As we all know, in the recent years, Mythics have become a dominant force in the PvP metagame. Getting top rankings without Awakened Mythics is almost impossible. Each update the Mythics get buffed and Legendaries are left in the shadows, occasionally broken legendaries are released but they get nerfed soon after. So I propose a change in the cost of either Legends or Mythics to make the game fairer for everyone.
My proposition would be to reduce legend cost in the cases where they cost more than Mythics with their SS unlocked.
Or increase mythic costs so that they always cost 1 more than the most expensive legend. But the latter one is not going to sit well with owners of multiple mythics.
Not really a proper answer to my original question.
I think gaslighting is lame.
Anyway. Cost is a weird thing in Neo. For the longest time it was logical: more cost = more power. Then Mythics came and changed it. What I don’t understand is why they wouldn’t use the same logic when balancing SE? For example the Mapledragon case. It could have been balanced by adding more cost to it, yet they just nerfed the moveset to the ground.
Mythics were 15 base cost on their release, but later got reduced to 14 because they were not worth the +2 cost over legendaries. Now, nearly 6 years later, mythics are way stronger than legendaries and the game revolves around them because they’re basically the same cost to play as legendaries. So it makes sense to increase the difference in cost between them.
Additionally, secret skills create a weird situation where many of the strongest legendaries at 13+3 cost and often require their SS unlocked whereas there are plenty of top mythics that do not require their SS or are 14+1 so they are literally cheaper to run that legendaries.
The whole system doesn’t work as it’s intended to work (stronger monsters being higher cost in a team) and the stronger monsters are instead being (somewhat) managed by the restriction list. Making the base cost difference be 2 rather than 1 won’t fix everything, but it will help the situation and allow more legendaries to see play in PvP.
Why does selene cost 15 the same as all the GFs as a whole? Why does carmilette and carmille cost 14 when most legendaries that require other monsters (link/union) cost 15+ with SS on? I own Selene and I think this is absurd but we can’t have discussions like this because “my mythics”
You did exactly that with Cyclophina and now you are trying to use reverse psychology because you don’t want admit you exaggerated about how powerful Cyclophina really is. You are forced now to run Deus X/Cyclophina FL ignoring the fact that the monster with the problematic skill that should be looked into is Deus X. The original post suggested something that could potentially benefit the game, all your responses contributed nothing to the discussion, you made zero valid points about the issue and yet rather than just NOT say anything, you felt compelled to personally attack the person who made the post insinuating that they have no mythic, hence the balance request.
All that to say, NO, people don’t dislike you because you are a whale, they dislike you because your attitude sometimes is extremely childish.
In this case I don’t think it would affect sales. Mythics would still be the strongest monsters in the game and would still be needed to build the strongest teams. Also legendaries are part of the in-game sales, although in notably smaller proportions than mythics.
Look don’t get me started on the P2W vs F2P thing because it’ll be an unnecessary debate here. If you’re saying that the best 16 cost legendaries are better than several 14 cost Mythics youre delusional because you use those. The gap between Legends and Mythics has increased significantly.
Give me one good reason why 16 cost Novadrake is a better sweeper than 14 cost Vixenblade. 14 cost Carmillete/Carmilla provide far better sweeping than any other 16 cost legend.
Not one person here can give you one good reason why anymore. You will get the same old “BuT I’vE PaId A lOt Of MoNeY fOr My MyThIcS” from some people, but other than that, there’s simply no rational reason behind the cost disparity. Not only between mythics and legends, but between monsters within the same class. I raised this concern before but nothing has changed, even worse, now we have 14 cost Carmillette. Just as the lazy restriction lists, generic costs are just a way of having less work.
I’m not saying they should be same but at least some balance should exist. Its unfair that a 14 cost monster is so much better than another 16 cost one just because the former one required money.