Last time I spoke out against the majority I got a lot of hate for it (gem deals). However, I think it’s very easy with the addition of something like mythic monsters to freak out and not be happy about it. Many of us are passionate about the game and, especially because of our spending, are very uncomfortable with big changes or things getting shaken up. I know I don’t spend here but I do/have in other games so I have experienced it too. Even here just seeing mythic monsters I felt a bit sick in my stomach as I worried that what I’ve collected so far will become meaningless, or the game will be ruined or it’s something in the game which I’ll get left behind in because I won’t spend money on it.
What I’d like to do first is just get us all on the same page about the facts on mythics:
Their higher stats actually only translate to +21% more damage dealt and taking +21% more damage to kill compared to legendaries (their extra defence doesn’t matter, only the stat arrangement).
When you get a mythic you can evolve it using ingredients to make a 12 cost monster with legendary stats and a mostly complete moveset. It’s not possible to boost with potions or to add a secret skill. Many of these mythics are viable at 12 cost but they get better skills/passives from awakening.
Awakening a mythic gives it +20% damage/health, makes it +9 and increases the cost to 15. You can then unlock the secret skill which you toggle like other secret skills. The cost with a secret skill is 16-18.
Mythic monsters are 4% drop rate from the rare egg (~125 rare gems) and 1% drop rate from the normal egg (~400-500 gems). There are the same five mythics in each, with featured going in the normal pool at 10x chance which is 2/3 chance of a mythic being the featured.
To awaken a mythic you must get it a further 3 times (4 total).
Now here are my assumptions:
The 7* tickets we see on the awaken screen will be obtained from events: leaderboards, “nightmare difficulty” on the end of events we know or a specific event which is new and has the ticket as the final reward. They could also be obtained each time you get a mythic you’ve already got 4 of.
The 7* tickets can be used to add a “dupe” of another mythic, i.e. 3 tickets + a single copy of a mythic could be used to awaken it.
“Limited legendaries” are now going to be thrown at us with much greater chance. E.g. they come with 10x chance like in the current egg which is 52/82 chance of a legendary being a featured.
Looking at that last assumption, what this means is we will no longer just be getting dupes of the normal egg pool and having to save 300 gems for that 6th pack featured. Instead, limited legendaries are going to be far easier to obtain and the focus will be on trying to get the mythics. This will probably make the game far more accessible as people can get more of the stronger legendaries early on and make powerful teams with monsters that work together.
As for the 7* tickets, it depends on how accessible these are and how frequently we can get them as to how balanced it is with us getting mythics. I expect that we will get them at a rate of 1-2 in the time it takes us to get each mythic. Therefore, we have to be a little selective with which mythics we awaken but we can feasibly awaken the mythics we only hatch once.
So what does this change to the game really mean for us?
We’ll probably get limited legendaries more easily, thereby finding it easier to get a large collection of legendaries. Mythics will be the especially strong legendaries that are much rarer. The ones we manage to get can be used effectively as 12 cost legendaries but we’ll gather 7* tickets to awaken the best ones we get to make them stronger. High spending players will now be distinguished by having access to strong mythics rather than a larger collection of legendaries so much.
My concerns
After a fair amount of thought, I like what mythics add to the game. Having some rarer monsters (300 gems guaranteed was a little too easy) which are more long-term goals to complete should be fun and this allows for legendaries to be given out a lot more easily. Mythics are not overpowered and if I’m right about the 7* tickets then they won’t be impossible to awaken. What I’m actually worried about is that mythics will be too weak compared to legendaries. The +20% damage/health is great but not worth the extra cost by itself and there is no extra skill or passive on the monsters. Look at legendaries versus super epics… typically an extra passive, stronger passives, lower TU moves, a SS, more versatile moveset AND higher stats. All that for +3-6 more cost. Mythics are +2 cost compared to legendaries but by the looks of it they just have the higher stats. We’ll have to see what mythics get but I think if too many people simply want to keep them at 12 cost or legendaries are better for their cost then mythics should get something extra added like a third passive when awoken.
What i want to know is what is wrong with the devs? Why couldn’t they make a thread with all that information upon releasing mythic monsters? It’s a little infuriating that we had to find out everything on our own
Yeah unmovable to gravity field and bloodcrave to bloodfury. It also get a secret skill of summon swarm, which would make it work by itself!
I have no doubt that awakening mythics will improve them, but as we’ve seen with many of the strongest legendaries they are often better without the secret skill. I guess what we can do is ask the Devs to nerf any mythic that’s worth keeping at just 12 cost so there’s no reason to keep it in that form.
