

P.g Gaiamid(remake)
Summon mortar > P.g load
Stun imunity > Pyramid entrance Summon 2 rockoid + Gain stun imunity
We need Target killer - Deals critical damage if the enemy has a Mark skill lol
A Super-Epic to counter Mark:
5ā full attack, water
ACTIVES:
Marked Crush (100sec)
Stun Killer (70sec)
SOLO Bloodthirst (110sec)
Knockback Next (160sec)
PASSIVES:
Tidal Entrance: deals minor damage to all monster except the user.
Roaring Entrance
Itās been a while since I came up with a new monster, so I figured Iād pitch a new idea here.
Name: Viperavage (Design based off the viperfish)
Type: Aquatic
Element: Water
Stars: 6
Atk/Def: Balanced
Speed: 63%
Skills:
Groundbreaker (Excessive Youāre Grounded)
LINK Dual Slayerbane
ELEM Accelerate
Bloodshed
Secret Skill: Emergency Rations (This skill sacrifices the user to fully heal all ally monsters on the field and applies a shield. This skill can only be used after 150 seconds have passed since this monsterās first turn.)
Passives:
Irritating Presence (While this monster is on the field, all Focus skills/passives are nullified.)
Insomnia
I can already see a FL like:
Titanomoth
Sanctistag
Viperavage
Bloomeluga
Ah, brings me back to the good ole times
Another deep-sea creature from my nightmare to yours. Enjoyā¦
Name: Gluttoneel (Design based on the gulper eel.)
Type: Aquatic
Element: Water
Stars: 6
Atk/Def: Full Attack
Speed: 30%
Skills:
Assisted Splash
Ingurgitate (3 Uses) (This skill targets a random enemy. It automatically kills the enemy and restores the users HP to full. This skill can only be used after an ally Water monster has been killed each time.)
RAW Double Retribution
RAW Shield Self
Secret Skill: Second Wind
Passives:
Hold Ground
Poison Immunity
In case you need a little clarification for the description of Ingurgitate, you can only use the move once whenever a Water monster you own dies. In order to use it again, another Water monster you own needs to die.
Charles Darwin inspired monster
Type: Humanoid
Element: Earth
Skills:
Natural Selection
Shell Smasher (160 TU): Critical against reptile and insect type monsters. Ignores hold ground and barriers in 7 star form.
Skull Crusher (160TU): Critical against humanoid, beast and bird type monster. Ignores hold ground and barriers in 7 star form.
Withering Spray (160TU): Critical against plant type monster and instantly kills monster with 10% health. Ignores hold ground and barriers in 7 star form.
Secret skill- Playing God (sacrifice self): Summons a 7-star version of this monster.
Passives:
Research:Living: Boost all ally monsters except for dragon, demon, angelic and phantom type monster by 50%. This passive doesnāt affect revived monsters.
Field Researcher: Boost the stats by 150% when it reach 400 seconds on field.
7-star monster passive that replace field researcher
Adaptability: Boost the stats by 200% when it reach 250 seconds on field. This monster is also immune to stun, poison and sleep.
this is op,with new kamishogun
Cool monster! Slow, but almost always gets a kill every turn. I like that design, imagine the Give Turn spam! Simply delightful.
What if the moves only dealt piercing damage when at 7ā ? In PvP, piercing moves would one-shot even when heās 6ā , so there wouldnāt be that much of a difference with his 7ā form.
Isnāt the Research passive⦠a bit OP? Keep in mind that Moku can tank a Bloodcrave from every monster when heās got Vaunt activated. Having two or three of you allies monster be able to do that sounds incredibly overwhelming.
Plus, a Darwin monster looks strange without Natural Selection (;
Good point! Darwin should have some kind of passive that changes his element according to other monsters.
Charge Monster
Tanky, Slow
Active Skills:
- Polarity: critical damage to a monster in which userās element is effective or ineffective. can only be used if user is charged. ignores hold ground and barriers.
- Protective Relay: the user removes one unit of charge on itself.
- Arrester: the user loses one unit of charge to grant into its teammate on the field. it requires an ally with a charging skill.
- Coulombic Force (1): the user sacrifices itself to charge all allies currently on the field. can only be used if user currently stores 5 unit of charges.
