šŸ’” Monster Skill/Suggestion Box šŸ’”

not bad, but the ss could use some work
but seeing nova wthout stun is hella weird

Imho it’d be cool if, instead of their single target elemental move, each starter had a personalized single target move for their element

Wolfrozen/Wolfrozor - Blizzard (100sec)

Redkong/Rexkong - Heatwave: reduces HP by 30% of current HP, 60% if the opponent has a shield (100sec)

Viridizaurus/Viridizardon - Landslide: deals damage to an enemy, summons a Rockoid if the enemy dies (100sec)

Galvboss - Shortcircuit: deals big damage to the enemy and itself (100sec)

These moves could also be given to other monsters, instead of their normal attack moves.
Maybe some could even get an AoE version (similar to how Ziberius has Blizzard (All)).

Did you mean single-target move instead of AoE?

As an AoE, Heat Wave is too insane, needs to have at least 250 TU, maybe even 300. Or the HP reduction should be cut in half. As a single target move it would be ok.

Landslide is a great idea both as an AoE or a single target!

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Whoops! I didn’t notice. At first, my idea was to change the AoE moves, then I thought the single-target move would’ve been a better choice, but I didn’t edit my message properly.

Yeah, Heat Wave is basically a stronger Dreaded Wave but it can’t kill unless you’re at 1 HP. Its AoE version should have a smaller percentage.

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ACTIVES:

Void Piercing Blow (160sec)

Deadly Declaration: as soon as the targeted enemy scores a kill, it takes massive damage (130sec, 3 uses)

Pardon (100sec)

Purifying Ray (50sec)

SECRET SKILL - Swift Salvation (+1 cost, 70sec)

PASSIVES:

Time Freeze EX: disables turn-granting active AND passive skills.

Hold Ground

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:scream:,stun become seal at this time

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Btw, just to clarify, passives like Stun Counter will still absorb the Stun, just they won’t get the turn.

I would quit if this happened

ACTIVE ABILITIES:

Stunning Faststrike (100sec): targets one enemy; deals high damage and stuns the target for 50 seconds if the target have low seconds

Stun Pulse Unlimited (70sec): targets 1 enemy; stuns the target for 50 seconds

Thunderstorm (200sec): targets all monsters; does 25 times the amount of time each target has been stunned for to that target as damage

Heartbreak (50sec): targets one enemy; kills the target if the target has been stunned by at least 200 seconds

PASSIVE ABILITIES:

Daunting Presence: all stun skills ignore stun immunity and stun counter, but their effects are capped at up to 50 seconds

Gravity Field

ACTIVE ABILITIES:

Focus Slash (130sec)

Elem Shield Ally (100sec)

Soothe (100sec): targets 1 teammate; purifies the target and removes their kills

Healing Ray (100sec)

SECRET SKILL:

Taunt + (50% chance taunt)

PASSIVE ABILITY:

Narrowed down: the maximum amount of targets any skill, passive or active, can have is 1 (entrances/revenges are random single target, AoE is now single target)

We have repent

Also Stun Immunity?! Sounds very dangerous

Protectors have waited all their life for this moment

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Infinite uses + more time + no healing

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ACTIVES

You’re Grounded (130sec)

Nullifying Strike (160sec)

Retribution (200sec)

Knockback Random (200sec)

SECRET SKILL - LINK Instant Accelerate Team (1sec, +1 cost)

PASSIVES

Speedster: as soon as this monster uses an active skill, he can act again, once per turn.

Afterimage: this monster can’t be targeted by ally skills. When this monster’s HP reach 0, it will die after 150sec.

So that guy gets 2 turns every turn? And he’s invincible when he dies for 150sec or am I reading that wrong?

Yes, but all of his moves have doubled (kinda) cooldowns.

ACTIVES

Crescendo Throw (50sec)

Crescendo Throw All (160sec)

Trebuchet: sacrifices the last monster in your team to deal big damage to the monster next in the enemy reinforcements (130sec)

Token Rockoid Morph: instantly kills a token monster and summons a Rockoid at the end of your reinforcements (30sec)

SECRET SKILL - Swift Summon Trio (+2 cost, 50sec)

PASSIVES

Hold Ground

Poison Immunity

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ACTIVE ABILITIES:

Gravity Killer (70sec)

Bloodshed (100sec)

Devour (300sec): Execute but with some healing

Howl (200sec) (1 use): targets all enemies; all targets are knocked back to random spots in enemy reinforcements

SECRET SKILL:

Blood Moon (100sec): targets one friendly Lunartic; the target’s attack and defense are increased by 150%; the user gets 1 kill

PASSIVE ABILITIES:

Sleep Immunity

The Best PvP Monster :sunglasses:

ACTIVE ABILITIES:

Impossible Killer (100sec): targets one enemy; deals critical if the target would NOT take critical damage from Stun killer, Sleep killer, Toxic killer, Payback killer, or Chrono killer

Immunity Killer (150sec): Immunity Killer

Metabreaker (100sec): targets one enemy monster; if that monster was in the ā€˜top monsters used’ list, deals massive damage and ignores Hold Ground and Shield; negates the target’s revenge effects

Reapply (200sec): targets one teammate; triggers the target’s entrance effect

SECRET SKILL:

Stun self ( - )

PASSIVE ABILITIES:

Stun Immunity + : Whenever this monster would be stunned, all teammates get a turn

Authenticity: This monster is immune to attacks that have conditions on the target (slayerbane, timestrike, poison eater, stun killer, etc.) unless they ignore Hold Ground and Shield

ACTIVES

Energy Charge (70sec)

Triple Energy Burst (250sec)

Energy Beam: consumes charge to reset the HP of a random enemy to 1 HP (100sec)

Energy Beam+: resets all enemies’ HP to 1 HP. Requires five charges (100sec)

SECRET SKILL - Instant Shield Self (+2 cost, 1sec)

PASSIVES

Stun Immunity

Energy Conversion: this monster gains one energy charge when it kills an enemy.