šŸ’” Monster Skill/Suggestion Box šŸ’”

Lmao it censored h o m o

Lepidoptpian is very balanced under all aspects, he is not resistant to neither poison, sleep or stun but offers amazing support, especially in a LINK holy team. Can see him paired with Gloreonix or Chronozeros for that sweet Timestrike All. Plus, even after sweeping multiple monsters at once, you would still know who will be the reinforcements.

2 Likes

Premonition is definitely very strong. Not OP, but it’s kind of like Skip Ban except even more powerful in my mind.

However, what I do think is OP is ā€œIntimidateā€. I think any ability to lower the power of enemy monsters is potentially game breaking, depending on the TU and whether or not it is repeatable. Slowing down enemy attacks (blizzard) is very useful but actually powering down monsters can disable some monsters really badly and it messes with how they’re balanced. 25% isn’t game breaking, but if it was more then it could be. I think it’s best to steer away from that in general.

With the monster built around premonition it would be fun, even if it would be a nightmare to code.

1 Like

Make premonition only show the next 3-5 incoming enemy reinforcements at a time and you’ve got me sold, so that there’s a reason to keep him on the field, otherwise people would run him with a way to clear him real quick after peeking at all the enemy reinforcements

2 Likes

I have always been a fan of RNG and wanted a monster more random than magmarinus but with a deadlier moveset! My dream monster !

Name : BalthuraX
Element : Shadow
Stars : Mythic
Cost : 13-15
Medium attack / high defense / high health
Speed : 90%

Moves :

X-Repulserate : This skill hits one random enemy and deals medium damage. If the element of the target is same as that of the user , knocks back the target and heals the hp of all allies fully. 70 TU

X-Kill Shot : This skill hits one random enemy and deals medium damage. If the element of the target is weaker to that of the user , instantly kills the target and exchanges itself with next monster next in line of the use’rs reinforcement. 70TU

X-Venom: This skill hits one random enemy and deals medium damage. If the target is of dark element , instantly kills it and poisons all enemy monsters on the battlefield. 70TU

X-Divinity : This skill hits one random enemy and deals medium damage . If the target is of holy element , instantly kills it and revives it next in line of the user’s reinforcement. 70TU

Passives:

  1. Elemental call : Whenever this monster enters the battlefield , it changes it’s element to one of the four elements randomnly ( Fire, water,storm,Earth )

  2. Aggravated: Awakening this ancient beast has aggravated it . Every time it attacks , it’s damage increases . Additionally , ignores hold ground and shield. But if the user fails to land Lethal damage , it suffers damage equal to 25% of it’s total hp.

Secret skill :
Quick Elemental distortion (1) : The user changes it’s element randomly to one of the 6 elements ( Fire , Water, storm , Earth , Dark , Light ) - 30TU

Design: A very creepy animalistic Savage being with multi colored glowing marks on it’s body ! Preferably a hybrid between delugazar and magmarinus.

Overview : kills jumps back knocks back poisons revives heals - ALL subjected to RNG and luck . Failing 4 times in a row will make this monster die ! Fun funnnn FUNNNNNN
tenor

4 Likes

That does actually look like a lot of fun. Against link teams it would be very effective, especially link holy. A lot of times it will fizzle and kill itself off but if it gets going then eventually the fact it pierces with attacks means any attack will kill something so it goes nuts with 70TU sweeping + extra effects!

2 Likes

Yo d00d your concept is really cool!




I tried to be faithful to your description, but I couldn’t figure out where to put the coloured marks (upcoming meta)…

What do you think of this? (Could not make up my mind on what face he should have, so I gave him a sort of placeholder face lmao)

The flame on his abdomen and his colour would change along with his element.

11 Likes

Woah ! That captures it amazingly . @Dev_vkc

Haha it even has those little elemental symbols . Cool. And I like it’s body design , broken arm and the head too. They should hire you !

1 Like

Name: Chupamoca (Design based off of the Chupacabra)
Element: Shadow
Stars: 6
Cost: 13-15
Atk/Def: Standard Attack
Speed: 40%

Moves:
Leech
LINK Double Confident Strike
ELEM Accelerate
Desperate Bite

Secret Skill: Swift Double Desperate Strike

Passives:
Shield Entrance
Nourishment (At the end of every turn, this monster recovers HP equal to 10% of its max HP)

This monster’s main gimmick is to keep it’s HP as high as possible so that it can pull off as many Double Confident Strikes as possible. It’s secret skill offers it a way to land a kill or two outside of it’s main strategy, but is not 100% necessary for the monster at all. Any thoughts?

I don’t like the two desperate moves on a monster without HG, just my opinion. Maybe make his SS link stampede, usuable 100 tu after first turn, and turn desperate bite into finishing snap or a poke type move with low tu to allow him to have a stall type move that can help him regain HP with his passive that can also finish off low hp enemies. Or in the case of a poke move, serve to get rid of sheilds and stealth

1 Like

Crazy take: Arborgias’ Legendary Ultra-Evolution.

Name: Arboregis
Rarity: 6ā˜…
Element: Earth
Cost: 13 (16 with SS)
Statline: full defence
Speed: 25%



MOVESET: ACTIVE SKILLS

Ground Eater: deals medium damage, and extra damage to same-element monsters. Reduces seconds by 100 if it successfully kills (160 TU).

