not bad, but the ss could use some work
but seeing nova wthout stun is hella weird
Imho itād be cool if, instead of their single target elemental move, each starter had a personalized single target move for their element
Wolfrozen/Wolfrozor - Blizzard (100sec)
Redkong/Rexkong - Heatwave: reduces HP by 30% of current HP, 60% if the opponent has a shield (100sec)
Viridizaurus/Viridizardon - Landslide: deals damage to an enemy, summons a Rockoid if the enemy dies (100sec)
Galvboss - Shortcircuit: deals big damage to the enemy and itself (100sec)
These moves could also be given to other monsters, instead of their normal attack moves.
Maybe some could even get an AoE version (similar to how Ziberius has Blizzard (All)).
Did you mean single-target move instead of AoE?
As an AoE, Heat Wave is too insane, needs to have at least 250 TU, maybe even 300. Or the HP reduction should be cut in half. As a single target move it would be ok.
Landslide is a great idea both as an AoE or a single target!
Whoops! I didnāt notice. At first, my idea was to change the AoE moves, then I thought the single-target move wouldāve been a better choice, but I didnāt edit my message properly.
Yeah, Heat Wave is basically a stronger Dreaded Wave but it canāt kill unless youāre at 1 HP. Its AoE version should have a smaller percentage.
ACTIVES:
Void Piercing Blow (160sec)
Deadly Declaration: as soon as the targeted enemy scores a kill, it takes massive damage (130sec, 3 uses)
Pardon (100sec)
Purifying Ray (50sec)
SECRET SKILL - Swift Salvation (+1 cost, 70sec)
PASSIVES:
Time Freeze EX: disables turn-granting active AND passive skills.
Hold Ground
,stun become seal at this time
Btw, just to clarify, passives like Stun Counter will still absorb the Stun, just they wonāt get the turn.
I would quit if this happened
ACTIVE ABILITIES:
Stunning Faststrike (100sec): targets one enemy; deals high damage and stuns the target for 50 seconds if the target have low seconds
Stun Pulse Unlimited (70sec): targets 1 enemy; stuns the target for 50 seconds
Thunderstorm (200sec): targets all monsters; does 25 times the amount of time each target has been stunned for to that target as damage
Heartbreak (50sec): targets one enemy; kills the target if the target has been stunned by at least 200 seconds
PASSIVE ABILITIES:
Daunting Presence: all stun skills ignore stun immunity and stun counter, but their effects are capped at up to 50 seconds
Gravity Field
ACTIVE ABILITIES:
Focus Slash (130sec)
Elem Shield Ally (100sec)
Soothe (100sec): targets 1 teammate; purifies the target and removes their kills
Healing Ray (100sec)
SECRET SKILL:
Taunt + (50% chance taunt)
PASSIVE ABILITY:
Narrowed down: the maximum amount of targets any skill, passive or active, can have is 1 (entrances/revenges are random single target, AoE is now single target)
We have repent
Also Stun Immunity?! Sounds very dangerous
Protectors have waited all their life for this moment
Infinite uses + more time + no healing
ACTIVES
Youāre Grounded (130sec)
Nullifying Strike (160sec)
Retribution (200sec)
Knockback Random (200sec)
SECRET SKILL - LINK Instant Accelerate Team (1sec, +1 cost)
PASSIVES
Speedster: as soon as this monster uses an active skill, he can act again, once per turn.
Afterimage: this monster canāt be targeted by ally skills. When this monsterās HP reach 0, it will die after 150sec.
So that guy gets 2 turns every turn? And heās invincible when he dies for 150sec or am I reading that wrong?
Yes, but all of his moves have doubled (kinda) cooldowns.
ACTIVES
Crescendo Throw (50sec)
Crescendo Throw All (160sec)
Trebuchet: sacrifices the last monster in your team to deal big damage to the monster next in the enemy reinforcements (130sec)
Token Rockoid Morph: instantly kills a token monster and summons a Rockoid at the end of your reinforcements (30sec)
SECRET SKILL - Swift Summon Trio (+2 cost, 50sec)
PASSIVES
Hold Ground
Poison Immunity
ACTIVE ABILITIES:
Gravity Killer (70sec)
Bloodshed (100sec)
Devour (300sec): Execute but with some healing
Howl (200sec) (1 use): targets all enemies; all targets are knocked back to random spots in enemy reinforcements
SECRET SKILL:
Blood Moon (100sec): targets one friendly Lunartic; the targetās attack and defense are increased by 150%; the user gets 1 kill
PASSIVE ABILITIES:
Sleep Immunity
The Best PvP Monster
ACTIVE ABILITIES:
Impossible Killer (100sec): targets one enemy; deals critical if the target would NOT take critical damage from Stun killer, Sleep killer, Toxic killer, Payback killer, or Chrono killer
Immunity Killer (150sec): Immunity Killer
Metabreaker (100sec): targets one enemy monster; if that monster was in the ātop monsters usedā list, deals massive damage and ignores Hold Ground and Shield; negates the targetās revenge effects
Reapply (200sec): targets one teammate; triggers the targetās entrance effect
SECRET SKILL:
Stun self ( - )
PASSIVE ABILITIES:
Stun Immunity + : Whenever this monster would be stunned, all teammates get a turn
Authenticity: This monster is immune to attacks that have conditions on the target (slayerbane, timestrike, poison eater, stun killer, etc.) unless they ignore Hold Ground and Shield
ACTIVES
Energy Charge (70sec)
Triple Energy Burst (250sec)
Energy Beam: consumes charge to reset the HP of a random enemy to 1 HP (100sec)
Energy Beam+: resets all enemiesā HP to 1 HP. Requires five charges (100sec)
SECRET SKILL - Instant Shield Self (+2 cost, 1sec)
PASSIVES
Stun Immunity
Energy Conversion: this monster gains one energy charge when it kills an enemy.