💡 Monster Skill/Suggestion Box 💡

This could be Shiny Tridakhan or something
If this ^ is true, maybe change Energy Beam to something like Charge Chrono Killer
Then it could possibly have some form of entrance

What if the secret skill was instant poison gas + ?

It could also be instant charge

1 Like

Does the Crystal Worm passive make Team Turn Unavailable?

No, it can still be used and still gives them a turn. They simply can’t be directly targeted with anything.

Idea for a 5★

ACTIVES

Power Slash (130sec)

Assisted Blight (200sec)

Morphing: kills an ally, then this monster is replaced with another version of itself, according to the element of the killed ally (70sec)

Bloodfury (130sec)

PASSIVES

Hold Ground



The base concept is that Morphing should yield different results, depending on the sacrificed ally’s element.

One example, if the killed ally is FIRE:
Power Slash becomes Flame Slash: piercing, effective against Plant and Beast (130sec)
Assisted Blight becomes Union Attack
• gains Sleep Immunity

Or, if the killed ally is HOLY:
Power Slash becomes Heaven Slash: piercing, effective against Humanoid and Demon (130sec)
Assisted Blight becomes Slayerbane
• gains Shield Entrance

et cetera.

5 Likes

Similar idea. Perhaps have a monster that changes its moveset depending on the elements of its allies. Sort if like prismegasus with linker only a step further. Eg. Assisted dusk when with shadow, assisted quake when with earth?

I imagine a cube that changes Element when I picture it.

Rubyx (Starts as a Fire monster)

ACTIVE ABILITIES:

Kinslayer

Rotate (30sec): targets one teammate; changes the user’s element to the target’s; cannot be used if the user and the target have the same element

FIRE:

Sudden Death (100sec) (1 use)

Assassinate (100sec)

EARTH:

Repulse (100sec) (1 use)

Poison Siphon (100 sec)

THUNDER:

Double Stun Pulse (100sec) (1 use)

Timestrike (100sec)

WATER:

Taunt (100sec) (1 use)

Desperate Double (100sec)

SHADOW:

Death Sentence All (100sec) (1 use)

Sleep Double (100sec)

HOLY:

Survivor All (100sec) (1 use)

Healing Light (100sec)

SECRET SKILL:

Rescramble ( - ): kills and immediately revives the user; can only be used after this monster has been at least 3 different elements

PASSIVE ABILITIES:

FIRE:

Stun Immunity

Excessive Force

EARTH:

Auto Poison

Hold Ground

THUNDER:

Insomnia

Stun Convertor

WATER:

Hold Ground

Poison Immunity

SHADOW:

Payback Revenge

Gravity Field

HOLY:

Camouflage

Time Freeze

1 Like

I didn’t know that shadow and holy are referred to death and life now respectively. Was this changed in The last update?

Sorry, I’ll fix it

Concealment.

Grants all team mates stealth. While concealed, allies will not take damage of 100 or less. (Includes poison)

2 Likes

Health swap.

Swap your monsters health with your opponents.

it’s like simuronix equalize

ACTIVES:

Assisted Blight (200sec)

LINK Bloodfury (100sec)

Fatal Strike: deals critical damage to monsters whose HP is above 70% (130sec)

Leech (70sec)

PASSIVES:

Hold Ground

Vengeful: +33% ATK each time this monster is hit by an enemy

Btw will the stats boost from vengance stack?(like that soul bearer passive) or it won’t stack?
If it stacks leech and that will be op bro
59 sec leech that gets strong with every hit will be awesommme
It will be more like a pola with 59tu crescendo

Yes, they do stack.
But it’s a 5★ monster, plus a slow one (I imagined it that way), so it won’t be really hard to kill before it can react.

Embrace- when this monster has 15% of less hp after taking damage, it gets a turn😅

If it comes I’ll invent ways to abuse it :relieved:
Hope it appears in neo

The only feasible way to abuse the passive I can think of is Arachnadiva’s Scapegoat, which too is a slow monster.

The base concept is that it should get hit and survive. This is doable against the AI, which is notably stupid, but the average human is smarter and can figure out when to hit and kill it.

Until the machines take over…

Deus vult

ACTIVES:

Longinus: deals piercing damage to Humanoid and Demon type monsters (130sec)

Banish: if an enemy with the same name as the target has died in battle, the target instantly dies and its revenge effect is negated (70sec)

Retribution (130sec)

Meditation (80sec)

SECRET SKILL - Instant Stun Killer (+1 cost, 1sec)

PASSIVES:

Hold Ground

Righteous: DEF+25% for each enemy with a kill

2 Likes

Love this idea, perfect counter for pesky cloners