šŸ’” Monster Skill/Suggestion Box šŸ’”

I think that the SS should be swift explosive duo, it would be less disastrous for teams that rely on stealth and make bloodlust a tad harder to charge. I love the idea tho provided that the blast execute does bomboid or a bit higher damage and not staticsphere/floccu level

2 Likes

Cool idea! Though, it it did, I’d raise the seconds threshold to 400. If it was 250sec, a simple Stunning Entrance would trigger it, it’d be no different from Stun Counter.

Also… nah I think it shouldn’t ignore protectors, it could be too oppressive

At first, I put the exact same thing! Then I thought ā€œnaaah that’s underwhelming, that’s a 1st form Legendary skillā€ so I put Trio.

Also yes, the damage is Bomboid level. Anything above would be too annoying

what the function of execute if this monster already have 2 skill upgrade version of execute?

They’re not upgrades, they’re variants. Blast Execute doesn’t give turn to the user and Spirit Execute kills the user if successful. I think normal Execute is actually better than both, since it gives turn and can chain into Bloodlust way more efficiently

1 Like

ACTIVE ABILITIES:

Confident Strike (100sec)

Desperate Defuse (100sec): targets one enemy; deals critical damage; removes all kills, mortar charges, and energy charges from the target; can only be used if the user’s HP is low

Fold ( - ) (3 uses): Fully heals the user and switches them with the next monster in reinforcements

Bluff (50sec): targets the user; the target’s HP is inverted, but will be inverted again in 100 seconds

SECRET SKILL:

Weighted Dice (1sec): summons a voo next in line for the enemy’s reinforcements

PASSIVE ABILITIES:

Gambler’s Luck: when this monster enters the field, it gains a death sentence for 300 seconds; this monster is immune to all chance-based attacks

Lucky Hope: every time this monster gets a kill, it fully heals

ACTIVE ABILITIES:

Stealth Vane (:slight_smile:) (130sec): targets one stealth enemy; deals high damage to the target and moves them to the end of the enemy’s reinforcements

Raiken Drain (160sec): targets 1 enemy; deals high damage and heals the user for 50% of the damage dealt; can only be used if the user is stealth

Glowing Shroud (80sec): targets all monsters; each target will be considered stealth until attacked, but all targets do not get the benefits from being stealth; affected monsters with camouflage have their stealth revoked

Pummel (100sec): targets one enemy; the target takes medium damage, but will take medium damage in between all turns of monsters until either the user leaves the field or 200 seconds pass

SECRET SKILL:

Raiken Blast (1sec): targets all enemies; deals lethal damage if the user has 20% HP or less remaining

PASSIVE ABILITIES:

Roaring entrance

Branching arms: whenever this monster attacks, it will deal medium damage to a random enemy; this does NOT count as making the monster attack multiple enemies

2 Likes

Lmao

This idea is awesome, but what if it was faster and affected only Camouflage monsters? I hate Camouflage monsters. Yes, I use four in my team, but I still loathe them.

Poison but with extra steps

When the HP bar is red?

Ok. It affects all monsters, but also turns off Camoflage monsters.

I made the damage higher so that it isn’t just poison

Yes

1 Like

Yes, that’s why the extra steps

ACTIVES:

Drain Timestrike (100sec)

Faststrike (160sec)

Contingency Strike: deals massive damage to two enemies if they’re less than 10 seconds apart in the battle queue (130sec)

Temporal Havoc: deals great damage to all monsters in the field whose seconds are 50 or less,except the user (200sec)

SECRET SKILL - Time Entanglement: randomly swaps the places of all monsters in the battle queue. Can only be used 100sec after the first turn (+3 cost, 1sec)

PASSIVES:

Hardened Carapace

Lightning Entrance

2 Likes

This monster is very time intensive

For Contingency strike, is it 10 seconds combined or one of them is 10 seconds away?

Does Temporal Havoc hit the user?

Time is time!

10 seconds away one from eachother, like āˆ†t < 10sec

Whoops. All monsters except the user :full_moon_with_face:

Godfeather rework-

Active skills
AOE
Last bite
Purify
Peck: (30tu deals small piercing damage)

SS: Friendly Fire: (30 tu Kills all the teammates on the field)

Passive
Hold ground
Lone Bird: (when it is the only monster left in the team it gains stun and sleep immunity)

The ss and lone bird are not proper but can be changed if worked on
…
Kinda same thing happens to its other brother can’t even remember its name dragia or something

1 Like

SS: Last Bite All (150sec)

It’d be cool if it had moves Ć  la Don Rilla!

Mafia Monke has Ice Breaker, Retaliate and Second Gun.
Other moves can be:

Eye for an Eye: deals critical damage to the last enemy that killed one of your allies (100sec)

Gun Down: deals critical damage to an enemy if it got a kill on its last turn (70sec)

Dethrone: deals critical damage to the enemy with the most kills. Can’t be used if two or more enemies have the most amount of kills (100sec)

4 Likes

Smh(0TU): but shakes ur opponent’s head without making a sense.
U can spam it without any limit :grinning:

1 Like

The only psychic type move in the game!

1 Like

ACTIVES:

Heavenslayer (100sec)

Slayerbane (70sec)

Gather Darkness: heals the user by 20% of its MaxHP per Shadow element ally and charges energy (100sec).

Dark Ray: consumes all charges to deal great damage and inflict Break to an opponent (100sec).
Break = -50% ATK/DEF until the end of the next turn.

SECRET SKILL - Instant Repulse (+1 cost, 1sec)

PASSIVES:

Covetous: this unit’s ATK/DEF are equal to the highest respective stat from your allies in the field, buffs included.

2 Likes

Protect Focus + Overdrive would be so powerful with this!

why does it only have one passive? Maybe it could have gravity field so it’s harder to defuse

Is instant repulse only for disruption, or should it have a use in its moveset?

What if it had protect focus teammate/no guard teammate to set itself up instead of slayerbane and heavenslayer?

1 Like

Probably Hardened Carapace/Fighting Spirit is a much easier way to achieve that. Viable Protect Focus monsters are a rarity and Igniscapra outside of LINK Fire loses a lot of potential.

Because it’s insanely powerful

Mainly for getting temporarily rid of Protectors, since it only has single-target moves

Those skills sound awesome but I feel like a monster like that shouldn’t have it too easy. Could definitely see a support monster with both though, very cool moves