💡 Monster Skill/Suggestion Box 💡

foolish burial (5) (30sec): sacrifice monster in your next reinforcement.And apply kill count to the user.

That would work nice with Pesphia

Arborgisus (@DMGInterference’s new profile)

ACTIVE ABILITIES:

Kill (160sec): targets 1 random enemy; kills the target: if there is a friendly Arborgias on the field, kills another random target, but adds 100 seconds to the Arborgias (not a stun skill)

Sabotage Comms (100sec): targets all monsters; all targets cannot use abilities that affect their teammates (or themselves) until 150 seconds pass; gives the user a kill

Sabotage Lights (150sec): targets all monsters; all targets can only affect monsters (damage, effects, etc.) if they have less than 50 seconds

Vent away ( - ): switch with the next monster in reinforcements

PASSIVE ABILITIES:

Cooldown: This monster’s attacks (except vent away) do nothing as long as this monster has a kill; every 200 seconds, this monster loses all of its kills

Sus: everything that effects “all teammates” or “all monsters” are ignored by this monster

1 Like

I like field of honour

ACTIVE ABILITIES:

Challenge ( - ): targets 1 enemy; the user and the target immediately get turns; this is not a chrono skill

Joust (80sec): targets 1 enemy; the target and the user take light damage; the monster that takes more damage gets marked

Horseback charge (80sec): targets 1 enemy; the target and the user take medium damage; the monster that takes more damage gets marked

Consultation (80sec): targets 1 enemy can only be used if the user has a kill; knocks the target back to reinforcements and puts a bronzeshell in their place; removes the user’s kills

SECRET SKILL (if legendary):

The Grand Prize (150sec): the user does 200% more damage and no longer takes damage from their own attacks; can only be used if the user has a kill

PASSIVE ABILITIES:

Gravity field

I have a wish regarding XYZ-999L. It’s about his passive skill “stun absorber”. If you would change this skill to “Fuse explosion” (like Bulbieboom) with the difference that it does not die, but its seconds are reduced back to 0? Would this make him too OP? This would be one of the greatest stun counter skills imo.

1 Like

he was designed to clear stun protection,to protect from stun and to stun enemies.So basically its for having control and what you are saying is to lose that control and give him a weakness for chrono.And yes that would make him op