I think that the SS should be swift explosive duo, it would be less disastrous for teams that rely on stealth and make bloodlust a tad harder to charge. I love the idea tho provided that the blast execute does bomboid or a bit higher damage and not staticsphere/floccu level
Cool idea! Though, it it did, Iād raise the seconds threshold to 400. If it was 250sec, a simple Stunning Entrance would trigger it, itād be no different from Stun Counter.
Also⦠nah I think it shouldnāt ignore protectors, it could be too oppressive
At first, I put the exact same thing! Then I thought ānaaah thatās underwhelming, thatās a 1st form Legendary skillā so I put Trio.
Also yes, the damage is Bomboid level. Anything above would be too annoying
what the function of execute if this monster already have 2 skill upgrade version of execute?
Theyāre not upgrades, theyāre variants. Blast Execute doesnāt give turn to the user and Spirit Execute kills the user if successful. I think normal Execute is actually better than both, since it gives turn and can chain into Bloodlust way more efficiently
ACTIVE ABILITIES:
Confident Strike (100sec)
Desperate Defuse (100sec): targets one enemy; deals critical damage; removes all kills, mortar charges, and energy charges from the target; can only be used if the userās HP is low
Fold ( - ) (3 uses): Fully heals the user and switches them with the next monster in reinforcements
Bluff (50sec): targets the user; the targetās HP is inverted, but will be inverted again in 100 seconds
SECRET SKILL:
Weighted Dice (1sec): summons a voo next in line for the enemyās reinforcements
PASSIVE ABILITIES:
Gamblerās Luck: when this monster enters the field, it gains a death sentence for 300 seconds; this monster is immune to all chance-based attacks
Lucky Hope: every time this monster gets a kill, it fully heals
ACTIVE ABILITIES:
Stealth Vane (
) (130sec): targets one stealth enemy; deals high damage to the target and moves them to the end of the enemyās reinforcements
Raiken Drain (160sec): targets 1 enemy; deals high damage and heals the user for 50% of the damage dealt; can only be used if the user is stealth
Glowing Shroud (80sec): targets all monsters; each target will be considered stealth until attacked, but all targets do not get the benefits from being stealth; affected monsters with camouflage have their stealth revoked
Pummel (100sec): targets one enemy; the target takes medium damage, but will take medium damage in between all turns of monsters until either the user leaves the field or 200 seconds pass
SECRET SKILL:
Raiken Blast (1sec): targets all enemies; deals lethal damage if the user has 20% HP or less remaining
PASSIVE ABILITIES:
Roaring entrance
Branching arms: whenever this monster attacks, it will deal medium damage to a random enemy; this does NOT count as making the monster attack multiple enemies
Lmao
This idea is awesome, but what if it was faster and affected only Camouflage monsters? I hate Camouflage monsters. Yes, I use four in my team, but I still loathe them.
Poison but with extra steps
When the HP bar is red?
Ok. It affects all monsters, but also turns off Camoflage monsters.
I made the damage higher so that it isnāt just poison
Yes
Yes, thatās why the extra steps
ACTIVES:
Drain Timestrike (100sec)
Faststrike (160sec)
Contingency Strike: deals massive damage to two enemies if theyāre less than 10 seconds apart in the battle queue (130sec)
Temporal Havoc: deals great damage to all monsters in the field whose seconds are 50 or less,except the user (200sec)
SECRET SKILL - Time Entanglement: randomly swaps the places of all monsters in the battle queue. Can only be used 100sec after the first turn (+3 cost, 1sec)
PASSIVES:
Hardened Carapace
Lightning Entrance
This monster is very time intensive
For Contingency strike, is it 10 seconds combined or one of them is 10 seconds away?
Does Temporal Havoc hit the user?
Time is time!
10 seconds away one from eachother, like āt < 10sec
Whoops. All monsters except the user 
Godfeather rework-
Active skills
AOE
Last bite
Purify
Peck: (30tu deals small piercing damage)
SS: Friendly Fire: (30 tu Kills all the teammates on the field)
Passive
Hold ground
Lone Bird: (when it is the only monster left in the team it gains stun and sleep immunity)
The ss and lone bird are not proper but can be changed if worked on
ā¦
Kinda same thing happens to its other brother canāt even remember its name dragia or something
SS: Last Bite All (150sec)
Itād be cool if it had moves Ć la Don Rilla!
Mafia Monke has Ice Breaker, Retaliate and Second Gun.
Other moves can be:
Eye for an Eye: deals critical damage to the last enemy that killed one of your allies (100sec)
Gun Down: deals critical damage to an enemy if it got a kill on its last turn (70sec)
Dethrone: deals critical damage to the enemy with the most kills. Canāt be used if two or more enemies have the most amount of kills (100sec)
Smh(0TU): but shakes ur opponentās head without making a sense.
U can spam it without any limit 
The only psychic type move in the game!
ACTIVES:
Heavenslayer (100sec)
Slayerbane (70sec)
Gather Darkness: heals the user by 20% of its MaxHP per Shadow element ally and charges energy (100sec).
Dark Ray: consumes all charges to deal great damage and inflict Break to an opponent (100sec).
Break = -50% ATK/DEF until the end of the next turn.
SECRET SKILL - Instant Repulse (+1 cost, 1sec)
PASSIVES:
Covetous: this unitās ATK/DEF are equal to the highest respective stat from your allies in the field, buffs included.
Protect Focus + Overdrive would be so powerful with this!
why does it only have one passive? Maybe it could have gravity field so itās harder to defuse
Is instant repulse only for disruption, or should it have a use in its moveset?
What if it had protect focus teammate/no guard teammate to set itself up instead of slayerbane and heavenslayer?
Probably Hardened Carapace/Fighting Spirit is a much easier way to achieve that. Viable Protect Focus monsters are a rarity and Igniscapra outside of LINK Fire loses a lot of potential.
Because itās insanely powerful
Mainly for getting temporarily rid of Protectors, since it only has single-target moves
Those skills sound awesome but I feel like a monster like that shouldnāt have it too easy. Could definitely see a support monster with both though, very cool moves