Lepidoptpian is very balanced under all aspects, he is not resistant to neither poison, sleep or stun but offers amazing support, especially in a LINK holy team. Can see him paired with Gloreonix or Chronozeros for that sweet Timestrike All. Plus, even after sweeping multiple monsters at once, you would still know who will be the reinforcements.
Premonition is definitely very strong. Not OP, but itās kind of like Skip Ban except even more powerful in my mind.
However, what I do think is OP is āIntimidateā. I think any ability to lower the power of enemy monsters is potentially game breaking, depending on the TU and whether or not it is repeatable. Slowing down enemy attacks (blizzard) is very useful but actually powering down monsters can disable some monsters really badly and it messes with how theyāre balanced. 25% isnāt game breaking, but if it was more then it could be. I think itās best to steer away from that in general.
With the monster built around premonition it would be fun, even if it would be a nightmare to code.
Make premonition only show the next 3-5 incoming enemy reinforcements at a time and youāve got me sold, so that thereās a reason to keep him on the field, otherwise people would run him with a way to clear him real quick after peeking at all the enemy reinforcements
I have always been a fan of RNG and wanted a monster more random than magmarinus but with a deadlier moveset! My dream monster !
Name : BalthuraX
Element : Shadow
Stars : Mythic
Cost : 13-15
Medium attack / high defense / high health
Speed : 90%
Moves :
X-Repulserate : This skill hits one random enemy and deals medium damage. If the element of the target is same as that of the user , knocks back the target and heals the hp of all allies fully. 70 TU
X-Kill Shot : This skill hits one random enemy and deals medium damage. If the element of the target is weaker to that of the user , instantly kills the target and exchanges itself with next monster next in line of the useārs reinforcement. 70TU
X-Venom: This skill hits one random enemy and deals medium damage. If the target is of dark element , instantly kills it and poisons all enemy monsters on the battlefield. 70TU
X-Divinity : This skill hits one random enemy and deals medium damage . If the target is of holy element , instantly kills it and revives it next in line of the userās reinforcement. 70TU
Passives:
Elemental call : Whenever this monster enters the battlefield , it changes itās element to one of the four elements randomnly ( Fire, water,storm,Earth )
Aggravated: Awakening this ancient beast has aggravated it . Every time it attacks , itās damage increases . Additionally , ignores hold ground and shield. But if the user fails to land Lethal damage , it suffers damage equal to 25% of itās total hp.
Secret skill :
Quick Elemental distortion (1) : The user changes itās element randomly to one of the 6 elements ( Fire , Water, storm , Earth , Dark , Light ) - 30TU
Design: A very creepy animalistic Savage being with multi colored glowing marks on itās body ! Preferably a hybrid between delugazar and magmarinus.
Overview : kills jumps back knocks back poisons revives heals - ALL subjected to RNG and luck . Failing 4 times in a row will make this monster die ! Fun funnnn FUNNNNNN
That does actually look like a lot of fun. Against link teams it would be very effective, especially link holy. A lot of times it will fizzle and kill itself off but if it gets going then eventually the fact it pierces with attacks means any attack will kill something so it goes nuts with 70TU sweeping + extra effects!
Name: Chupamoca (Design based off of the Chupacabra)
Element: Shadow
Stars: 6
Cost: 13-15
Atk/Def: Standard Attack
Speed: 40%
Moves:
Leech
LINK Double Confident Strike
ELEM Accelerate
Desperate Bite
Secret Skill: Swift Double Desperate Strike
Passives:
Shield Entrance
Nourishment (At the end of every turn, this monster recovers HP equal to 10% of its max HP)
This monsterās main gimmick is to keep itās HP as high as possible so that it can pull off as many Double Confident Strikes as possible. Itās secret skill offers it a way to land a kill or two outside of itās main strategy, but is not 100% necessary for the monster at all. Any thoughts?
I donāt like the two desperate moves on a monster without HG, just my opinion. Maybe make his SS link stampede, usuable 100 tu after first turn, and turn desperate bite into finishing snap or a poke type move with low tu to allow him to have a stall type move that can help him regain HP with his passive that can also finish off low hp enemies. Or in the case of a poke move, serve to get rid of sheilds and stealth
Ground Eater: deals medium damage, and extra damage to same-element monsters. Reduces seconds by 100 if it successfully kills (160 TU).
LINKDeathstroke (130 TU, 2 uses).
