What does this mean?
Later there will be more G.F.?
Yeah, I mean I don’t think there really is another plausible explanation
In the monsterdex there are 6 legendaries in a row. I think there may be one for each element. There should be at least 3 or so.
Backup Tank
This monster will absorb all stun from enemy monsters. This skill does not activate if there is another monster on the field with the skill stun absorber or Stun Martyr.
Give us this design . Roaring ENTRY + STEALVANE, the other abilities of the I let the boys choose 

, come on tell me 
LOL looks like ben 10
Right, that was stupid of mine XD
wow good design, dark + light green, monsters rarely use a combination of these 2 colors, I’ve seen red + dark often
Nah that wasn’t stupid, I just couldn’t think of an alternative explanation
it looks like upgrade from ben10…lol
@Dev_VKC @Dev_BRD
Can you please remove overwatch from Rocolo
It used to help a lot but now it’s actually holds him back
He can still chain two RAW Bloodfuries with it. It definitely can still work for him.
Plus 30sec Overwatch on a monster with Hold Ground, Hardened Carapace, the ability to apply a shield on self and the ability to fully heal AND apply a shield once per match may have been a tad overwhelming
I’m not asking 30tu overwatch back
It’s just current overwatch doesn’t seem worth the killer weakness
I would love to see something else instead of overwatch 
200 sec : piercingblow
160 sec : double piercingblow
Can we have piercing blow all with 100sec ? 
I know I know, I was only justifying the nerf. While monsters like Blazebones, Arachnodrake or Equimaris didn’t deserve the nerf at all, Rocolossus I can understand.
I agree it doesn’t need Overwatch, Overwatch is good on monsters like Raizen which sometimes don’t have hittable targets and need a move to pass time.
Though, since I think Rocolossus does need to still have a weakness, what about Inspire Mortar (30sec)? I think it holds at least some combo potential
If the damage is the same as Throw All, that may be actually reasonable
Imagine giving double piercing blow to jawshank
lmao
Fast mode (passive): whenever a monster enters the field, all teammates of that monsters’ seconds are reduced by 30
Slow mode (passive): whenever a monster enters the field, all teammates of that monsters’ seconds are increased by 10
Holy ground (passive): when this monster enters the field, all mythic monsters on both teams are immediately killed, including those in reinforcements. For each monster killed, 2 rockoids are added to the end of the team with more monsters killed.