LINK Deathstroke (130 TU, 2 uses).

LINK Godslayer: deals lethal damage to monsters who have 6 or more stars (160 TU).

Double Bloodthirst (160TU).

SECRET SKILL - Death Conversion: immediately kills the chosen enemy and summons a Geowolf in his place. Can only be used after 150 sec from its first turn. (70 TU)

MOVESET: PASSIVE SKILLS

Anti-Death Shield: this monster is immune to Death Sentence. If this monster is targeted by a passive skill like Death Revenge, or a skill like Deathstroke or Sudden Death, its seconds are increased by 150 instead.
Unmovable

EDIT: forgot to mention this monster must NOT appear in any Island Challenge
EDIT 2: various suggested changes

7 Likes

Pretty neat and unique design there, I like it! The drawing is fantastic! I refined your ideas to make them fit the game a little better:

-Kin execute should be 1 use only and 1 shot all earth monsters just as Guardian execute does.

-Godslayer and Deathstroke should be 1 use only. Deathstroke usable only after 100 Tu of the monster’s first turn.

-Double BT needs to be 160 Tu like for other monsters.

-Second passive: unmovable

-MAXIMUM speed 36%

2 Likes

You’re right! Double Bloodthirst’s TU was a typo. Fixed it, now. Unmovable is fine too!

I’d like to clarify one thing: Kin Execute should NOT one shot earth monsters, just deal more damage. He is a full defence monster, his attack should not be high enough to one shot.

I also think unlimited uses to Godslayer and 2 uses of Deathstroke are justified, because basically nobody runs a LINK Earth team. I didn’t put a TU restriction to Deathstroke because Arborgias does not currently have it, and he is a superepic.

I like it, but 2 uses of Deathstroke might be too far.

Cool design and great work with the drawing!

Others are suggesting nerfs to the deathstroke move but I think it is perfect with the two uses. This monster is slow and the TU is 130-160 on the moves. Arboregis needs two kills to charge double bloodthirst so it makes sense you can use the link deathstroke for both of those. Link godslayer is only a bit slower and lets you target any legendary/mythic, so you either go with the targeted killing or a slightly faster random target.

The only changes I’d make is turning Kin Execute into a single-use skill that instantly kills the target. What you’ve written is basically ā€œEarth eaterā€. I’d also make the secret skill usable 100s after the first turn because that looks open to abuse turning an enemy into a Geowolf and at only 70TU.

Then what you’d have is Arboregis either does link deathstroke (130TU) / godslayer (160TU) on its first turn then next time does the SS (70TU) before double bloodthirst or, if there is an earth enemy, it can execute and immediately link deathstroke / godslayer to charge double bloodthirst faster and kill two enemies on that first turn.

1 Like

You’re right… I did not consider the fact that his SS grants him a kill! I will edit that now.

I thing a instant-kill Kin Execute would be too much for him, he already hs plenty of instant kill moves. The main purpose of its move should be cleaning up pesky Rockoids/Goldoids from the field, as they can be a real nuisance.

I see. In that case making it Earth Eater (160TU) would make most sense I think.

1 Like

OOOOOOOH now I get it… Like Killerdog’s Canishogun’s Flame Eater!


4 Likes

It’s so sad ! So many great suggestions but NONE have been even mildly considered

Came up with a new Super Epic duo the other night.

Name: Tanngrisnir (A brown, shaggy goat with curled horns)
Element: Storm
Stars: 5
Cost: 10
Atk/Def: Balanced
Speed: 40

Moves:
Gigabolt
GOAT Strike (This attack targets one monster. It deals massive damage and ignores Hold Ground and Shields. This move can only be used if there’s a friendly Tanngnjóstr on your field.)
Toxic Killer
Sleep Killer

Passives:
GOAT Boost (If there is an ally Tanngnjóstr on your field, both that monster and this one have their Attack and Defense boosted by 25% and gain Stun Immunity.)

Name: Tanngnjóstr (A white, shaggy goat with straight horns)
Element: Earth
Stars: 5
Cost: 10
Atk/Def: Standard Defense
Speed: 35%

Moves:
Gigastone
GOAT Revival (1 use) (This move revives the last two monsters that have died and places them at the end of your team with 50% HP. This move can only be used if there is a friendly Tanngrisnir on your field.)
Soul Shield
Give Turn

Passives:
GOAT Boost (If there is an ally Tanngrisnir on your field, both that monster and this one have their Attack and Defense boosted by 25% and gain Stun Immunity.)
Twin Entrance

If their passive looks familiar, that’s because it’s a more balanced version of Dolphin Bond, befitting a pair of Super Epics. As Tanngrisnir is the more offensive of the duo, I opted to give it one passive instead of two like it’s companion, who’s more of a supportive monster. Any thoughts?

3 Likes

Super crazy idea:
Make each goat have their special GOAT passive.

Tanngrisnir has:
GOAT Boost: Snarler If there is a ally Tanngnjóstr on the field, this unit gets Attack and Defence boosted by 50% and gains Stun Immunity

Tanngnjóstr has:
GOAT Boost: Grinder If there is a ally Tanngrisnir on the field, this unit gets Attack and Defence boosted by 50% and gains Chance Reincarnation: when an ally dies it has a 50% chance of resurrecting with 1 HP at the end of the reinforcements.