LINKGodslayer: deals lethal damage to monsters who have 6 or more stars (160 TU).
Double Bloodthirst (160TU).
SECRET SKILL - Death Conversion: immediately kills the chosen enemy and summons a Geowolf in his place. Can only be used after 150 sec from its first turn. (70 TU)
MOVESET: PASSIVE SKILLS
Anti-Death Shield: this monster is immune to Death Sentence. If this monster is targeted by a passive skill like Death Revenge, or a skill like Deathstroke or Sudden Death, its seconds are increased by 150 instead. Unmovable
EDIT: forgot to mention this monster must NOT appear in any Island Challenge
EDIT 2: various suggested changes
Youāre right! Double Bloodthirstās TU was a typo. Fixed it, now. Unmovable is fine too!
Iād like to clarify one thing: Kin Execute should NOT one shot earth monsters, just deal more damage. He is a full defence monster, his attack should not be high enough to one shot.
I also think unlimited uses to Godslayer and 2 uses of Deathstroke are justified, because basically nobody runs a LINK Earth team. I didnāt put a TU restriction to Deathstroke because Arborgias does not currently have it, and he is a superepic.
Others are suggesting nerfs to the deathstroke move but I think it is perfect with the two uses. This monster is slow and the TU is 130-160 on the moves. Arboregis needs two kills to charge double bloodthirst so it makes sense you can use the link deathstroke for both of those. Link godslayer is only a bit slower and lets you target any legendary/mythic, so you either go with the targeted killing or a slightly faster random target.
The only changes Iād make is turning Kin Execute into a single-use skill that instantly kills the target. What youāve written is basically āEarth eaterā. Iād also make the secret skill usable 100s after the first turn because that looks open to abuse turning an enemy into a Geowolf and at only 70TU.
Then what youād have is Arboregis either does link deathstroke (130TU) / godslayer (160TU) on its first turn then next time does the SS (70TU) before double bloodthirst or, if there is an earth enemy, it can execute and immediately link deathstroke / godslayer to charge double bloodthirst faster and kill two enemies on that first turn.
Youāre right⦠I did not consider the fact that his SS grants him a kill! I will edit that now.
I thing a instant-kill Kin Execute would be too much for him, he already hs plenty of instant kill moves. The main purpose of its move should be cleaning up pesky Rockoids/Goldoids from the field, as they can be a real nuisance.
Came up with a new Super Epic duo the other night.
Name: Tanngrisnir (A brown, shaggy goat with curled horns)
Element: Storm
Stars: 5
Cost: 10
Atk/Def: Balanced
Speed: 40
Moves:
Gigabolt
GOAT Strike (This attack targets one monster. It deals massive damage and ignores Hold Ground and Shields. This move can only be used if thereās a friendly Tanngnjóstr on your field.)
Toxic Killer
Sleep Killer
Passives:
GOAT Boost (If there is an ally Tanngnjóstr on your field, both that monster and this one have their Attack and Defense boosted by 25% and gain Stun Immunity.)
Name: Tanngnjóstr (A white, shaggy goat with straight horns)
Element: Earth
Stars: 5
Cost: 10
Atk/Def: Standard Defense
Speed: 35%
Moves:
Gigastone
GOAT Revival (1 use) (This move revives the last two monsters that have died and places them at the end of your team with 50% HP. This move can only be used if there is a friendly Tanngrisnir on your field.)
Soul Shield
Give Turn
Passives:
GOAT Boost (If there is an ally Tanngrisnir on your field, both that monster and this one have their Attack and Defense boosted by 25% and gain Stun Immunity.)
Twin Entrance
If their passive looks familiar, thatās because itās a more balanced version of Dolphin Bond, befitting a pair of Super Epics. As Tanngrisnir is the more offensive of the duo, I opted to give it one passive instead of two like itās companion, whoās more of a supportive monster. Any thoughts?
Super crazy idea:
Make each goat have their special GOAT passive.
Tanngrisnir has: GOAT Boost: Snarler If there is a ally Tanngnjóstr on the field, this unit gets Attack and Defence boosted by 50% and gains Stun Immunity
Tanngnjóstr has: GOAT Boost: Grinder If there is a ally Tanngrisnir on the field, this unit gets Attack and Defence boosted by 50% and gains Chance Reincarnation: when an ally dies it has a 50% chance of resurrecting with 1 HP at the end of the reinforcements.