I like this idea
,except for p.g load.btw what if no another p.g on the field and this monster already use union summon trio?
It can only use Dreambreaker. Hence why I run my P.G.s together with Angelion and Maggatsuoh to convert/Soul Exchange them
p.g load not same like load mortar mate
Exactly. And since he can’t P.G. Load himself, he can’t use Mortar skills nor summon anymore, he can only use Dreambreaker
Ooo I see.you said dream breaker not dreambreaker mortar
sorry my bad 
Soul exchange on the storm PG is hella fun 
Free Bloodfury
Exactly! While Toxic Conversion on Lavamid instantly sets up both Maggatsuoh and Scorpiogeist. Tons of fun!
Why not this…
Catapult (160TU)
Nightbreaker mortar (100TU) [piercing nightwatch]
P.G. Load (70TU)
SOLO summon minion (70TU) [5 uses]
Passives the same
Speed reduced to 53% (from 83%)
It leaves it with something actually usable if there are no PGs, like the others.
love this so much. ,But for passive I want change stun imunity to stun absorber.
The PGs are strong enough to not need their own stun absorber built in. They already counter sleep and non-piercing moves well so if they countered stun then it would only be poison/piercing that gets through them easily. It wouldn’t make them overpowered but they would be a bit too strong for SEs I think.
Well this is better but 83 speed catapult Seemed fun to use lol and it’s 50tu 
Yeah I almost posted without the speed reduction then realised how 83% speed catapult / summon minion would be!
hey,what if this monster alone or in the end game with rockoid? and already use solo summon minion 5 times 
Darn, you’re right! It doesn’t work as a moveset due to that.
last bite(remake)
= they Damage -> Natural selection *7
Tridakhan (remake)
=Ultrablaze -> Assisted /link double poison eater
=Dual venom sleepkiller -> Venom timestrike
=Get poison gambit
Appolorexus (remake)
=Get Stun absorber
Assisted Poison Eater sounds excellent. I believe it would be the perfect buff for Tridrakhan. Make it 100/130sec and he’s set for life.
Okay I was just thinking about the mons with some power creep but not too crazy so here It is-
Monster Name: Doomdragon.
Element: Earth.
Type: Dragon.
Star: 6
Stats: Standard attack.
Speed: 65%.
Skills-
Active:
1: Cool Down- Deals critical damage to monster which speed are more than 50%(70tu).
2: Aggrasive hit- Deals medium piercing damage(100tu).
3: Blood Charged- Deals lethal piercing damage to one enemy monster (130tu) only after if this monster have 3 or more kills.
4: Friendly Retreat- Sendback one of your monster to random slot at your reinforcment(50 tu). ( only 3 use)
SS: Swift Destroyer- Deals critical piercing damage to one enemy mons if enemy team has mythic monster on the field(50tu). Note: awaken or not dosen’t matter, It can’t be redircted to other mons.
Passive:
Dragon roar: This monster stats are boosted by 30% If there are any friendly dragon type monster in the field.
Dragon Spirit: This monster has sleep immune If there are friendly dragon type monster in the field.
100% boost is a lot with Stun+Sleep Immunity to boot! Baublebasher has 50% boost+Camouflage and it’s a big annoyance already. The only one with a 100% boost is Prismpaw but his passive is way more restrictive than a type requirement.
A monster with a 60/70sec piercing move that also has doubled ATK/DEF would be a real nightmare to face. I think it would be ok if its seconds were significantly increased (like, 130/160sec for each move), or if it got a slight seconds increase and a 100% defence only boost.
Yeah, I also feel like 100% boost is bit much, so maybe 50% or 30% boost, And
I only feel aggrasive hit tu goes to 100tu, and monster only immune to sleep not stun.
Passive : Brutality
When the user gets 3 kills, increase they attack by 100% and reduce all skill durations by half.Then they skill ignore hold ground and barrier.