So on the topic of giving mons abilities, what if we had a Legend/Mythic that was a Killer Sweeper support mon? My meaning is it having moves that can give a target opponent an additional passive that makes it weak to certain killer effects, the passive giving the opponent a boon but making the mon a target for your team.
Example:
Splicereon
Legendary
Attribute: Light
Stats: max def and hp. 30% speed
Overwatch Splice - TU 70s
The target gains the passive ability āAuto Overwatchā in addition to its other passive abilities until it is removed from the field.
Poison Splice - TU 70s
The target gains the passive ability āAuto Poisonā in addition to its other passive abilities until it is removed from the field
Protect Splice - TU 70s
The target gains the passive ability āAuto Protectā in addition to its other passives until it is removed from the field
Bloodfury - TU 130s
SS - Splice Hunter - TU 50s
This ability immediately kills all monsters on the field who have a passive different from their original passive abilities.
You are probaQably right, but I figured better to start out small rather than overpowered and build it from there. I agree with the meta statement, but then again that new Koala legend just came out who is⦠well seems underwhelming at best, so I could see this set being a realistic thing that could come about. It also wouldnāt be too different from Arachnas ability to turn things into psuedo protectors.
Honestly I hope the devs take a step back and allow experimental strategies such as your monsterās to be viable.
I like the Koala for example, energy strategies could use the support. As long as Scorpiogeist & friends remain a thing though, I doubt anybody will use him with success.
Firstly, with sleep immunity it would be OP. It canāt have that kind of combo potential with OoO.
However, other than that I canāt decide whether itās pushing things too far or doing an interesting unique idea and thatās fun. Either way, 70TU setup seems a bit fast for both itself and killer monsters in your team⦠even with the monster having low speed.
So I reckon itās a cool concept youāve come up with but the design itself needs the power scaled back and perhaps itās better to take other unique concepts rather than this one.
Name: Gungnirgon (A serpentine dragon with a head shaped like a spearhead.)
Element: Holy
Stars: 7
Cost: 14-16
Atk/Def Stats: Standard Attack
Speed: 30%
Moves (Awakened):
Double Piercing Blow
Bloodlust
Battlecry (This skill increases the Attack of all your monsters on the field by 50%)
Retribution
Moves (Unawakened):
Piercing Blow
Bloodthirst
Battlecry (This skill increases the Attack of all your monsters on the field by 50%)
Retribution
Secret Skill: Swift Double Retribution
Passives:
Stun Immunity (Becomes Stun Converter upon awakening)
Hold Ground
The moveset looks incredibly similar to Infernicorn, just with retribution thrown in and the attack buff being for the party. Also, the second form has too much of the overall moveset. With battlecry being higher TU and/or a lower attack buff it could work, but probably better to simply make it a boost only to itself in the second form (attack boost+).
I like battle cry as a concept and putting it on a slow monster with HG seems like a good idea. The rest of the moveset is nothing unique but fits with battle cry very well. I agree with Zazzaro that the final form having stun converter feels too much. Itās slow but has HG and as soon as it gets a turn it has a 70TU kill two enemies which it can follow up with double piercing sweeping or an attack boost to the whole team and sweeping from there. That kind of aggression with stun converter is a bit nuts. I know weāve got Infernicorn but this monster is a lot better and has the team support too.
I reckon it would be great with the changes:
Second form gets battlecry changed to attack boost+
Given myā¦appreciation for revival-based monsters, I figured Iād make one of my own. Any thoughts?
Name: Necroshark (A bipedal shark wearing a black hooded cloak)
Element: Shadow
Stars: 5
Cost: 10
Atk/Def: Full Defense
Speed: 35%
Moves: Ultrablight
LINK Dual Revival (1 use) (This skill revives the last two monsters in your team that died and adds them next in line into your reinforcements at 100%HP)
Revival Ritual
Step Back
Passives:
Revival Entrance (When this monster enters the field, it revives the last monster that died and adds it next in line into your reinforcements at 50%HP
For a SE that offers a lot. With that kind of entrance passive youād expect the moveset to be terrible. Instead, it can step back to get that a second time and can revive up to 7 other monsters with active skills as well as having full defence stats.
Taking Sanctaurus as the baseline, I reckon you could either go with the entrance + step back + low speed and change the revival moves into other stuff (team support?), perhaps also making it rounded stats.
Another option is to remove the entrance passive and step back then keep the revival skills. This would be a lot like Sanctaurus so maybe make it full attack, make step back be replaced by timestrike and give it rapid entrance. This way itās a shadow version of Sanctaurus with no defence, but faster and more powerful link revival move.