šŸ’” Monster Skill/Suggestion Box šŸ’”

had a bad run in with scorp recently or something?

Best buff that’s ever been suggested

4 Likes

Monster not that good? Just give him Deathstroke :relieved: guaranteed to fix

i think Arborgias could use another. instead of kinslayer.

1 Like

Ape deathstroke
After It’s used all It’s deathstrokes lmao

Well buffing hellfox to that extent will be deadly.
Hellfox is already too cool who Just needs a lil building. If he becomes a part of link fire :skull::skull:

Father and mother of the trickster?? By the way cool!!!

Skill -

Echo (60 tu) - Deals medium damage to one opponent and small damage to the next monster in opponent reinforcements. (this skill can only be used if the opponent has more than 5 monsters remaining)

1 Like

Eyyyooo nice

Skillset -

Windup Punch 1 (30tu) - deals 500 damage to all opponents.

Windup Punch 2 (30tu) (1 use )- deals 1000 damage to all opponents - can only be used after windup punch 1.

Windup Punch 3 - (60 tu) (1 use) - deals 3000 damage to all opponents - can only be used after windup punch 2.

Windup Punch 4. (100 tu) (1 use) - deals 6000 damage to all opponents - can only be used after windup punch 3.

SS

Unleashed Punch (150tu) - Deals 15000 damage to all opponents and resets all the move uses of this monster - can only be used after Windup punch 4.

Passives -

Harden Carapace
Unmoveable

because of the nature of its moveset this monster needs to have low speed otherwise it would be too powerful. attack stat doesn’t matter because it deals the same amount of damage regardless. health and defence should be reasonably high - it needs to be able to tank a couple of hits.

1 Like

Machine Deity (7ā˜…)

Storm element, robotic type, full defence, 25% speed

ACTIVES:

Counter Strike (100sec)

Collider: targets all enemies. Deals more damage for each Storm or Robotic enemy (130sec)

Full Specs: targets one enemy. Nullifies the effects of Hold Ground and shields until that enemy receives direct damage (130sec)

Rebuild (80sec)

SECRET SKILL - Stun Blitz (+3 cost, 1sec)

PASSIVES:

Hold Ground

Conversion Algorithm: when an enemy monster summons 1+ monsters in your reinforcements, a Nautipod is instead summoned at the end of your reinforcements.

2 Likes

Hey man explain;-;

i think he means it negates the hold ground passive on a monster until it is hit again. ie a non piercing attack would instantly kill it if it hit 0 hp. if not HG would be reapplied?
(i think)

1 Like

btw who gets the nautipods? you or the opponent? either way its too op tbh. maybe if it was a weaker monster that was summoned yes.
but then theres moves like summon swarm to consider…
throw teams would be unplayable.

Exactly! Basically every monster that attacks the enemy you used Full Specs on can (eventually) bypass Shields and HG.

I did some bad wording :relieved::ok_hand: basically, if an enemy summons a monster in YOUR team (e.g. Unwanted Entrance, Unwanted Gifts, etc.) you’ll get a Free Nautipod :•D

1 Like

Excessive force for all Allies on the target instead of the user huh? I like it. I also like the token cleanser idea

1 Like

Shhhhhhh. Hopefully no one heard you.

The Parasite Host (5ā˜…)

Bug type, Shadow element, rounded stats, 55% speed

ACTIVES:

Bloodshed (100sec)

Defang (100sec)

Absorption: deals lethal damage to all monsters with ≤ 15% HP in the field. This monster will absorb 10% of each killed monster’s DEF (110sec)

Backstab (5 uses, 80sec)

PASSIVES:

Unstable Regeneration: this monster heals HP equal to 15% of his DEF every turn, but dies if it doesn’t deal damage to a monster for 200sec.

Stun Bisector

1 Like

Honestly, I like the design, but I think unstable regeneration would be more on par with the moveset if it got health per kill, with the 200 sec no damage = death timer. It’s basically just a way better broken heart with runes passive on top

  1. I just realized I gave Bloodcrave instead of Bloodshed, don’t know what I was thinking. Would’ve been WAAAAY too easy to charge Bloodcrave with a simple backstab

  2. hmmm, my idea was to make a monster with high survivability + Stun Bisector to make for good stun protection. The sweeping is pretty limited, it’s got a conditional sweeping + a move that’s as limited as Finishing Snap + a high-kill count bloodmove