Also, people mistake the words ‘effort’ and ‘money’ sometimes.
My awakened mythics using free gems took at least 10x more effort and time than any paid mythic and yet I still think the cost is unfair and should be revisited.
What is a “paid mythic”
Maybe if you can’t argue with valid points then you should refrain from arguing
Maybe you all should stop making up some points about free and paid myths first. Then we can discuss whether Novadrake is better than Vixen.
This feels the same as @Mr.X comparing Doomgoo to Vixen. Pointless discussion.
Are legendaries generally weaker than myths? Yes.
Do they release overpowered waifus all the time to rake as much money as they can? Yes.
Will making Carmillette cost 19 and Novadrake cost 12 solve any of this? No.
All this can do is just reduce the number of myths in myth spam teams by 1 and you will propably still be crushed by the 10 myths on the team anyway. Whales usually have all the legends you want to make cheaper and stronger too.
No it means people will have to run legendaries also and makes mythics have more drawbacks to run rather than just running most of the good mythics who do good on their own. It’s a mute argument honestly.
This would be the dream case if the devs didn’t release bunch of 1-5 cost rockoids that basicly have insane support ability + insane support SEs like mapledragon/jocodragon.
Also many people here suggested to reduce the cost of legendaries rather than making mythics cost 25. That’s you arguing in bad faith.
I’m comparing Nova to Vixen because both are low tu sweepers but Vixen at 14 cost offers far more than Nova at 16 cost. I’m not saying they should be equal but either Novadrake should offer more at a 16 cost or vixen should not offer so much at a much lower 14 cost.
To some extent it will
Thats another good point, the Legendaries are the main sufferers in everything
Mythic should cost more with secret skill(for Overpowered mythic) and for rank PvP Max cost should be 180. There is also overpowered legendarues that should be cost more.
Agree! Void cost is way too much for what it offers
Man eater in the waifu meta pretty much always has targets, SS is a 1-shot that negates revenges and ignores shield, one of the best SS in the game. Additionally it has Payback killer, Bloodbath and Camouflage?
What more should it ‘offer’? Tbf it’s one of the better justified costs.
You were the same person calling it A or B tier at most a month ago or so and I defended it
I checked the conversation. You said to Mr X “how is Voidress only A tier”. My reasoning back then was that Voidress can always get a kill with Eclipse, but afterwards it may struggle if there are no revenges or humanoids to target (aka you’re forced to kill your own team). However, with the abundance of waifus we can assume it will have targets (which I underestimated), hence it got S- rating which is pretty much perfect.
So you were rating it higher than me (correctly), but now you’re saying “it doesn’t offer enough” for its cost? Something isn’t adding up.
I said void is strong but for ss she need to sacrifice one mons and nowadays u can see a lot of kb mons like joco. So many times you have to sacrifice a full mons for its ss. So what I am saying is ,3 cost if fine but remove sacrifice at end or decres cost by 1 or 2.
Btw I am talking about ss
Sacrifice at end doesn’t matter really if you put 0 cost Boxjaw there. I would argue that Void SS is the perfect example of a well balanced SS cost.
I think they should increase the base mythic cost to 15 while also lowering the ss cost of a ton of mythics by 1. For example, suikenshi doesn’t need to cost 17 with the ss active but using them without the ss for 15 cost makes sense.
@Dev_VKC I think the main problem is when we have mythics like momo that never need the ss so they’re always super cheap even compared to most legendaries. Mythics costing 18 with the ss would probably upset a lot of players so keeping most of them at 17 cost (15+2 instead of 14+3) is probably a good idea if you go this route. Same goes for a lot of the 16 cost mythics. Oh and selene would be fine at 18 cost unless you nerf its moveset in the next update
Then again 2 form myth should be considered some are garbage while some are too cheap at cost 11.
Momo 11 cost with stun counter is the top absurd one.
11 seems fine to me. I think it’s better to balance the few problematic 2nd form mythics instead of nerfing all of them since most unawakened mythics are total garbage.
I think you raise an interesting point here which makes me wonder if the best idea is actually to raise the base cost to 16. Hear me out…
Mythics 2nd form: 11 cost → 12 cost
Legendaries: 13 base cost, +1 to +3 with SS (14-16 in total)
Mythics awakened: 16 base cost, +0 to +2 with SS (16-18 total)
Max team cost increased 206 → ??? (a small increase here)
This would probably be the best way to balance them so even if they’re good without the SS they still cost as much as a legendary. Since the base cost is already a big investment, adding extra cost with a SS is a risk because if the monster dies before it gets a turn that was 19 cost wasted so instead the SS can be changed to +0 to +2 on mythics.
I have a bunch of strong mythics and right now I’m so heavily encouraged to play them because they literally cost less than legendaries and are stronger than them. A bigger cost difference will help balance them better in team building and, more specifically, it’s the base cost which is a biggest problem.