šŸ’” Monster Skill/Suggestion Box šŸ’”

Kinslayer (100sec)

Knockback random (50sec): Knockback random

Shove (100sec) (1 use): targets 1 enemy; swaps it with the next enemy in line; the new monster that comes in is GUARANTEED to have 50 seconds on them

Shove teammate (150sec) (1 use)

SECRET SKILL:

Summon brawlers (1sec): adds 3 rhinobrawls next in line for reinforcements

PASSIVE SKILLS:

(Re)Vengeful Spirit: whenever a monster with a revenge effect leaves the field, it is treated as a random enemy monster killing the monster leaving the field; revenge effects are not triggered when a monster dies

Isn’t this Repulse?

I love this

Interesting stuff! Will all monsters be weak to Payback Killer, or just this one?

Everyone, because they all have payback revenge

What if the 6ā˜… Shockers had different entrances?

Cybereon: Shocking Entrance (after all it’s an electrical dragon)

Nightlord: Virus Entrance (poisons all enemies and stuns them by 80sec)

Celestrion: Bolting Entrance (stuns two random enemies by 170sec)

Celestrion’s one could work but I don’t like the Nightlord idea. Virus Entrance doesn’t sound right for his design and he already has poison revenge so I don’t see why should he have poison entrance too?

Well, Nightlord is an evil-looking flying horse, that poisons his enemies upon death. The design itself makes me think of a possible bringer of plague.

I initially thought the black horse belonged to Pestilence (of the four horsemen of the apocalypse) but it actually belongs to Famine. A shame, it would’ve been perfect.

Now that you said it. There would be potential to it. And the poison entrance+stun kind of works with his moveset too. Then perhaps his Birdshot could be replaced with venom stunstrike or something? And something like ā€œDebilitating Plagueā€ would be a good name for the passive imo. :thinking::slightly_smiling_face:

1 Like

love them,and wow virus entrance wish they add monster with this skill but for another new monster

Maybe ā€œPlague Entranceā€? I like it having ā€œEntranceā€ in its name

Thanks! Yeah I’m surprised there’s no monster with this skill yet

1 Like

Apedemek with Virus entrance:

Infect (50sec): targets a poisoned monster and death marks them

Mutation ( - ): this monster dies and gets replaced by itself; 250sec since entering the field restriction

Put a restriction for poison

1 Like

Yes, that goes without saying

C.D. Chrysanthemus/Saphirus (Very low attack stat)

ACTIVE ABILITIES

Double bloodcrave (130sec)

C.W. Carnage (50sec): kills a CW to increase the power of this monster’s attacks by 700%

Megawave (160sec)

Void piercing blow (150sec)

PASSIVE ABILITIES:

Crystal Protection

Poison Revenge

C.D. Wisterius/Jadus (very low defense stat)

ACTIVE ABILITIES

Death sentence unlimited (160sec)

C.W. Solidify (50sec): kills a CW to increase this monster’s defense by 500%

Shield self (100sec)

Void survivor (150sec)

PASSIVE ABILITIES

Crystal Protection

Hold Ground

C.D. Olandus/Amythus (no form of poison outside of C.W. attack)

ACTIVE ABILITIES

Poison curse (80sec): targets one enemy; the target will be poisoned in 80 seconds

C.W. Radiation (50sec): kills a CW to give all enemies uncurable poison

Poison massacre (200sec)

Venoshock (150sec): targets one poisoned enemy; the target takes medium damage and is stunned for 50 seconds

PASSIVE ABILITIES

Crystal Protection

Arctic revenge: when this monster is killed by another monster, all enemies get slowed by 20%

Screenshot_20210430-153154_Neo Monsters

hi, i would like you to create this bomb, in legendary format … and it is called ā€œNuclear Bombā€ (that is type fire)

And let his ability be self-protection and massive explosion: When this monster is killed by a rival, it causes massive damage to all monsters, it ignores maintaining territory …

But when it is destroyed by an earth-type monster, it is deactivated and its effect will not cause any damage. And when he’s killed by a water-type monster he will kill his own companions

Atack: 6000
Def: 100
Hp: 100

Meguminoid (6*)

The Nuclear Bomboid

Fire/Robot type

I don’t think it should have high attack; then it dies to quickly

ACTIVE ABILITIES:

Gamma burst (160sec): targets 1 enemy; the target takes medium damage; if the target dies, all teammates get an energy charge

Re-arm (100sec): revives the most recent monster that died; can only be used if the most recent monster that died is a bomboid

Aftermath (80sec): targets all enemy monsters; poisons all targets and lowers all targets’ defense by 50%; can only be used if a monster with a Revenge effect has died in the past 150 seconds

Secondary charge (60sec) (1 use): targets one teammate; the teammate gets pushed back to reinforcements and is replaced by a bomboid

SECRET SKILL:

Ground Zero ( - ): 400sec Megabomb but lethal + ignores hold ground, shield, and stealth

PASSIVE ABILITIES:

Auto Protect

Deadly Blast: when this monster is killed by a teammate, it deals massive damage to all monsters; ignores Hold Ground and Shield; cannot be used until 150 seconds pass since the start of the battle {I left out some details}

I will fully support this monster if you call it Meguminoid

1 Like

ACTIVES:

Load Mortar (130sec)

Wave Blast Mortar: deals high damage to all monsters with doubled damage fluctuation (50sec)

Shockwave Mortar: deals very high damage to one enemy and medium non-elemental damage to its teammates. Ignores Stealth. (80sec)

Jamming Mortar: disables all ā€œFieldā€ passives, as well as passives like Auto Poison/Dream Land/Blazing Screen etc. for the next 100 seconds (70sec)

SECRET SKILL - Cannon Acceleration (+2 cost, 50sec)

PASSIVES:

Stun Channeler: instead of getting stunned, this monster loads one Mortar.

Stun Revenge

1 Like

Field of honour (modified from before)

Monsters with 4 stars or more cannot be killed by an ally, unless that monster is sleeping or above 200 TU.