Shove (100sec) (1 use): targets 1 enemy; swaps it with the next enemy in line; the new monster that comes in is GUARANTEED to have 50 seconds on them
Shove teammate (150sec) (1 use)
SECRET SKILL:
Summon brawlers (1sec): adds 3 rhinobrawls next in line for reinforcements
PASSIVE SKILLS:
(Re)Vengeful Spirit: whenever a monster with a revenge effect leaves the field, it is treated as a random enemy monster killing the monster leaving the field; revenge effects are not triggered when a monster dies
Celestrionās one could work but I donāt like the Nightlord idea. Virus Entrance doesnāt sound right for his design and he already has poison revenge so I donāt see why should he have poison entrance too?
Well, Nightlord is an evil-looking flying horse, that poisons his enemies upon death. The design itself makes me think of a possible bringer of plague.
I initially thought the black horse belonged to Pestilence (of the four horsemen of the apocalypse) but it actually belongs to Famine. A shame, it wouldāve been perfect.
Now that you said it. There would be potential to it. And the poison entrance+stun kind of works with his moveset too. Then perhaps his Birdshot could be replaced with venom stunstrike or something? And something like āDebilitating Plagueā would be a good name for the passive imo.
hi, i would like you to create this bomb, in legendary format ⦠and it is called āNuclear Bombā (that is type fire)
And let his ability be self-protection and massive explosion: When this monster is killed by a rival, it causes massive damage to all monsters, it ignores maintaining territory ā¦
But when it is destroyed by an earth-type monster, it is deactivated and its effect will not cause any damage. And when heās killed by a water-type monster he will kill his own companions
I donāt think it should have high attack; then it dies to quickly
ACTIVE ABILITIES:
Gamma burst (160sec): targets 1 enemy; the target takes medium damage; if the target dies, all teammates get an energy charge
Re-arm (100sec): revives the most recent monster that died; can only be used if the most recent monster that died is a bomboid
Aftermath (80sec): targets all enemy monsters; poisons all targets and lowers all targetsā defense by 50%; can only be used if a monster with a Revenge effect has died in the past 150 seconds
Secondary charge (60sec) (1 use): targets one teammate; the teammate gets pushed back to reinforcements and is replaced by a bomboid
SECRET SKILL:
Ground Zero ( - ): 400sec Megabomb but lethal + ignores hold ground, shield, and stealth
PASSIVE ABILITIES:
Auto Protect
Deadly Blast: when this monster is killed by a teammate, it deals massive damage to all monsters; ignores Hold Ground and Shield; cannot be used until 150 seconds pass since the start of the battle {I left out some details}
Wave Blast Mortar: deals high damage to all monsters with doubled damage fluctuation (50sec)
Shockwave Mortar: deals very high damage to one enemy and medium non-elemental damage to its teammates. Ignores Stealth. (80sec)
Jamming Mortar: disables all āFieldā passives, as well as passives like Auto Poison/Dream Land/Blazing Screen etc. for the next 100 seconds (70sec)