šŸ’” Monster Skill/Suggestion Box šŸ’”

Since the consensus was that my last monster was too much for a Super Epic, hopefully this one is more in line with the acceptable power range for a SE.

Name: Mantovation (A praying mantis with a habit over its head)
Element: Earth
Stars: 5
Cost: 10
Atk/Def: Standard Defense
Speed: 60%

Moves:
Power Slash
LINK Healing Light (120sec)
Purifying Stealth
Soul Shield

Passives:
Twin Entrance
Stun Revenge

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No not stun revenge! Also I’d make him have sacrifice purifying stealth double , or make his link healing light also purify

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Stun revenge should not be added to any more monsters imo. I’d rather no passive lol

Mythic
Element: Holy
Speed: VERY slow

Active Moves:
Drain Survivor
HP Sharing
LINK Extinguish - (130tu. Hits an enemy monster and deals critical damage if the user’s life is low, then heals all allies by half the damage dealt.)
RAW Purifying Mist

Secret Skill:
400s Novablast

Passive Moves:
Hold Ground
Struggler’s Life - (Whenever an enemy monster finishes a turn, if this monster is at 1 hp it heals slightly.)

In his second form Drain Survivor is just Survivor, LINK Extinguish is just LINK Desperate Bite and he loses RAW Purifying Mist.

IMG_20200223_030400
Sorry I’m late to the party

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Looks like a Brexit mascot

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Name: Abyssidon (A dark blue Abyssoldier with a cape around its neck, a crown on its head and a gilded trident)
Element: Water
Stars: 6
Cost: 13-15
Atk/Def: Balanced
Speed: 45%

Moves:
Abyssal Strike (This move targets one foe. It deals critical damage if there is a friendly Abyssoldier on your field.)
Abyssal Boost (3 uses) (This skill targets a friendly Abyssoldier. It boosts the targets Attack and Defense by 50%
Abyssal Swap (3 uses) (This skill selects one ally monster. It swaps it around with an Abyssoldier in your reinforcements.)
Abyssal Shield (5 uses) (This move targets a friendly Abyssoldier. It removes poison and sleep from the target before applying a shield to it.)

Secret Skill: Call of the Abyss (This move summons three different Abyssoldiers to random places in your reinforcements. This skill cannot be used if there is a friendly Abyssoldier on your field.)

Passives:
King’s Orders (While this monster is on the field, friendly Abyssoldiers can use their SOLO skills without restriction (It does not have to be the only monster of its element on your field.)
Super Bond: Counter (While this monster is on the field, all Bond passives are automatically activated. If there are two or more different Abyssoldiers on your field alongside this monster, it gains the passive Stun Counter.)

On paper this may look op, but it’s a monster that rewards clever team-building. It offers a lot of support for Abyssoldiers, be it by purifying/providing shields, swapping out dead weight in favor of an Abyssoldier, or even providing a Lone Fish-like boost to them. As for it’s main offense, I was tempted to make it a piercing move, but considering how many of those we have around, I decided not to. While it’s passives do look powerful, there are a few drawbacks to them.

  1. The SOLO nullifier helps prevent your soldiers from becoming dead weight at times, and enable them to use their moves freely. However, as Abyssidon isn’t immune to Knock Back/Repulse, you can just kick it off the field and pick off the soldiers one-by-one.
  2. While there is more than enough anti-stun monsters in the game, this one requires a lot more work to make the passive happen as opposed to simply existing on the field.
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Sorry for the double post, but allow me to show you the first of several cryptid-inspired monsters I came up with.

Name: Wendigorge (Design based off of the Wendigo)
Element: Water
Stars: 6
Cost: 13-15
Atk/Def: Full Attack
Speed: 85%

Moves:
Power Slash
Bloodthirst
Cannibalize
Wendigorge Psychosis (1 use) (This skill targets one ally monster, placing a Wendigorge Token on it. If a monster with a Wendigorge Token kills a monster, the monster with the token is killed and replaced with a Wendigorge at 50% HP)

Secret Skill:
LINK Winter’s Spirit (This move increases the attack of all Water monsters on your field by 25% and decreases the TU for their moves by 25%)

Passives:
Gluttony (If this monster deals damage to an enemy with its moves, it recovers 20% of its max HP. If this monster doesn’t use a move, it loses 30% of its HP)
Sleep Immunity

Now this monster may seem a bit too powerful, but that’s mainly because I was more focused on incorporating the Wendigo-mythos as best as I could into the monster. Wendigorge Psychosis was initially going to be a three-use move, but I toned it down to one as it seemed to be a bit too much. As for the passive, I tried to incorporate the creatures insatiable hunger as best I could, but the HP gain could be a bit too much. despite the relative fragility of the monster. Any thoughts on it’s overall design?

I like it. He lacks the ability to reposition himself by skipping, but is a hard hitter that can clone himself repeatedly

Both the high speed SS and the OoO synergy seem to be pushing OP a bit. If something has sleep immunity I don’t think it should have much aggression. Don Rilla does but it’s a mythic and one of the strongest.

Really interesting design with Wendigorge Psychosis. I think it has some cool potential.

