šŸ’” Monster Skill/Suggestion Box šŸ’”

They look like a brilliant pair! Very balanced speed, nice synergy and interesting moves that make them different from the Inuguard + Komaguard duo.

The only change I’d make is giving Tanngrisnir (the attack goat) full attack stats. Otherwise, toxic killer and sleep killer are not great and become useless as soon as the other goat is killed.

@DMGInterference I think with +50% atk/def to these monsters they’d become way too strong. It’s nice when monsters like these can be a strong pair that become weak when broken apart but they shouldn’t be pushed to be as strong as legendaries.

1 Like

But isn’t that what @Phantom00 proposed? If they boosted eachother ATK and DEF by 25%, wouldn’t it mean the total boost is 50% for each stat applied to both members of the ovine pair?

Oh yeah I didn’t notice the wording. I guess Phantom will have to clarify. Personally I think +25% is a nice idea and any more than that is pushing things too far when it’s also including stun immunity.

Ok, that’s fair, otherwise they’d be lone Abyssoldiers but with pair skills on top of that… I reckon that’d be a bit too much

My bad; the boost only applies once, meaning it’s a 25% gain and not a 50% gain.

1 Like

FenrisĆŗlfr (Design based off of Fenrir from Norse mythology)
Element: Water
Stars: 6
Cost: 13-16
Atk/Def: Standard Attack
Speed: 57%

Moves:
Assisted Wave (All)
Payback Killer
RAW Shield Self
Countershock

Secret Skill: Dual Rescuing Give Turn

Passives:
Stun Immunity

I know Countershock is Floccula’s secret skill, but given how we have Defang and Time’s Up, I don’t see why it couldn’t be available on another monster. But at the same time, it’s different from Dolph/Draco in that it lacks a bloodmove to continue sweeping with, making it a little more situational, yet balanced.

The design looks very similar to Tygoron, even with the SS. However, I don’t think that’s a bad thing in this case. It looks quite fun and much more balanced than a lot of ideas come out.

I was playing with a few ideas on what a poison-based mythic asides from Gorgodrake could look like, and I think I’ve got the perfect idea.

Name: Miưgarưsormr (Design based off of Jormungandr from Norse mythology)
Element: Shadow
Stars: 7
Cost: 14-17
Atk/Def: Standard Attack
Speed: 61%

Moves (Awakened):
Double Poison Chomp
Poisoned Burst
Toxic Leech (This move targets one enemy, it deals damage and recovers HP by 100% of the damage taken. This move does increased damage if the target is poisoned.) (Essentially an infinite-use Poison Siphon.)
Purity Killer (This move targets one monster. It deals critical damage if the monster has a skill or passive that removes poison or sleep from monsters.)

Moves (Unawakened):
Poison Chomp
Poisoned Burst
Poison Drain
Purity Killer

Secret Skill: Devastation (This attack hits all targets on the field, except the user for massive damage. This move cannot be used until 250sec after this monsters’ first turn, and can only be used if it’s the only monster on your field with its type.)

Passives:
Corrosion (While this monster is on your field, all poisoned monsters have their ā€˜Revenge’ passives negated upon death.)
Auto Poison All (Chance Auto Poison All on the unawakened form)

1 Like

Dang Miưgarưsormr is so well done

Your Corrosion passive is brilliant, I thought of something like a ā€œBlight Bomb Revengeā€ (similar to what Jormungandr did upon death to Thor) but your passive is too cool to be removed

I wish poisoned burst did more damage, I really hate how lackluster it is. Perhaps he could have toxic strike as a higher tu but more damaging move?

1 Like

They should give terrordragon that

1 Like

Looks like an excellent poison mythic with the right amount of damage potential and mixture of moves. I wouldn’t change anything at all except the SS. I think that should be more like 150s after the first turn or add +2 cost instead of +3.

I don’t think changing poisoned burst to toxic strike is a good idea. Slapping on a one-shot attack that’s automatically charged on its first turn is not nice.

Welcome to the first of three upcoming posts where I present to you the monster ideas I came up with over the last weekend. As you can tell, I’ve been on a bit of a Norse Mythology train as there’s so many cool monster designs present in the lore. However, the first monster is the odd one out as it was an idea that I’ve put on hold as it’s initial design was just too much. Hopefully it’s a lot more balanced and less excessive.