Thanks for all that info. Hopefully your assumptions are right. I just disagree about the extra 20% in stats being to low. That 20% can make the difference between killing a monster with 1 shot as opposed to 2 shots. That is incredibly strong in PvP. I’m sure the Devs ran a bucket load of tests on these stats. In regards to the extra cost. It should be worth it.
Yeah sorry don’t get me wrong, +20% damage/health is brilliant! It really messes with all those legendaries which do specific damage like Gyomurai and the weaker moves like survivor / retribution. However, there are legendaries with exceptional movesets at only 13 cost and some mythics will be hard-pressed to beat them if they’re higher cost. For example, Angelion has high defence, a blood move that will still one-shot mythics and two of the most powerful passives in the game. It’s basically a mythic monster! An 18 cost mythic monster should supposedly be better but it would be hard pressed to give more value/cost.
Yeah the maximum cost is reached at hero rank 100. The Devs said they would not change this after they reduced it from hero rank 150.
Yeah to be honest I do like the mythics idea here too.
As regarding tickets for mythics, I personally would like devs to go out of their way to make to a challenge that’s not just grinding an event in order to get the ticket. Something along the lines of your mythic would be needed to beat the level somehow. Also, the ticket would be the only reward for the event. I don’t want to just have it be “oh look new monster type same old challenges”.
That’s a solid analysis regarding the mythic situation you made, Killerdog. The one thing I would like is a slight increase in the maximum cost if mythics are going to be more mainstream.
I don’t think we need to worry about that for a while team cost
@Killerdog how does mythics mean easier normal legends there are no guarantee and for myself I can’t ever roll a legend without that
I thought normal legends would stay same guarantee etc and mythics would remain rare and hard to get.
Also I’m one of the high spenders and not even I could grab a myth with most players that got one f2p I expect to see people with myth legends will fall on luck as you can’t buy your way to one
YES! This is what I’d like to see. I’d love it to be like this…
An event which we can enter only once every 1 or 2 months (depending on what rate they want us to complete them).
There is a battle for each mythic, you can only enter the battle if you have that particular mythic.
The battle is geared towards that mythic, e.g. for the throw mythic it says “throw gains the ability to bypass shields and hold ground in this event” or “you get an additional 10 rockoids at the back of your team”.
Completing the battle gives you a 7* ticket and locks you out of the event for that 1 or 2 months.
Each battle can only be completed 3 times in total.
A great thing to add for the mythics to be distinguishable from legendaries is that they should have 2 passives compulsory then a secret passive skill that needs to be unlocked, same as unlocking secret skills. Then for diversity I suggest that the mythics should have 2 secret skills and 2 secret passives that they can select to unlock (basically 2 options as to what secret skill to unlock and 2 options as to what secret passive to unlock). If ever they wanna go and change the secret skill/passive that they have, they’ll have to pay the ingredients which was used to unlock and pay the same ingredients again for unlocking the other one (this makes you choose what to unlock very carefully)
My guess is that they will continue the 20% discount on eggs… so 4 gems for an egg will be the new norm. That will mean easier legendaries for all. However, the main thing is making limited legendaries (the featured each time) far higher change… i.e. getting people a larger pool of legendaries much more easily as they get fewer dupes.
Also, like you said, I believe they will start doing guaranteed again in the future. They’re starting off the new system with less good offers.
Also awakened mythics from what I saw are a step above normal legends so the team cost is justified they will remain somewhat rare and it will be a while at least 3-4 months before we see awakened ones in Pvp
If they keep it at a 10x boost for them then yeah I can see it being better but I’ve dropped a lot of gems this time and got nothing and over my entire neo career have never got a legend without guarnteed or dropping well over 18 packs i am at the mercy of rng and we ain’t friends
I think that’s a better idea than mine. Rather than having a 3rd passive slapped on you make it the secret skill is either an active skill or a passive one. You unlock it then can toggle them off (15 cost) or choose to have one of the two (16-18 cost). That gives mythics a bit more versatility.
Also, I think you’re right that mythics are getting 2 passives practically every time.
You didnt get my entire point, I’ll set an example
Mythic has 4 active skills then 2 passives then 1 slot for secret skill and 1 slot for secret passive, lets say when you unlock secret skill you are given the choices between instant overwatch and instant attack boost, then for secret passive, you are given stun counter and stun eater (already discussed stun eater in a diff thread). So basically, you can encounter a variety of these monsters in pvp depending on the unlocked secret skills and passives, so you can have said mythic with instant overwatch and stun counter, instant overwatch and stun eater, instant attack boost and stun counter, or instant attack boost and stun eater. So when unlocking the secrets, you need to be very careful as to which to unlock as you don’t want to waste ingredients to lock and unlock to the other one.
Stun eater… When team or teammates are stunned, this monster consumes the stun and gets a turn while the eaten stun charges up all the moves proportionately … Got it ?!
We so need this one !