No Guard Ally (50sec) (3 uses): an ally has their defense added to their attack
Rampant Crush (160sec): targets one enemy; does as much damage as the attack of the monster with the highest attack on the field; ignores Hold Ground and Shield
Rampant Give Turn (100sec): gives the user’s turn to the monster with the highest attack on the field besides the user
Rampant Rejuvenate (160sec): targets the monster with the highest attack on the field besides the user; fully heals the target
SECRET SKILL:
Instant Aggravate (1sec): targets one teammate; the target’s attack is boosted by 1000%, but they get a 50 second death sentence
PASSIVE ABILITIES:
Rampant Mimic: this monster has the same attack as the monster with the highest attack on the field
Protect Focus Ally (50sec) (1 use): an ally has their attack added to their defense and gains a 50% chance to block attacks
Guarded Press (90sec): targets one enemy; does as much damage as the defense of the monster with the highest defense on the field; if an enemy would die from this attack, they remain at 1 HP
Guarded Mist (60sec): targets the monster with the highest defense on the field; the target is purified and gains stealth
Guarded Gift (160sec): targets the monster with the highest defense on the field; if the target has a skill that protects teammates, the ability is changed to a “taunt” skill
SECRET SKILL:
Instant Reinforce (1sec): targets one teammate; the target’s defense is boosted by 200%
PASSIVE ABILITIES:
Guarded Mimic: this monster has the same defense as the monster with the highest defense on the field
I just came with that idea its a crazy one but could be a good monster
Eat_sleep_die_repeat monster inspired on live die repeat movie wich is amazing
So eat atacks are 1 shot moves once used the monster turns into a new stage and sleep,
Sleep stage he can heal or deal damage once used a move he will go to die stage
Die stage its a kill and die stage
Passives -Repeat ( allows the monster to reborn randonmly if he finishes the eat-sleep-die loop)
Holg Ground
Active skills
Eat enemy_cannibalize or eat ally 100tu
Sleep_snore( deals big damage to one enemy also reduce enemy atack by 50% )
Nightmare_( deals big damage to all enemys)
130tu
Die- suden death enemy__ last assasinate ( same as assasinate but once used the user dies)
Mutual sleep (100sec): targets one enemy; puts the target to sleep, but also puts the user to sleep
Nightmare’s grip + (150sec): targets one enemy; if the target is sleeping, kills the target; cannot be used if the user has any kills
Devour (100sec): targets one enemy; kills the target and heals the user of 50% of the damage dealt; cannot be used if this monster does not have EXACTLY one kill
SECRET SKILL:
Die + Repeat ( - ): sacrifices the user; can only be used if 150 seconds have passed since the beginning of the user’s first turn; kills the user and revives them in the exact same position (they will still be on the field)
PASSIVE ABILITIES:
Whack Revenge: deals critical damage to a random enemy when this monster dies
Wake-up call: this monster loses the sleep effect whenever a teammate dies
I want them to change luciffele second form gigablight to fillicide and double bloodthirst to bloodthirst since a lot of the mythic have there special skill in there ultra form
Passive :
Call for Team :When this monster enters the battlefield, ALL teammate’s seconds are reduced to 0 or as close to it as possible.This skill can’t target monster with seconds are lower then 100sec
It would be cool to have entrances that gave turns (besides roaring entrance).
The restriction on Call for Team is a great balancing mechanic
Give Turn Entrance: when this monster enters the field, a random teammate (besides the user) has their seconds reduced to zero
Feeding Frenzy Entrance: when this monster enters the field, a random teammate dies, but this monster and all other friendly monsters on the field have their seconds reduced to 0
Refill (130sec): loads mortar for the user; heals the user
Cannibalize Token + (130sec): targets one teammate; kills the target and fully heals the rest of the team; removes sleep and poison from all teammates
Harvest Storm Mortar (50sec): targets all enemies; all targets take medium damage and are stunned for 30 seconds; can only be used while a mortar is loaded
Pumpkin Patch (100sec): targets one teammate; the teammate becomes the next monster in reinforcements, and a Pumpkorn token is summoned in the teammate’s place
Thanksgiving Feast ( - ): sacrifices the user to give its turn to all teammates on the field; can only be used if this monster has 3 or more kills
PASSIVE ABILITIES:
Horn of Plenty: This monster is immune to damage from its teammates (cannibalize won’t kill it) while it has a mortar loaded; when this skill is triggered, a mortar is used
Guardian Strike (130Tu): Deal critical dmg if there an ally with protector type skill.(more dmg for each protector)
Focus Bane (100Tu): Deals critical dmg to monster with Raw/Focus skills.(or just target raw and make it Raw banisher)
Blood Field: Enemy’s kill count gets reset to 0 each turn.
Repent Field: Each time an ally kills a monster it purifies and fully heals him.
Demonic Gaze:When this monster is on field all Angelic monster loses their defense.(ally and enemy)
Passive Ability: For Legendary Monster:
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Token field: As long as this monster remains on the battlefield, tokens cannot be summoned (Motor dragon, trictanium, timberlake, etc. No rockoid, no Bronzeshell, etc)
Aura • Focus: this monster purifies itself then falls asleep.
As long as it is asleep, enemy skills that redirect attacks have halved effectiveness. (70sec)
Aura • Purity: this monster purifies itself then falls asleep.
As long as it is asleep, allies will be purified when they get a turn. (70sec)
Aura • Nullify: this monster purifies itself then falls asleep.
As long as it is asleep, allies will not increase the kill count of a monster when killed. (70sec)
SECRET SKILL - Aura • Barrier: this monster purifies itself then falls asleep.
As long as it is asleep, all allies gain Killer Immunity. (+2 cost, 70sec)
PASSIVES:
Camouflage Entrance
Astral Disjunction: this monster is invincible while asleep, but can only wake up when hit by an enemy.