Hmm, sounds like you might have got lucky that run
Iām with you guys that we donāt want it to be made too easy. I like the challenge and donāt mind it being a bit RNG so the last stretch of 10 floors can take a few attempts. However, as more and more powerful monsters, which are hard to deal with, get added to the game it will be a case of you have to get REALLY LUCKY as opposed to in the past where it was more about avoiding getting unlucky. Thatās mostly why I made this thread and this DC was the one where it really started to affect me.
Iāll definitely have a think about how I can improve it for next time if I canāt do it using my normal team. Iām guessing you guys are playing with stun strategies where you are able to pull in/out stuns and then control each battle with that? I can see those still being quite effective and Infernicorn was the monster that Greatest picked out as his toughest opponent which is an obvious hard counter to stun.
Itās not hard counter for stun only. once it gets a turn you lose 2 monsters (unless of course camo/stealth). And at 90ish speed that is quite hard to deal with. Probably only stratus and oniblade +9 can 75% deal with it.
Roughly half the time it has the secret skill unlocked (attack boost) and it will use that first. Often I was able to then time a stealth all to avoid it.
Infernicorn is definitely one of the annoying monsters. There are quite a few really annoying ones. Personally I have no issue with any particular monster, itās when they come in an annoying combination I canāt deal with it.
At this point I donāt even try 90-100. It frustrates me when Iām doing just fine and then one random fight I lose 4+ mons and waste 30 mins of my life for no reward. This is bad for the game.
One way to improve DC drastically would be to allow clones, revivals, etc. to stay on your team (maybe up to 5 total in order to prevent necro abuse). Imagine if you could bring new mons you donāt have in your typical teams along for the ride. At least failure would be more āfunā than typical. Iād have to think a bit more about potential exploits in a change like this, but itās a startā¦
Another tweak would be to provide a torch that only shows half of the encounters. That way weād have some control over the madness that is DC.
Or adding tactically placed healing mists which are guarded by monsters from all sides. The player would have to make a choice of trying to get to the heals or deciding to go without it. I think it would add some depth to the event.
I wish I could have reached the legend pots. So yeah, itās hard! But to be honest I donāt have the best team for DC. My Team takes me to around 500 on UC but DC is another story
I like this idea a lot. I remember thinking of that when I first started playing. It has ācheckpointsā already but having extra ones you can unlock by doing a fight or maybe one per floor but once you use it then itās gone from all the subsequent floors (and it has the battle before you claim it, so you canāt easily grab it if youāre down to 4 or less monsters).
Stuff like that would hopefully make it a lot more do-able.
Alās lunalord uses risky heal immediately rather than clone next when all its teammates are asleep and the next mon is a high speed purifier. Iām freaking out.
Weāll keep laughing at the AI until someday it learns to sleep lock us. Then weāll be crying back to Mojinator and apologising for all the memes and times we tried to sell it for Delugazar!
This time was a very different experience, for me at least. You might have a different perspective if youād gone for it properly too And hey you canāt say ātestingā without keeping me in the loop. If you find out anything cool or whatever then donāt forget to PM me!