šŸ’” Monster Skill/Suggestion Box šŸ’”

I think I might start making my own monsters more frequently; it’s a lot more fun than I anticipated.

Name: Evelzerker (A knight with an armor design similar to Evel Knievel’s outfit)
Element: Storm
Stars: 6
Cost: 13-16
Atk/Def Stats: Full Attack
Speed: 75%

Moves:
Zealous Attack
Repent
Reckless Timestrike
Double Bloodcrave

Secret Skill: RAW Stun Wave (70sec)

Passives:
Daredevil (Moves that deal recoil damage have their power doubled)
Champion Entrance

5 Likes

That looks very similar to Sepheris and actually better because the SS is very powerful and it has double bloodcrave. It’s more of a mythic than a legendary. I think it needs champion entrance -> stunning entrance and lower the speed to 60%. It will still have ridiculous sweeping power and if they don’t have stun protection it can stun them for 210s before they get a turn, but it won’t be quite so unstoppable.

Isn’t reckless timestrike useless since zealous attack already does giant dmg with Daredevil and is just the same but with a restriction and I agree with Killer dog that this monster is more like a Mythic but it’s a pretty cool mon.

Looks pretty cool although champion’s entrance definitely needs to go lol since you could stunwave at the start or one shot a monster with reckless timestrike at 100 tu

Zealous attack is 160TU while reckless timestrike is only 70TU! Also, the recoil on zealous attack is 50% and on reckless timestrike is 25%.

2 Likes

If daredevil doubles the damage and it’s stats are full attack wouldn’t that one shot some monsters that aren’t even above 120 tu?

Most likely yes. I can’t remember the multiplier for reckless timestrike but I have a feeling it starts doing good damage at an earlier point than timestrike so it probably would be a bit ridiculous with double damage and full attack. It would probably be better to have a different move with recoil, perhaps even a new one.

Anyone know when we are getting the buff to crescendo mons?

The Devs said next update I think.

It’s a strategic passive that you have to kill before it really affects your team strategy, similar to how gravity field or skip ban works…could be on an easy to kill monster like a Rockoid variant but still enough to mess with the opponent

I thought of a new skill that could be used later to place a monster or a new one, Stamina, the ability to give Hold Ground to a monster that does not have it, can only be used once after 60 seconds, in a monster that does not have Hold Ground, what do you think ?? of course the name may be another but the basis of the skill is that

3 Likes

100 sec restriction or I’ll break the game with it

2 Likes

And I mean 100 second restriction from fist turn unless it’s speed is below 40%

1 Like

Remember you can use it just once

If there’s not a serious restriction on it, it will break the game very badly

2 Likes

I feel like it’s simultaneously redundant due to the existence of active shielding skills, and potentially heavily abusable in ways we’ve never seen before. HG is generally much stronger than a singular shield, since shields only block a single attack no matter what while hg can be abused with healing/hp share(hence why bronzoid is more expensive than aluminoid). Imagine slapping HG onto a powerful poison immune monster such as Maggatsuoh or Chromera, and being able to improve their survivability beyond what was intended with their designs… not to mention it could join forces with shielding for even MORE fortitude. It just kinda feels like a recipe for disaster.

My Gyomourai would love to add Hold Ground to its Sleep and Poison Immunities

2 Likes

Ah ha, I knew I was forgetting someone important lol

Don’t forget about focal with hg and a shiva nearby

1 Like

Yeah, that skill could break a lot of monsters, but it’s a dope idea if limited.

1 Like