💡 Monster Skill/Suggestion Box 💡

Aquatic/holy *6

Highspeed /High DEf

ACTIVES:

Link Knockback (130sec)

Load mortar (130 sec)

Triple Burst Mortar (100 sec) Deal critical damage to 3 enemy monster.this skill ignore holdground and barier (200 sec restriction).

Lightbane (100sec)
SS :Swift load mortar (50sec)

PASSIVE :

UNION : Auto taunt

Stun Absorber

1 Like

{angler fish}

Aquatic/dark 6* or 7*

Medium speed / High attack

ACTIVE SKILLS:

Lure (50sec): targets one enemy monster; that monster has a 50% chance to switch places with the next monster in line; if they switch, the monster that enters the field is marked

Baited line (60sec): sacrifices the last monster in the user’s team, then targets two enemy monsters; both targets have a 100% chance to switch places with the next two monsters in line; both monsters that enter the field are marked

Sudden bite (130sec): targets one enemy monster; that monster receives critical damage if they were marked; if they were marked, the user heals a great amount of hp

Blinding light (150sec): targets all enemy monsters; stuns all targets for 30 seconds and removes all positive status conditions immediately

SECRET SKILL:
Deep feast (50sec): can only be used if the user has at least two kills; targets 2 monsters on the enemy team at random and kills them; after this, it targets one monster on the user’s team (except the user) and kills them

PASSIVE ABILITIES:

Hold ground

Blind: the user ignores passive abilities and status conditions (besides mark) on all monsters

5 Likes

Triple burst mortar is a very strong attack that seems difficult to pull off. Does it target three selected enemies or 3 random enemies?

Also, why does this monster have light bane if it’s holy?

“selected enemy”

Iol,u right.I think the name is “kinslayer”

Gameragon

Robot/Electric 6* or 7*

ACTIVE ABILITIES:

Overcharge (30sec): targets one monster on the field; removes 50% of the target’s max HP, but gives them a 20% acceleration on all their attacks; overrides other accelerations

Lag machine (150sec): targets all monsters; for each robotic type targeted, all monsters (except the user) have their seconds per ability increased by 10%; caps at 50%, does not stack; overrides other accelerations

Timestrike (70sec)

Reset (160sec): targets all monsters; all targets have all accelerations removed, and the user heals to max HP

SECRET SKILL:

400sec Amplification (100sec): targets all monsters; all existing stat changers and status conditions have their effects increased by a factor of 2 (death sentence → 160sec, poison → double damage, sleep → double duration, stat boosters’ effects doubled); can only be used if the user has been on the field for at least 400 seconds

PASSIVE ABILITIES:

Augmented reality: all monsters cannot take damage until 150 seconds have passed since they entered the field

Defensive instinct: this monster gets a shield whenever it is stunned

1 Like

Hiberzor, Heavenshorn and Archaeoceros need some sort of skill tying them together. They are the single-horned 5★ Piercing Blow trio.

2 Likes

{name here}

ACTIVE ABILITIES:

Horned Hibernation (100sec): targets a random monster, enemy or ally; puts the target to sleep; if there is a friendly Hiberzor, this attack will fully heal a teammate hit or deal critical damage to an enemy hit

Horned Transformation (100sec) (single use): targets one teammate; the teammate is killed, and a Sanctoise is added to the team to replace them; if there is a friendly Heavenshorn, a Tortogeist with weaker stats is added instead

Horned Infuriate (100sec): targets the user; the target’s Attack is increased by 25%; if there is a friendly Archaeoceros, all teammates have their attack increased by 25% and become accelerated by 25%

Group piercing blow (200sec): targets one enemy; deals massive damage, but does damage to the user; ignores hold ground and shield; for each Hiberzor, Heavenshorn, or Archaeoceros on the user’s team, this attack’s time cost is reduced by 50

SECRET SKILL:

Horned Stampede (130sec): targets a random enemy; deals critical damage, but damages the user; ignores hold ground and shield; for each Hiberzor, Heavenshorn, or Archaeoceros on the user’s team, this attack targets an additional enemy

PASSIVE ABILITIES:

Horned Bond: while the user is on the field, all friendly Hiberzor, Heavenshorn, and Archaeoceros have their attack and defense boosted by 50%; when a friendly Hiberzor, Heavenshorn, or Archaeoceros dies, this monster loses 25% of its remaining HP

Horned Resistance: when this monster would die from an attack, if there are two of any Hiberzor, Heavenshorn, or Archaeoceros on the field, this monster does not take damage

3 Likes

Wonderful job king

The Rockoid buff when!
STD attack
You are grounded lethal dmg(so that everything will come down to HG)
Throwmageddon 160TU

2 Likes

Why not just give it repeatable sterockoid?

I agree with the Lethal you’re grounded

What if there was an attack called:

Un-throw(130sec): targets one enemy monster: heals critical HP, but adds a rockoid to the end of the user’s team

Hmm iirc we can use it as much as we want! :thinking:

Lockoid 7*

ACTIVE ABILITIES

Stun lock (30sec, 3 uses): targets all enemies; stuns all targets for 35 seconds; this skill cannot be used with other monsters that have stun skills

Sleep lock (30sec, 3 uses): targets one enemy; puts the enemy to sleep for 100 seconds

Skill lock (100sec, 3 uses): targets one enemy; the target is forced to skip their turn once

Win lock ( - ): sacrifices the user and summons 16 random 5 - star monsters in its place; can only be used if no other attacks are usable

SECRET SKILL:

Rock lock (200sec): all of the user’s attacks have one less use

PASSIVE ABILITIES:

Locker: whenever this monster takes damage from an attack, all enemies get stunned for 30 seconds

Un-lockable: this monster cannot be affected by stun or sleep; ignores all attacks that say “this is not a (stun or sleep) skill”

1 Like

give them demerit like stun lock /sleep lock you can’t use this skill if you have monster with ability stun monster/sleep monster

I would love if skill lock = target 1 enemy ,and forced the target to “skip” their turn.(only 1 turn)

Roar Entry : Stuns everyone for 50 tu(allies and enemy). Can only be used if 150tu has passed since the start of the battle.

1 Like

this monster can be more op,then gazer

:stuck_out_tongue:
But the idea is fun

1 Like

AFTER I DON’T WANT TO SEE YOU CRY :relaxed:

And I am still single

1 Like

ACTIVES:

Bloodlust (130sec)

Execute (160sec)

Blast Execute: Execute, but deals big damage to all enemies instead of getting a turn (160sec)

Spirit Execute: Execute, but if it kills the enemy, this monster dies and the enemy is revived in its place on your team (200sec)

SECRET SKILL - Swift Explosive Trio (+3 cost, 70sec)

PASSIVES

Speed Entrance

Stun Twist: if this unit is stunned above 250sec, it instantly gets a turn.

4 Likes

uses swift explosive trio
uses spirit execute on a box jaw

:sunglasses:

I really like the idea!

What if stun twist was combined with stun absorber to make a more unique stun counter? It could be played around, but it still prevents the whole team from being paralyzed.

Do you think spirit execute should ignore protectors?

1 Like