Secret Skill:
- Amplify (1): grants one-time excessive force for a charge damage of an ally.
Passive Skills:
- Charged Fuse: the user forcibly explodes after storing 15 units of charge. it ignores hold ground and barriers.
- Capacitance: the user stores a unit of charge whenever an ally on the field uses a charge skill. however, this skill suspends userās storing of charge whenever it shares charge to its ally.
(+)
no killer weakness
can share its charge on its ally
enemies may not be that determined to count how much charge this monster have, you can control when it explodes whenever enemy will not kill it
(-)
requires 15 charge for explosion because of instant charge, double charge, swift charge
repulsion and knockback
no stun, sleep, poison immunity
- Vocabulary
- Polarity _ opposite properties, direction or power. attracting charge stands for element user is strong, repulsing charge stand for element the user is weak
- Protective Relay _ designed to limit/minimize faults to prevent electrical hazard
- Arrester _ diverts lightning, limits the voltage and protects the equipment installed
- Capacitance _ ability of a body to hold an electric charge
Aaaah, good old electrodynamics.
What does this do? Does it just decrease the charges by one?
Plus, is there a reliable way for it to get to 15 charge? It seems really like a lot.
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yep, just added it there because āArresterā needs a charging ally for user to lose a charge.
Yeah, now I think itās a lot already but 10 feels easy to set up given the right monsters.
Also, Iām thinking how Auraleusā Eternal Energy Core can be quantified for this monsterās Capacitance given that secret skill have an infinite source of charge. maybe 2nd form gives 5 units of charge while awakened gives 10 of it⦠or maybe it will make user unmovable (due to immeasurable amount of charge) and explodes after some given amount of time (because of overload)
Raging Justice (passive): adds piercing to all slayerbane and retribution.
The Atamoid
Speed-54%
Stats-Standard defense
Active moves-
1.anion-increases attack and decreases defense of chosen opponent and increases defense and decreases attack of user. single use 75TU
2.cation-increases defense and decreases attack of chosen opponent and decreases defense and increases attack of user. single use 75TU
3.Atomic power-Spends 25% of users HP to heal 2 chosen teammates single use 75 TU
4.Atom Bomb -sacrifices user to deal massive damage to two enemies. Only after 250 seconds of users survival
ss- nucleus diffusion -summons 2 nuetrolites.25 TU
Passives-
1.Unmovable
2.Electron heal(If this monsters would get stunned it would instead heal itself slightly.)
Neutrolite
Low stats
56% speed
Active-
Balance-Affects the chosen opponent.It changes its attack ,defence and health stat to 2000 each.Sacrifices the user.
Passives-
Insomnia
Since people like physics⦠Letās bring up my favourite field, (electro)magnetism!
6ā , balanced, storm element
ACTIVES:
Bloodthirst (130sec)
Magnetize: deals small damage to all enemies (50sec)
Polarize: hits one enemy. When used after Magnetize, deals huge damage and increases its movesā seconds by 25% (100sec)
Velocity Selector: hits an enemy. It deals massive damage and knocks the enemy back if there are two ally monsters who are either Storm or Robotic (100sec)
SECRET SKILL - Stun Pulse (+2 cost, 50sec)
PASSIVES:
Closed Path: increases ATK/DEF by 20% per Storm-element ally, and decreases it by 10% per Storm-element enemy.
Single Stun Revenge
7ā
, High Defense (Delugazord)
ROBOTIC/DARK
ACTIVES:
Charge gravitation (160sec) Slighty heal hp for the user and Apply shield,apply gravity field until this monster use another skill
Raw Stealthbane
Double bloodthirst
Gravitation wave (70sec) Deal lethal damage to all enemy if number of your opponent > your monster (can only be used after 250 sec since first time of the battle.can only be used if this monster already use charge gravitation)
SS : swift Element masacre
PASSIVES:
False beast when number of your opponent > your monster, this monster gain stun,sleep,poison imunity and the attack ignore holdground and barier)
Time freeze
Sneaky give turn.
The user grants an ally monster a turn. If the user is in stealth, the ally will be granted stealth.
Make it so that the monster that has this skill only fits into a stealth team, so itās just another buffed Give Turn.
