe it should not activate revenge effects. In that case it would just be good at clearing tokens and Vineyes!
Edited.
Yes exactly and sleeping monsters. Give it stun immunity too.
Team execute (doesnāt trigger revenge passives)
Bloodshed
Nullifying strike
???
Stun immunity
Insomnia
Maybe something like that?
What about Rescuing Give Turn? Itās already weak to Chrono Killer because of Team Execute anyway
You know I was thinking that! The reason I didnāt put it in is because you can remove deadweight with execute anyway. But it would be awesome to have as a lock breaker.
Perhaps the design could be based on a ālock smithā or ākeeper of the keysā
I also thought retribution but that might be a little too strong. Might work if the speed is slow, but I think the moveset and idea of a lock breaker needs to have high speed. Maybe around 70 - or higher, if thereās a 50 sec time restriction on team execute.
I thought the same, that wouldāve been evil
Rescuing Give Turn would help save tanky Stun Absorbers like Utopion, Bloomeluga or Plumesilisk, which wouldnāt die from one hit of Team Execute under normal circumstances.
The design idea for a Keeper of the Keys/Keymaster sounds so cool!! Paired with its moveset, itās definitely one of the coolest monster designs in this thread!
Just add that she is a monster and not an exciting girl
Yeah adding a girl with a set of keys is going to be a little bit too much
Shiny Maggatsuoh (6ā )
Angelic type, Holy element, standard def, 25% speed
ACTIVES:
Double Poison Chomp (130sec)
Venom Retribution (130sec)
Golden Conversion: kills an ally to summon a Nuggetoid (only one friendly Nuggetoid at a time) (3 times, 30sec)
SOLO RAW Bloodthirst (110sec)
SECRET SKILL - Absorb Poison (+1 cost, 1sec)
PASSIVES:
Poison Immunity
Insomnia
Nuggetoid (0ā )
Identical to Maggotoid, but instead of Blight Bomb itās got:
Golden Blight: sacrifices the user to turn one random poisoned enemy into a Goldoid. Can only be used if the enemy has no Goldoids in the field.
Naturally rocklock has a special place in my heart. But we donāt need this. Gary would approve though.
Donāt worry I already predicted the massive Token strategies nerf thatās coming in approximately three-four months from now
Same here itās coming. Theyāve pushed it too hard. The game always makes a problem and sells a solution
I love mojinator ,but he is lack of support ability in pvp .I hope they make this version .
Mojibot (5ā )
Robotic, Holy
Defensive stats, 20% speed
ACTIVES:
Comrade-in-Arms(130sec) Deal critical Damage If u have monsters with healing skill in the field.
Medicine (-) This skill removes poison and sleep from all teammates. Can only be used If your Ally is sleep or poisoned
Exit plan (3) (-)
Foul play (5) (60sec) This skill hits 1 teammate. It imediately kill the chosen teammate. This skill can only be used on a monster that has less stars then the user
PASSIVES:
Emergency Arrival
Shield entrance