A fair point; would changing it to Insomnia be better? It keeps the idea behind the monster without allowing it to be too broken.

That aside, I have another cryptid-based monster I want to show you all.

Name: Sasqurush (Design based off of Bigfoot)
Element: Earth
Stars: 6
Cost: 13-16
Atk/Def: Standard Attack
Speed: 40%

Moves:
Assisted Stone
Dual Catapult (3 uses)
LINK Summon Minions
Sacrificial Blessing (This skill targets one ally. It sacrifices the last teammate in your reinforcements to fully heal and purify the target, before applying a shield to it.)

Secret Skill: LINK Team Turn

Passives:
Triple Entrance
Stun Immunity

I know some of you may be confused as to why Dual Catapult has limited uses on this monster; that’s because its stats are considerably more offensive than Marksmoth’s, thus it would be able to get the kills a lot easier. As for it’s other moves, Blessing is an improved Sacrificial Healing, and the monster’s main move after using up its Catapults. LINK Team Turn is there because Earth is the only type without a dedicated Team Turner; the LINK restriction and the low speed keep the move in check. Any thoughts?

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Yeah then it would be great design. Personally, I feel like Insomnia should be the go-to instead of sleep immunity unless the monster is specifically designed to be used with OoO. It’s not worth the risk of making broken combos I reckon.

With regards to Sasqurush…
It looks like a nice earth throw sweeper. I don’t think triple entrance is quite so necessary, may as well be twin (more of a mythic passive and you get enough rocks anyway).

Nothing is unbalanced, but thinking about its use in practice if you want to do the TT you’ll basically be either summoning more rocks or healing+shielding something (itself?) as the first turn. If it’s your intention to give the player the choice on the first turn between a high impact move or trying to pass time for the TT then that’s fine but I thought I’d point it out just in case you didn’t like this much.

Holy ā– ā– ā– ā–  Abyssidon is an extremely cool idea

Since the devs are planning an uprising of Mark monsters, I got an idea:

6ā˜…, Dark Element
Name: Tartarus
Cost: 13-15
Speed: 75%
Statline: standard defence

MOVESET: ACTIVE SKILLS

Slash Double (160 TU)
Mark Double: inflicts Mark upon two targets (3 uses, 70 TU).
RAW Mark Buster:
instantly kills a random marked enemy (100 TU).
RAW Mark Sealer:
stuns by 150 sec and puts asleep a random marked enemy (70 TU)

SECRET SKILL - Mark Breaker: lowers attack and defence of all marked monsters on the field by 50% and increases their TU by 25%, overriding accelerations.

MOVESET: PASSIVE SKILLS

Haywire Entrance: marks a random ally and a random enemy when entering the field.
Last Call: once for battle, when receiving a lethal strike (not counting poison tick), this monster fully restores his HP and restores the uses of Mark Double. This skill can only if at least one monster on the field is Marked. Mark is then removed from all monsters on the field.


(I’m sorry for all the people called Mark who are reading this)

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Now that’s an amazing drawing! The monster Idea also sounds pretty neat.

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Probably a bit heavy on the gore aspect given this game’s standards lol. I imagine the devs’ adaptation can tone it down enough that it fits in though. I actually really like your chances, because the last time someone did something like that, Noxdragon was born from it.

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Since we post mons, I made this when I was bored like 2-3 years ago I hope you like it!

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It’s about damn time they gave us an Auto-purifier.

Auto Posion is prevelant. Would be nice to have a counter.

Auto Purifier (Passive)

When this monster is on the battlefield all entering monsters cannot be posioned.

This monster will also have purifying stealth, purift all and toxic killer as moves.

Even better make it the anti posion version of Regalion.

Move name (Purifying Field)
ā€œWhen this monster is on the field monsters cannot be posionedā€.

Both passives effect both sides of the field.

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Now that is a great idea. Perhaps there can be one that completely counters sleep monsters as well, just to complete the trifecta.

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On the topic of new monsters…

Name: Lepidoptpian (Design based off the Mothman)
Element: Holy
Stars: 6
Cost: 13-14
Atk/Def: Balanced
Speed: 55%

Moves:
Assisted Nova (All)
Drain Survivor
LINK Stun Wave
Intimidate (This move targets one of your opponent’s monsters. It lowers the attack of the target by 25%)

Secret Skill: Second Wind

Passives:
Premonition (While this monster is on your field, you are able to see your opponent’s reinforcements)
Hold Ground

On paper, the idea of a monster that enables you to see your opponents reinforcements may seem OP, but on a monster with little sweeping power, it shouldn’t be too bad. Drain Survivor’s main purpose is to keep its HP up so that you can keep it alive to exploit it’s passive. LINK Stun Wave may be out of place, but it offers support to sweepers that utilise Timestrike, and gives the monster a weakness to Stun Killer. Intimidate is an ida that I think would fit in the game well, as it’s essentially a reverse Attack Boost. And as for its name; it’s a mixture of the latin names for butterflies/moths (Lepidoptera) and humans (ā– ā– ā– ā–  Sapians) Any thoughts?

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