Name: Pepsisdemic (A Tarantula Hawk with a navy-blue body and blood-red wings that has a purple skull pattern on them.)
Element: Fire
Stars: 6
Cost: 13-16
Atk/Def: Full Attack
Speed: 65%

Moves:
Dual Poison Touch
LINK Double Poison Eater
Incubate (1 use) (This move targets one monster on the opponent’s field. It halves the attack of the targeted monster, applies Unmovable to it and kills it after 250sec. The monster is then replaced with a Cazavae.)
Electrifying Sting (130Tu) (This attack targets one monster; it deals damage to the target and poisons it. If the target is already poisoned, the target is stunned for 100sec.)

Secret Skill: Infestation (This move sacrifices the user and adds 2 Cazavae in random places in your opponent’s reinforcements. This skill cannot be used until 200 seconds have passed since this monsters first turn.)

Passives:
Toxic Entrance
Stun Immunity

Name: Cazavae (A small larvae)
Element: Fire
Stars: 1
Cost: 0
Atk/Def: Full Defense
Speed: 40%

Moves:
Paralytic Toxin (This move sacrifices the user, poisoning all monsters on your field and increases their TU by 30sec.)
Metamorphosize (This move sacrifices the user and adds a Pepsisdemic to the next in line in your opponent’s reinforcements at 50%HP)

Passives:
Stun Immunity
Defiant (This monster cannot be targeted by your monster’s skills.)

As you can see, I’ve spent quite some time figuring out how I could translate the habits of the tarantula hawk into monster form, that being its infamously painful sting and it’s reproductive habits. Hence why I gave it a move that infects an enemy monster, crippling it before it dies and becomes a Cazavae. Now the Cazavae is unique in that you can’t simply backstab it like you could any other token monster, leaving the opponent with a dilemma; do they help set up you other poison monsters, or give you a free Pepsisdemic? As for why it’s a Fire type; that’s because Fire is starting to become a secondary typing for Poison monsters, with powerful options such as Keeperdragon, Volcavenus and the soon to be released Gorgodrake.

Name: Veưrfƶlnir (A hawk with gold-coloured feathers, sitting atop a massive tree.)
Element: Earth
Stars: 5
Cost: 10
Atk/Def: Full Attack
Speed: 60%

Moves:
You’re Grounded
ELEM Inspire (3 Uses)
Bloodcrave
ELEM Accelerate

Passives:
Hold Ground

This monster may look a lot like Aviaronix, but it’s isn’t as versatile as the former. It’s main purpose is to give the Super Epic pool access to You’re Grounded, a move which I’m surprised is still limited to The Rockoid. Asides from that, it’s your average sweeper that can also offer a decent amount of support. Any thoughts so far?

4 Likes

Pepsisdemic’s concept is great, the Incubate move is a very wasp-like move and the Cazavae are actually threatening token monsters. Plus, LINK (Double) Poison Eater is almost a LINK Fire team prerogative, so this monster really fits.

I tried to draw it (it’s not 100% accurate to your description, still I tried to make it as close as possible to the idea behind it):

P.S. is Defiant a sort of inverse stealth?

3 Likes

Defiant just protects the monster from Token moves, like Cannibalize Token or Sacrifice Load Mortar.

Oooooh now I get it
I got the phrasing wrong, thanks!

Pepsisdemic
Cool design with the Cazavae and unique moves. However, toxic entrance seems a bit unnecessary when it already has dual poison touch and a variety of moves. If you really want it to have toxic entrance then the speed should definitely be lowered to ~30%. I would recommend lowering the speed to something like that anyway because it’s got stun immunity, 100TU double sweeping and a one-time use move that guarantees killing an enemy (after 250s passes) plus slows down the enemy team with a token. It feels a lot more like a slow monster.

Overall, lovely link fire poison sweeper with interesting mechanics.

Veưrfƶlnir
Looks like an excellent super epic for supporting earth teams while also often being a decent enough attacker. I would increase the speed to 70-80% to make better use of that ELEM accelerate and the high speed you’re grounded shouldn’t be broken at all because it doesn’t actually kill anything. This would be the first earth ELEM accelerate.

1 Like

Wrong that rhino se that has piercing blow has elemental accelerate and is earth

That’s link accelerate team, it’s a 50tu regular acceleration that has to be within link to use

1 Like

That’s stupid. Just give that elemental accelerate